Cloak & Dagger poster
7.3
Arcplot Score
Unverified

Cloak & Dagger

1984101 minPG

A young boy and his imaginary friend end up on the run while in possession of a top-secret spy gadget.

Revenue$9.7M

The film earned $9.7M at the global box office.

Awards

3 nominations

Where to Watch
Fandango At HomeGoogle Play MoviesAmazon VideoYouTubeApple TV

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m25m50m75m100m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.8/10
4/10
3.5/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Cloak & Dagger (1984) exemplifies carefully calibrated narrative architecture, characteristic of Richard Franklin's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 41 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Davey Osborne plays the Cloak & Dagger spy game alone, immersed in his imagination with his hero Jack Flack. He's a lonely boy who escapes into fantasy because his widowed father is emotionally distant.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Davey witnesses the murder of an FBI agent named George MacReady in the alley behind the bookstore. The dying man gives Davey an Atari game cartridge containing secret military information, thrusting him into real danger.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 25 minutes marks the transition into Act II, occurring at 25% of the runtime. This illustrates the protagonist's commitment to Davey makes the active choice to investigate on his own when the killers come after him at his house. He realizes no adult will help him and he must become the spy he's always pretended to be. He enters the world of real espionage., moving from reaction to action.

At 51 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat False defeat: The spies corner Davey and Kim at Alamo Tower. Davey realizes the game cartridge everyone is after could get them killed, and the stakes become viscerally real. The fun is over; this is life and death., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 76 minutes (75% through) represents the emotional nadir. Here, Kim is kidnapped by the spies and held hostage. Davey is alone, his best friend is in mortal danger because of him, and he must face the truth that his imagination can't save her. The whiff of death: Kim could die because of his fantasy games., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 81 minutes initiates the final act resolution at 81% of the runtime. Davey synthesizes fantasy and reality: he'll use the tactics Jack Flack taught him, but with real courage and real stakes. He finally gets through to his father, who believes him and joins the fight. Davey crosses into Act 3 with adult support and inner strength., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Cloak & Dagger's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Cloak & Dagger against these established plot points, we can identify how Richard Franklin utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Cloak & Dagger within the action genre.

Richard Franklin's Structural Approach

Among the 2 Richard Franklin films analyzed on Arcplot, the average structural score is 7.3, reflecting strong command of classical structure. Cloak & Dagger takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Richard Franklin filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Richard Franklin analyses, see F/X2.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

Davey Osborne plays the Cloak & Dagger spy game alone, immersed in his imagination with his hero Jack Flack. He's a lonely boy who escapes into fantasy because his widowed father is emotionally distant.

2

Theme

5 min5.1%0 tone

Davey's friend Kim tells him he needs to "stop living in a fantasy world" and deal with reality. This establishes the central theme: the balance between imagination and reality, and growing up without losing wonder.

3

Worldbuilding

1 min1.2%0 tone

Establishment of Davey's world: his imaginative spy games, his friendship with Kim, his strained relationship with his practical father Hal, his isolation at school, and his obsession with the Cloak & Dagger game and comic books.

4

Disruption

13 min12.5%-1 tone

Davey witnesses the murder of an FBI agent named George MacReady in the alley behind the bookstore. The dying man gives Davey an Atari game cartridge containing secret military information, thrusting him into real danger.

5

Resistance

13 min12.5%-1 tone

Davey tries to convince adults (his father, the police) about the murder, but no one believes him because he's known for his wild imagination. Jack Flack appears as his imaginary mentor, guiding him through the danger. Davey debates whether to pursue this alone.

Act II

Confrontation
6

First Threshold

25 min25.0%-2 tone

Davey makes the active choice to investigate on his own when the killers come after him at his house. He realizes no adult will help him and he must become the spy he's always pretended to be. He enters the world of real espionage.

7

Mirror World

30 min30.0%-2 tone

Davey teams up with Kim, who represents the "real world" counterpoint to his fantasy. Their partnership becomes the B-story exploring trust, friendship, and the value of imagination tempered with practical action.

8

Premise

25 min25.0%-2 tone

The "fun and games" of being a real spy: Davey and Kim evade the villains, decode clues, use spy tactics from the game, and navigate dangerous situations. Davey gets to live out his fantasy while learning that real danger has real consequences.

9

Midpoint

51 min50.0%-3 tone

False defeat: The spies corner Davey and Kim at Alamo Tower. Davey realizes the game cartridge everyone is after could get them killed, and the stakes become viscerally real. The fun is over; this is life and death.

10

Opposition

51 min50.0%-3 tone

The bad guys close in from all sides. Davey and Kim are pursued relentlessly, his father still doesn't believe him, and the danger escalates. Davey's fantasy tactics aren't enough anymore. The line between Jack Flack's advice and reality blurs dangerously.

11

Collapse

76 min75.0%-4 tone

Kim is kidnapped by the spies and held hostage. Davey is alone, his best friend is in mortal danger because of him, and he must face the truth that his imagination can't save her. The whiff of death: Kim could die because of his fantasy games.

12

Crisis

76 min75.0%-4 tone

Davey's dark night: he confronts his reliance on Jack Flack and his fantasy world. He must find the courage within himself, not his imaginary hero. He processes the weight of real consequences and prepares to act for real.

Act III

Resolution
13

Second Threshold

81 min80.5%-3 tone

Davey synthesizes fantasy and reality: he'll use the tactics Jack Flack taught him, but with real courage and real stakes. He finally gets through to his father, who believes him and joins the fight. Davey crosses into Act 3 with adult support and inner strength.

14

Synthesis

81 min80.5%-3 tone

The finale: Davey and his father execute the rescue plan at the airport. Davey uses spy skills with real bravery, confronts the villains, saves Kim, and stops the espionage plot. Father and son work together, bridging the emotional gap between them.

15

Transformation

100 min99.0%-2 tone

Davey says goodbye to Jack Flack, no longer needing the imaginary hero. He's found real courage and reconnected with his father. The closing image shows Davey at peace, having integrated imagination with reality and emerged more mature but still himself.