
Arena Wars
In 2045 convicted criminals are given the opportunity to compete on the world's #1 televised sporting event, Arena Wars. They must survive 7 rooms and 7 of the most vicious killers in the country. If they win, they regain their freedom.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Luke Baylor sits on death row, a wrongfully convicted man awaiting execution. The cold, oppressive prison environment establishes his hopeless situation and the corrupt justice system he's trapped within.. Significantly, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when Luke is forcibly selected for Arena Wars against his will. Unlike other volunteers seeking freedom, he's chosen because the corrupt warden wants to ensure he never gets the chance to prove his innocence through legal appeals.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 24 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to The arena doors open and Luke steps into the first combat zone. He makes the active choice to fight rather than surrender, committing fully to survival as the games officially begin and the cameras start rolling., moving from reaction to action.
At 48 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat Luke's group successfully clears a major arena level, and he discovers evidence that could prove his innocence is being broadcast to millions. A false victory - the exposure seems like it could save him, but the game masters have other plans., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 72 minutes (75% through) represents the emotional nadir. Here, Maria is killed by the lead mercenary, and Luke watches helplessly as his closest ally dies. The evidence proving his innocence is seemingly destroyed. Luke is wounded and alone, facing impossible odds with nothing left to fight for., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 77 minutes initiates the final act resolution at 80% of the runtime. Luke realizes Maria secretly transmitted a backup of the evidence before dying. Her sacrifice wasn't in vain. He synthesizes his combat skills with the understanding that exposing the truth matters more than personal survival, choosing to fight for justice itself., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Arena Wars's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Arena Wars against these established plot points, we can identify how Brandon Slagle utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Arena Wars within the action genre.
Comparative Analysis
Additional action films include The Bad Guys, Puss in Boots and Venom: The Last Dance.
Plot Points by Act
Act I
SetupStatus Quo
Luke Baylor sits on death row, a wrongfully convicted man awaiting execution. The cold, oppressive prison environment establishes his hopeless situation and the corrupt justice system he's trapped within.
Theme
A fellow inmate tells Luke that in the Arena, "It don't matter if you're guilty or innocent - only thing that matters is survival." This establishes the theme that justice is performative and survival requires fighting a rigged system.
Worldbuilding
The dystopian world is established: death row inmates can volunteer for Arena Wars, a televised death match offering freedom to survivors. We meet the other inmates selected for the games, the sadistic game show host, and learn the brutal rules of the competition.
Disruption
Luke is forcibly selected for Arena Wars against his will. Unlike other volunteers seeking freedom, he's chosen because the corrupt warden wants to ensure he never gets the chance to prove his innocence through legal appeals.
Resistance
Luke resists his fate while being prepared for the games. A veteran inmate who survived previous rounds provides guidance on arena tactics and warns him about the mercenaries. Luke debates whether to fight or accept death, ultimately choosing to fight for the truth.
Act II
ConfrontationFirst Threshold
The arena doors open and Luke steps into the first combat zone. He makes the active choice to fight rather than surrender, committing fully to survival as the games officially begin and the cameras start rolling.
Mirror World
Luke forms an unexpected alliance with Maria, another inmate who claims she's also innocent. Their partnership represents hope and humanity within the brutal arena, teaching Luke that trust and cooperation may be more valuable than pure combat skill.
Premise
The promise of the premise delivers brutal arena combat as Luke and his allies fight through multiple levels against increasingly dangerous mercenaries. Action set pieces showcase creative kills, narrow escapes, and the spectacle the audience came to see.
Midpoint
Luke's group successfully clears a major arena level, and he discovers evidence that could prove his innocence is being broadcast to millions. A false victory - the exposure seems like it could save him, but the game masters have other plans.
Opposition
The game masters escalate the difficulty, sending elite hunters specifically to eliminate Luke. Allies are picked off one by one. The corrupt officials work to suppress the evidence of Luke's innocence while the mercenaries close in relentlessly.
Collapse
Maria is killed by the lead mercenary, and Luke watches helplessly as his closest ally dies. The evidence proving his innocence is seemingly destroyed. Luke is wounded and alone, facing impossible odds with nothing left to fight for.
Crisis
Luke hides in the arena wreckage, bleeding and broken. He processes Maria's death and confronts the possibility that fighting was pointless - the system is too corrupt to beat. His will to continue wavers in his darkest moment.
Act III
ResolutionSecond Threshold
Luke realizes Maria secretly transmitted a backup of the evidence before dying. Her sacrifice wasn't in vain. He synthesizes his combat skills with the understanding that exposing the truth matters more than personal survival, choosing to fight for justice itself.
Synthesis
Luke launches his final assault, fighting through the remaining mercenaries to reach the broadcast center. He confronts the corrupt game show host and forces the truth onto the airwaves, exposing the rigged system to millions of viewers.
Transformation
Luke walks out of the arena as a free man, his innocence proven to the world. Unlike the broken prisoner we met at the start, he now stands as a symbol of resistance against corruption - transformed from victim to victor who beat the system.





