Avalon poster
6.6
Arcplot Score
Unverified

Avalon

2001107 minR
Director: Mamoru Oshii
Writer:Kazunori Ito
Cinematographer: Grzegorz Kędzierski
Composer: Kenji Kawai

In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?

Revenue$8.8M
Budget$8.0M
Profit
+0.8M
+10%

Working with a modest budget of $8.0M, the film achieved a respectable showing with $8.8M in global revenue (+10% profit margin).

Awards

4 wins & 1 nomination

Where to Watch
Amazon VideoFandango At HomeApple TV StoreGoogle Play Movies

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m26m53m79m106m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Flexible
8.7/10
3/10
0.5/10
Overall Score6.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Avalon (2001) reveals precise narrative design, characteristic of Mamoru Oshii's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 47 minutes. With an Arcplot score of 6.6, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Malgorzata Foremniak

Ash

Hero
Malgorzata Foremniak
Jerzy Gudejko

Murphy

Herald
Jerzy Gudejko
Dariusz Biskupski

Stunner

Threshold Guardian
Dariusz Biskupski
Wladyslaw Kowalski

The Game Master

Shapeshifter
Wladyslaw Kowalski

Main Cast & Characters

Ash

Played by Malgorzata Foremniak

Hero

A skilled solo player in the virtual reality war game Avalon, searching for the mythical Special A level.

Murphy

Played by Jerzy Gudejko

Herald

Ash's former team leader who reached Class Real and now exists in a catatonic state in the real world.

Stunner

Played by Dariusz Biskupski

Threshold Guardian

Ash's former teammate and skilled warrior who provides information about the hidden level.

The Game Master

Played by Wladyslaw Kowalski

Shapeshifter

The mysterious administrator of Avalon who appears in the Special A level offering Ash a final choice.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Ash plays the illegal VR game Avalon alone, methodically completing a combat mission. Her sepia-toned world establishes her as a skilled but isolated warrior grinding through virtual battles.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Ash learns that her former teammate Stunner has become Unreturned after attempting to reach a hidden level called "Class Real." His catatonic body in the hospital haunts her—the game has claimed someone she knew.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 27 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to Ash commits to finding Class Real, agreeing to team up again to hunt the elusive "Ghost" that serves as the gateway. She chooses obsession over safety, crossing from casual player to seeker of forbidden knowledge., moving from reaction to action.

At 54 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat Ash successfully encounters and follows the Ghost, triggering a portal. She glimpses Class Real for the first time—a world rendered in vivid color unlike Avalon's sepia. False victory: she believes she's found the answer., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 80 minutes (75% through) represents the emotional nadir. Here, Ash returns home to find her beloved basset hound has disappeared—the one anchor to her physical reality is gone. This death of her emotional connection to the real world represents the cost of her obsession., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 86 minutes initiates the final act resolution at 80% of the runtime. Ash receives final instructions on how to enter Class Real permanently. She chooses to go alone, accepting that she may never return. Her synthesis: if reality is meaningless, she'll create meaning in the game., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Avalon's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Avalon against these established plot points, we can identify how Mamoru Oshii utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Avalon within the action genre.

Mamoru Oshii's Structural Approach

Among the 3 Mamoru Oshii films analyzed on Arcplot, the average structural score is 6.7, demonstrating varied approaches to story architecture. Avalon takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Mamoru Oshii filmography.

Comparative Analysis

Additional action films include The Bad Guys, Puss in Boots and Venom: The Last Dance. For more Mamoru Oshii analyses, see Ghost in the Shell, Ghost in the Shell 2: Innocence.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Ash plays the illegal VR game Avalon alone, methodically completing a combat mission. Her sepia-toned world establishes her as a skilled but isolated warrior grinding through virtual battles.

2

Theme

5 min5.0%0 tone

A terminal operator states that players who go too deep into Avalon become "Unreturned"—trapped in catatonic states. This warns that pursuing virtual transcendence may cost one's grip on reality.

3

Worldbuilding

1 min1.0%0 tone

The bleak post-industrial reality is established: Ash lives in a dingy apartment, feeds her basset hound, and earns money through Avalon. We learn she was once part of an elite party called Wizard before it disbanded.

4

Disruption

13 min12.0%-1 tone

Ash learns that her former teammate Stunner has become Unreturned after attempting to reach a hidden level called "Class Real." His catatonic body in the hospital haunts her—the game has claimed someone she knew.

5

Resistance

13 min12.0%-1 tone

Ash investigates rumors of Class Real, visiting the Game Master and reconnecting with former Wizard members. She debates whether pursuing the secret level is worth the risk of becoming Unreturned herself.

Act II

Confrontation
6

First Threshold

27 min25.0%0 tone

Ash commits to finding Class Real, agreeing to team up again to hunt the elusive "Ghost" that serves as the gateway. She chooses obsession over safety, crossing from casual player to seeker of forbidden knowledge.

7

Mirror World

32 min30.0%+1 tone

The Ghost—a spectral young girl—appears during a mission. She represents what Ash seeks: transcendence beyond the normal game. The Ghost embodies the thematic question of whether reality can be found inside illusion.

8

Premise

27 min25.0%0 tone

Ash and her reformed party engage in elaborate tactical missions hunting the Ghost. The visceral VR combat—tank battles, helicopter assaults, ruined cityscapes—delivers the cyberpunk action promised by the premise.

9

Midpoint

54 min50.0%+2 tone

Ash successfully encounters and follows the Ghost, triggering a portal. She glimpses Class Real for the first time—a world rendered in vivid color unlike Avalon's sepia. False victory: she believes she's found the answer.

10

Opposition

54 min50.0%+2 tone

Ash struggles to return to Class Real alone. Her teammates refuse to follow, fearing the Unreturned fate. She becomes increasingly obsessed, her real life deteriorating as she neglects her dog and isolates herself further.

11

Collapse

80 min75.0%+1 tone

Ash returns home to find her beloved basset hound has disappeared—the one anchor to her physical reality is gone. This death of her emotional connection to the real world represents the cost of her obsession.

12

Crisis

80 min75.0%+1 tone

Ash confronts the void in her life. Without her dog, without her team, she has nothing left in the sepia world. She must decide: retreat to safety or risk everything for Class Real.

Act III

Resolution
13

Second Threshold

86 min80.0%+2 tone

Ash receives final instructions on how to enter Class Real permanently. She chooses to go alone, accepting that she may never return. Her synthesis: if reality is meaningless, she'll create meaning in the game.

14

Synthesis

86 min80.0%+2 tone

Ash enters Class Real—a vibrant, color-saturated world resembling an idealized European city. She must find and defeat Murphy, the final boss. The mission plays like reality, with Ash unsure if this is game or truth.

15

Transformation

106 min99.0%+3 tone

Ash confronts Murphy and pulls the trigger. The screen cuts to white with the words "Welcome to Avalon." She has transcended—or been consumed. The ambiguous ending mirrors the opening but in full color: transformed, yet trapped.