How six story structure frameworks map to the 28-row architecture
| Row | Blueprint 15 | Journey 17 | Passage 12 | Cycle 8 | Rhythms 7 | Peak 5 |
|---|---|---|---|---|---|---|
| Act I — Setup (0%–25%) | ||||||
| 2 | 1Opening ImageM |
— | 1Ordinary WorldS |
1YouS |
— | 1ExpositionS |
| 3 | 2Theme StatedM |
— | — | — | — | — |
| 4 | 3Set-UpS |
— | — | — | — | — |
| 5 | 4CatalystM |
1Call to AdventureM |
2Call to AdventureM |
2NeedS |
1HookM |
2Inciting IncidentM |
| 6 ★ | — | 2Refusal of CallM★ |
3Refusal of CallM★ |
— | — | 3Rising ActionS★ |
| 7 | 5DebateS |
3Supernatural AidS |
4Meeting MentorS |
— | — | — |
| Act II — Confrontation (25%–80%) | ||||||
| 9 | 6Break into TwoT |
4Crossing ThresholdT |
5Crossing ThresholdT |
—Cross ThresholdT |
2Plot Point 1T |
— |
| 10 ★ | — | 5Belly of WhaleM★ |
— | — | — | — |
| 11 | 7B StoryM |
6Road of TrialsS |
6Tests, AlliesS |
3GoS |
— | — |
| 13 | 8Fun and GamesS |
7Meeting GoddessM |
— | 4SearchS |
3Pinch 1M |
— |
| 14 ★ | — | 8TemptationS★ |
— | — | — | — |
| 16 | 9MidpointM |
9AtonementM |
7Approach CaveM |
—MidpointT |
4MidpointM |
4ClimaxM |
| 17 ★ | — | 10ApotheosisS★ |
8OrdealS★ |
— | — | 5Falling ActionS★ |
| 19 | 10Bad Guys Close InS |
11Ultimate BoonM |
— | 5FindS |
5Pinch 2M |
— |
| 20 ★ | — | 12Refusal of ReturnS★ |
— | — | — | — |
| 22 | 11All Is LostM |
13Magic FlightM |
9RewardS |
6TakeS |
6Plot Point 2T |
— |
| 23 | 12Dark NightS |
14Rescue from WithoutS |
— | — | — | — |
| Act III — Resolution (80%–100%) | ||||||
| 25 | 13Break into ThreeT |
15Return ThresholdT |
10Road BackT |
—Return ThresholdT |
— | 6Break Into ThreeM |
| 26 | 14FinaleS |
16Master Two WorldsS |
11ResurrectionS |
7ReturnS |
— | 7DenouementS |
| 27 | 15Final ImageM |
17Freedom to LiveM |
12Return w/ ElixirM |
8ChangeM |
7ResolutionM |
— |