Paradigm Rosetta Stone

How six story structure frameworks map to the 28-row architecture

Blueprint 15
Save the Cat
7M 2T 6S =15
Journey 17
Campbell
8M 2T 7S =17
Passage 12
Vogler
4M 2T 6S =12
Cycle 8
Harmon
7S 1M 3T =11
Rhythms 7
Field
5M 2T =7
Peak 5
Freytag
3M 4S =7
Acts:
I
II
III
Types:
MMoment
TThreshold
SSection
★ = Supplementary
Row Blueprint 15 Journey 17 Passage 12 Cycle 8 Rhythms 7 Peak 5
Act I — Setup (0%–25%)
2
1Opening ImageM
1Ordinary WorldS
1YouS
1ExpositionS
3
2Theme StatedM
4
3Set-UpS
5
4CatalystM
1Call to AdventureM
2Call to AdventureM
2NeedS
1HookM
2Inciting IncidentM
6 ★
2Refusal of CallM
3Refusal of CallM
3Rising ActionS
7
5DebateS
3Supernatural AidS
4Meeting MentorS
Act II — Confrontation (25%–80%)
9
6Break into TwoT
4Crossing ThresholdT
5Crossing ThresholdT
Cross ThresholdT
2Plot Point 1T
10 ★
5Belly of WhaleM
11
7B StoryM
6Road of TrialsS
6Tests, AlliesS
3GoS
13
8Fun and GamesS
7Meeting GoddessM
4SearchS
3Pinch 1M
14 ★
8TemptationS
16
9MidpointM
9AtonementM
7Approach CaveM
MidpointT
4MidpointM
4ClimaxM
17 ★
10ApotheosisS
8OrdealS
5Falling ActionS
19
10Bad Guys Close InS
11Ultimate BoonM
5FindS
5Pinch 2M
20 ★
12Refusal of ReturnS
22
11All Is LostM
13Magic FlightM
9RewardS
6TakeS
6Plot Point 2T
23
12Dark NightS
14Rescue from WithoutS
Act III — Resolution (80%–100%)
25
13Break into ThreeT
15Return ThresholdT
10Road BackT
Return ThresholdT
6Break Into ThreeM
26
14FinaleS
16Master Two WorldsS
11ResurrectionS
7ReturnS
7DenouementS
27
15Final ImageM
17Freedom to LiveM
12Return w/ ElixirM
8ChangeM
7ResolutionM

Data Sharing with Blueprint 15

Key Insights