Coneheads poster
7.2
Arcplot Score
Unverified

Coneheads

199387 minPG
Director: Steve Barron
Writers:Tom Davis, Bonnie Turner, Dan Aykroyd, Terry Turner
Cinematographer: Francis Kenny
Composer: David Newman
Editor:Paul Trejo

A pair of aliens arrive on Earth to prepare for invasion, but crash instead. With enormous cone-shaped heads, robotlike walks and an appetite for toilet paper, aliens Beldar and Prymatt don't exactly blend in with the population of Paramus, N.J. But for some reason, everyone believes them when they say they're from France.

Revenue$21.3M
Budget$33.0M
Loss
-11.7M
-36%

The film struggled financially against its moderate budget of $33.0M, earning $21.3M globally (-36% loss). While initial box office returns were modest, the film has gained appreciation for its compelling narrative within the comedy genre.

Awards

2 nominations

Where to Watch
Google Play MoviesAmazon VideoYouTubeFandango At HomeParamount Plus EssentialApple TV Store

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m21m43m64m86m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
2.5/10
Overall Score7.2/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Coneheads (1993) exhibits meticulously timed narrative design, characteristic of Steve Barron's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 27 minutes. With an Arcplot score of 7.2, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Dan Aykroyd

Beldar Conehead

Hero
Dan Aykroyd
Jane Curtin

Prymaat Conehead

Ally
Jane Curtin
Michelle Burke

Connie Conehead

B-Story
Michelle Burke
Michael McKean

Gorman Seedling

Threshold Guardian
Michael McKean
Chris Farley

Ronnie Bradford

Love Interest
Chris Farley
Jan Hooks

Otto

Ally
Jan Hooks
Dave Thomas

Highmaster

Shadow
Dave Thomas

Main Cast & Characters

Beldar Conehead

Played by Dan Aykroyd

Hero

The patriarch of the Conehead family, an alien from planet Remulak stranded on Earth who works to support his family while hiding his true identity.

Prymaat Conehead

Played by Jane Curtin

Ally

Beldar's wife and matriarch of the Conehead family, fiercely protective of her family while adapting to Earth customs.

Connie Conehead

Played by Michelle Burke

B-Story

The teenage daughter of Beldar and Prymaat, born on Earth and struggling to balance her alien heritage with fitting in as an American teenager.

Gorman Seedling

Played by Michael McKean

Threshold Guardian

The INS agent obsessed with catching illegal aliens, particularly the Coneheads, driven by bureaucratic zeal.

Ronnie Bradford

Played by Chris Farley

Love Interest

Connie's high school boyfriend who genuinely loves her despite her alien appearance and unusual family.

Otto

Played by Jan Hooks

Ally

Beldar's friend and fellow working-class immigrant who helps the Coneheads navigate Earth life.

Highmaster

Played by Dave Thomas

Shadow

The supreme leader of planet Remulak who demands Beldar's return and judges his failure to conquer Earth.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes The Coneheads on their home planet Remulak, showing their normal alien life before being sent to Earth as advance scouts for an invasion.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when INS agent Gorman Seedling spots the Coneheads and becomes suspicious, beginning his pursuit to expose them as illegal aliens (literally).. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 21 minutes marks the transition into Act II, occurring at 24% of the runtime. This illustrates the protagonist's commitment to Beldar decides to fully commit to life on Earth, taking a job and embracing suburbia while waiting for rescue from Remulak., moving from reaction to action.

At 42 minutes, the Midpoint arrives at 48% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat Connie falls in love with Ronnie, a human, raising the stakes about identity and belonging. Simultaneously, the rescue ship from Remulak finally makes contact., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 63 minutes (72% through) represents the emotional nadir. Here, The Coneheads are captured by the INS and face deportation, or Beldar is finally summoned back to Remulak to face punishment for his failure, forcing them to leave their Earth life behind., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 68 minutes initiates the final act resolution at 78% of the runtime. Beldar realizes he can use his knowledge of Earth and his hybrid identity to save both worlds, deciding to stand up to the Remulak authorities., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Coneheads's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Coneheads against these established plot points, we can identify how Steve Barron utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Coneheads within the comedy genre.

Steve Barron's Structural Approach

Among the 3 Steve Barron films analyzed on Arcplot, the average structural score is 7.5, reflecting strong command of classical structure. Coneheads takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Steve Barron filmography.

Comparative Analysis

Additional comedy films include The Bad Guys, Ella Enchanted and The Evening Star. For more Steve Barron analyses, see Teenage Mutant Ninja Turtles, The Adventures of Pinocchio.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

The Coneheads on their home planet Remulak, showing their normal alien life before being sent to Earth as advance scouts for an invasion.

2

Theme

4 min4.6%0 tone

Early dialogue about adapting and fitting in, establishing the theme of assimilation versus maintaining one's true identity.

3

Worldbuilding

1 min1.1%0 tone

Establishing the Coneheads' mission to Earth, their crash landing in New York, and their attempts to blend into suburban New Jersey life despite their obvious physical differences.

4

Disruption

10 min11.5%-1 tone

INS agent Gorman Seedling spots the Coneheads and becomes suspicious, beginning his pursuit to expose them as illegal aliens (literally).

5

Resistance

10 min11.5%-1 tone

Beldar and Prymaat debate how to handle the INS threat while maintaining their cover, learning to navigate American bureaucracy and suburban life.

Act II

Confrontation
6

First Threshold

21 min24.1%0 tone

Beldar decides to fully commit to life on Earth, taking a job and embracing suburbia while waiting for rescue from Remulak.

7

Mirror World

25 min28.7%+1 tone

Their daughter Connie is born and grows up, representing the next generation that will bridge two worlds and embody the immigrant experience.

8

Premise

21 min24.1%0 tone

The fun of watching aliens navigate human culture: Beldar becomes a successful appliance repairman, they host parties, Connie goes to high school, all while maintaining their bizarre cover stories.

9

Midpoint

42 min48.3%+2 tone

Connie falls in love with Ronnie, a human, raising the stakes about identity and belonging. Simultaneously, the rescue ship from Remulak finally makes contact.

10

Opposition

42 min48.3%+2 tone

Gorman intensifies his pursuit, Connie's relationship complicates their situation, and the conflict between Earth life and their Remulak duty grows.

11

Collapse

63 min72.4%+1 tone

The Coneheads are captured by the INS and face deportation, or Beldar is finally summoned back to Remulak to face punishment for his failure, forcing them to leave their Earth life behind.

12

Crisis

63 min72.4%+1 tone

The family confronts the reality that they may never return to Earth and must say goodbye to the life and identity they've built.

Act III

Resolution
13

Second Threshold

68 min78.2%+2 tone

Beldar realizes he can use his knowledge of Earth and his hybrid identity to save both worlds, deciding to stand up to the Remulak authorities.

14

Synthesis

68 min78.2%+2 tone

Final confrontation on Remulak where Beldar proves his worth, reconciles his dual identity, and secures the family's right to return to Earth.

15

Transformation

86 min98.8%+3 tone

The Coneheads return to Earth as legal residents, fully embracing their hybrid identity - no longer pretending to be human, but accepted as they are.