BASEketball poster
7.3
Arcplot Score
Unverified

BASEketball

1998103 minR
Director: David Zucker

Two losers from Milwaukee, Coop & Remer, invent a new game playing basketball, using baseball rules. When the game becomes a huge success, they, along with a billionaire's help, form the Professional Baseketball League where everyone gets the same pay and no team can change cities. Coop & Remer's team, the Milwaukee Beers is the only team standing in the way of major rule changes that the owner of the Dallas Felons wants to institute.

Revenue$7.0M
Budget$25.0M
Loss
-18.0M
-72%

The film financial setback against its mid-range budget of $25.0M, earning $7.0M globally (-72% loss). While initial box office returns were modest, the film has gained appreciation for its innovative storytelling within the comedy genre.

Awards

2 nominations

Where to Watch
Google Play MoviesPhiloFandango At HomeStarzYouTubeStarz Amazon ChannelSpectrum On DemandApple TVAmazon Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+42-1
0m25m50m75m100m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Standard
8.8/10
4.5/10
3/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

BASEketball (1998) demonstrates strategically placed dramatic framework, characteristic of David Zucker's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 43 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Trey Parker

Joe Cooper

Hero
Trey Parker
Matt Stone

Doug Remer

Ally
Trickster
Matt Stone
Yasmine Bleeth

Jenna Reed

Love Interest
B-Story
Yasmine Bleeth
Robert Vaughn

Baxter Cain

Shadow
Robert Vaughn
Dian Bachar

Squeak Scolari

Shapeshifter
Dian Bachar
Jenny McCarthy

Coop's Mom

Threshold Guardian
Jenny McCarthy

Main Cast & Characters

Joe Cooper

Played by Trey Parker

Hero

An underachieving slacker who co-invents BASEketball and becomes an unlikely sports hero while struggling to maintain his values.

Doug Remer

Played by Matt Stone

AllyTrickster

Joe's loyal best friend and BASEketball co-inventor, a goofy but good-hearted guy who helps build the league.

Jenna Reed

Played by Yasmine Bleeth

Love InterestB-Story

A compassionate woman running a children's hospital charity who becomes Joe's love interest and moral compass.

Baxter Cain

Played by Robert Vaughn

Shadow

A ruthless businessman who takes over BASEketball and tries to commercialize and corrupt the sport for profit.

Squeak Scolari

Played by Dian Bachar

Shapeshifter

A pathetic, eager-to-please wannabe player who desperately seeks acceptance and becomes manipulated by Cain.

Coop's Mom

Played by Jenny McCarthy

Threshold Guardian

Joe's overbearing, infantilizing mother who still treats him like a child despite his adulthood.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Joe Cooper and Doug Remer are unemployed slackers in their mid-twenties, watching their high school reunion happening without them, highlighting their lack of success and direction in life.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Wealthy team owner Ted Denslow discovers the guys playing BASEketball and sees commercial potential. He offers to create a professional league with them as the Milwaukee Beers, disrupting their simple backyard game.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 25 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Coop and Remer actively choose to join the National BASEketball League and become professional athletes, leaving their loser lives behind and entering the world of professional sports., moving from reaction to action.

At 51 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False defeat: Ted Denslow dies, and his will leaves control to Coop and Remer IF they win the championship. Villain Baxter Cain reveals his plan to take over the team and move it to another city, raising the stakes dramatically., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 74 minutes (72% through) represents the emotional nadir. Here, All is lost: Coop's selfishness costs them a crucial game. Remer quits the team. Jenna rejects Coop, seeing through his shallow motives. The Beers are about to lose everything. Coop's dream of success has destroyed his friendship and integrity., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 81 minutes initiates the final act resolution at 78% of the runtime. Synthesis: Coop realizes he needs to win back Remer's friendship and save the team not for glory, but to honor Denslow's vision and do right by the people who believed in them. He apologizes and reunites with Remer., demonstrating the transformation achieved throughout the journey.

Emotional Journey

BASEketball's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping BASEketball against these established plot points, we can identify how David Zucker utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish BASEketball within the comedy genre.

David Zucker's Structural Approach

Among the 5 David Zucker films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. BASEketball represents one of the director's most structurally precise works. For comparative analysis, explore the complete David Zucker filmography.

Comparative Analysis

Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more David Zucker analyses, see Scary Movie 3, The Naked Gun: From the Files of Police Squad! and Scary Movie 4.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Joe Cooper and Doug Remer are unemployed slackers in their mid-twenties, watching their high school reunion happening without them, highlighting their lack of success and direction in life.

2

Theme

5 min5.2%0 tone

Coop's friend mentions how sports have become corrupted by money and corporate greed, stating the theme: true success comes from staying true to yourself and your friends, not selling out.

3

Worldbuilding

1 min1.0%0 tone

Establish Coop and Remer as losers who can't make it in real sports. They invent BASEketball in Coop's driveway as a combination of baseball and basketball with psychological warfare ("psych-outs"). Show their friendship and lack of ambition.

4

Disruption

12 min11.3%+1 tone

Wealthy team owner Ted Denslow discovers the guys playing BASEketball and sees commercial potential. He offers to create a professional league with them as the Milwaukee Beers, disrupting their simple backyard game.

5

Resistance

12 min11.3%+1 tone

Coop and Remer debate whether to go professional. Denslow mentors them, explaining his vision for a league without trades or greed. They resist at first but are gradually convinced this could work while staying true to the spirit of the game.

Act II

Confrontation
6

First Threshold

25 min24.7%+2 tone

Coop and Remer actively choose to join the National BASEketball League and become professional athletes, leaving their loser lives behind and entering the world of professional sports.

7

Mirror World

31 min29.9%+3 tone

Jenna Reed, Denslow's charitable daughter, is introduced. She represents integrity and caring about things bigger than yourself. Her subplot will teach Coop what truly matters beyond fame and success.

8

Premise

25 min24.7%+2 tone

The promise of the premise: BASEketball becomes wildly successful. Montage of the league growing, Coop and Remer becoming famous, outrageous psych-outs, partying, celebrity lifestyle. They're living the dream while maintaining their goofy friendship.

9

Midpoint

51 min49.5%+2 tone

False defeat: Ted Denslow dies, and his will leaves control to Coop and Remer IF they win the championship. Villain Baxter Cain reveals his plan to take over the team and move it to another city, raising the stakes dramatically.

10

Opposition

51 min49.5%+2 tone

Baxter Cain manipulates the situation, creating division between Coop and Remer. Coop gets seduced by fame and Baxter's promises. Remer feels betrayed. Their friendship fractures. Coop pursues Jenna but for selfish reasons. The team struggles.

11

Collapse

74 min72.2%+1 tone

All is lost: Coop's selfishness costs them a crucial game. Remer quits the team. Jenna rejects Coop, seeing through his shallow motives. The Beers are about to lose everything. Coop's dream of success has destroyed his friendship and integrity.

12

Crisis

74 min72.2%+1 tone

Coop hits rock bottom, realizing he's become everything they created BASEketball to oppose. He reflects on what he's lost - his best friend, genuine love, and the pure fun of the game - in exchange for empty fame.

Act III

Resolution
13

Second Threshold

81 min78.3%+2 tone

Synthesis: Coop realizes he needs to win back Remer's friendship and save the team not for glory, but to honor Denslow's vision and do right by the people who believed in them. He apologizes and reunites with Remer.

14

Synthesis

81 min78.3%+2 tone

The finale: Coop and Remer reunite the team and compete in the championship game. They defeat Baxter Cain's schemes using their original friendship and love of the game. Final showdown combines their skills with renewed purpose and integrity.

15

Transformation

100 min96.9%+3 tone

Coop and Remer win the championship, save the team, and preserve Denslow's vision. Unlike the opening where they were directionless losers, they're now successful but have maintained their friendship and integrity - proving you don't have to sell out to win.