Animal House poster
6.6
Arcplot Score
Unverified

Animal House

1978109 minR
Director: John Landis

Faber College has one frat house so disreputable it will take anyone. It has a second one full of white, anglo-saxon, rich young men who are so sanctimonious no one can stand them except Dean Wormer. The dean enlists the help of the second frat to get the boys of Delta House off campus. The dean's plan comes into play just before the homecoming parade to end all parades for all time.

Revenue$141.0M
Budget$2.7M
Profit
+138.3M
+5122%

Despite its small-scale budget of $2.7M, Animal House became a massive hit, earning $141.0M worldwide—a remarkable 5122% return. The film's fresh perspective found its audience, confirming that strong storytelling can transcend budget limitations.

Awards

2 wins & 1 nomination

Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

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0m27m54m81m108m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.2/10
3.5/10
2.5/10
Overall Score6.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Animal House (1978) showcases precise narrative architecture, characteristic of John Landis's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 49 minutes. With an Arcplot score of 6.6, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Larry and Kent are rejected by the elite fraternities at Faber College, establishing their status as social outcasts in the rigid 1962 campus hierarchy.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Dean Wormer puts Delta House on "double secret probation," threatening to revoke their charter by semester's end, setting the external conflict in motion.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 28 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to The Deltas actively choose rebellion by crashing the supermarket with their shopping cart and fully committing to their anarchic lifestyle despite the threat of expulsion., moving from reaction to action.

At 56 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat Dean Wormer and the Omegas obtain the Delta members' grades, discovering most are failing - giving Wormer the ammunition he needs to expel them. False defeat: the establishment gains the upper hand., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 82 minutes (75% through) represents the emotional nadir. Here, The rigged campus hearing expels the Delta members and revokes the fraternity's charter. Delta House is dead, and the members sit in the destroyed house, defeated and drinking in despair., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 86 minutes initiates the final act resolution at 79% of the runtime. Bluto's "Was it over when the Germans bombed Pearl Harbor?" speech ignites the Deltas' fighting spirit. They realize they have nothing left to lose and decide to go out in a blaze of glory at the homecoming parade., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Animal House's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Animal House against these established plot points, we can identify how John Landis utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Animal House within the comedy genre.

John Landis's Structural Approach

Among the 13 John Landis films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. Animal House takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete John Landis filmography.

Comparative Analysis

Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more John Landis analyses, see Coming to America, The Blues Brothers and ¡Three Amigos!.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.9%-1 tone

Larry and Kent are rejected by the elite fraternities at Faber College, establishing their status as social outcasts in the rigid 1962 campus hierarchy.

2

Theme

6 min5.7%-1 tone

Otter tells the pledges "We need the dues" - establishing the theme that Delta House values freedom and inclusion over conformity and elitism, unlike the establishment.

3

Worldbuilding

1 min0.9%-1 tone

Introduction to Faber College 1962: the contrast between the uptight Omega House and the chaotic Delta House, Dean Wormer's disdain for the Deltas, and the various Delta members including Bluto, Otter, Boon, and D-Day.

4

Disruption

13 min12.3%-2 tone

Dean Wormer puts Delta House on "double secret probation," threatening to revoke their charter by semester's end, setting the external conflict in motion.

5

Resistance

13 min12.3%-2 tone

The Deltas debate how to handle their probation while continuing their anarchic lifestyle: Bluto's cafeteria rebellion, the road trip, Pinto's encounter with the mayor's daughter, establishing their refusal to conform despite consequences.

Act II

Confrontation
6

First Threshold

28 min25.5%-1 tone

The Deltas actively choose rebellion by crashing the supermarket with their shopping cart and fully committing to their anarchic lifestyle despite the threat of expulsion.

7

Mirror World

32 min29.3%0 tone

Pinto begins his relationship with Clorette, while Boon's relationship with Katy becomes strained - the romantic subplots that will teach the characters about choosing authenticity over social expectations.

8

Premise

28 min25.5%-1 tone

The "fun and games" of Delta House life: toga party, Otis Day performance, romantic entanglements, pranks, and the pure anarchic joy the audience came to see, while Dean Wormer and the Omegas plot their revenge.

9

Midpoint

56 min50.9%-1 tone

Dean Wormer and the Omegas obtain the Delta members' grades, discovering most are failing - giving Wormer the ammunition he needs to expel them. False defeat: the establishment gains the upper hand.

10

Opposition

56 min50.9%-1 tone

Pressure mounts: midterms approach with failing grades, Dean Wormer manipulates the hearing process, Otter's schemes become more desperate, relationships deteriorate, and the Omegas escalate their attacks on Delta House.

11

Collapse

82 min75.5%-2 tone

The rigged campus hearing expels the Delta members and revokes the fraternity's charter. Delta House is dead, and the members sit in the destroyed house, defeated and drinking in despair.

12

Crisis

82 min75.5%-2 tone

The Deltas process their loss in the ruins of their house, drowning their sorrows. The dream of Delta House appears to be over as they face their dark night of the soul.

Act III

Resolution
13

Second Threshold

86 min79.3%-1 tone

Bluto's "Was it over when the Germans bombed Pearl Harbor?" speech ignites the Deltas' fighting spirit. They realize they have nothing left to lose and decide to go out in a blaze of glory at the homecoming parade.

14

Synthesis

86 min79.3%-1 tone

The Deltas execute their revenge: building the Deathmobile, infiltrating the homecoming parade, and creating absolute chaos that disrupts the entire establishment celebration, combining their anarchic creativity with newfound purpose.

15

Transformation

108 min99.1%0 tone

Freeze-frames reveal the Deltas' futures: some succeed wildly, others fail, but all on their own terms. They've transformed from aimless rebels to people who chose authenticity over conformity, regardless of consequences.