Cyborg poster
7.4
Arcplot Score
Unverified

Cyborg

198986 minR
Director: Albert Pyun

Gibson Rickenbacker is a hired fighter living in a plague-ravaged apocalyptic America where a plague has infested most of the United States and the rest of the world. In New York City, Gibson encounters a woman named Pearl Prophet. Pearl reveals to Gibson that she is a cyborg who is carrying vital-information for a group of scientists in Atlanta who are working on a cure to the plague and Pearl hires Gibson to escort her back to Atlanta. But Pearl is kidnapped by "Pirates" a murderous gang led by Fender Tremolo, who wants the cure for themselves and they decide to take Pearl to Atlanta themselves. Gibson, joined by a young woman named Nady Simmons, goes in pursuit of Fender and his gang, as Gibson sets out to rescue Pearl, stop Fender and his gang from reaching Atlanta and defeat Fender who slaughtered Gibson's family.

Revenue$10.2M
Budget$0.5M
Profit
+9.7M
+1933%

Despite its minimal budget of $500K, Cyborg became a commercial juggernaut, earning $10.2M worldwide—a remarkable 1933% return. The film's unique voice resonated with audiences, showing that strong storytelling can transcend budget limitations.

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-3-6
0m21m42m63m84m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
6/10
2/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Cyborg (1989) exemplifies carefully calibrated plot construction, characteristic of Albert Pyun's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 26 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Post-apocalyptic wasteland. Gibson scavenges alone in ruins, haunted by memories of his murdered family. A world ravaged by plague where survival is brutal and hope is scarce.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 9 minutes when Fender's gang captures Pearl before she can deliver the cure. They plan to ransom the information. A young woman named Nady begs Gibson to help rescue Pearl and save humanity.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 21 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to Gibson makes the active choice to pursue Fender and his gang, accepting Nady as his companion. He commits to the quest not for humanity, but for revenge against the man who killed his family., moving from reaction to action.

At 43 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat False defeat: Fender's gang captures Nady and uses her as bait. Gibson is crucified and left to die in the wasteland. Fender reveals he killed Gibson's family specifically to create this moment of ultimate revenge. Stakes raised: both women Gibson cares about are now in Fender's hands., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 62 minutes (72% through) represents the emotional nadir. Here, Gibson arrives too late - Fender kills Nady in front of him. The whiff of death: the woman who represented hope and human connection dies. Gibson is once again alone, having failed to protect someone he cared about., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 67 minutes initiates the final act resolution at 78% of the runtime. Gibson synthesizes his warrior skills with Nady's compassion. He will kill Fender, but his true mission is rescuing Pearl and the cure. He fights now for humanity's future, not just personal vengeance. The breakthrough: he can honor the dead by protecting the living., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Cyborg's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Cyborg against these established plot points, we can identify how Albert Pyun utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Cyborg within the action genre.

Albert Pyun's Structural Approach

Among the 2 Albert Pyun films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Cyborg represents one of the director's most structurally precise works. For comparative analysis, explore the complete Albert Pyun filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Albert Pyun analyses, see The Sword and the Sorcerer.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%-1 tone

Post-apocalyptic wasteland. Gibson scavenges alone in ruins, haunted by memories of his murdered family. A world ravaged by plague where survival is brutal and hope is scarce.

2

Theme

4 min4.8%-1 tone

Pearl (the cyborg) tells others that information and knowledge are humanity's only hope for survival. The theme: redemption through protecting what gives life meaning.

3

Worldbuilding

1 min1.2%-1 tone

Establishing the plague-devastated America. Gibson is a hardened loner, emotionally dead since his family was killed. Pearl the cyborg carries plague cure data to Atlanta scientists. Fender Tremolo and his gang of pirates terrorize survivors.

4

Disruption

9 min10.8%-2 tone

Fender's gang captures Pearl before she can deliver the cure. They plan to ransom the information. A young woman named Nady begs Gibson to help rescue Pearl and save humanity.

5

Resistance

9 min10.8%-2 tone

Gibson refuses to help - he wants nothing to do with others' problems. Nady persists, offering herself as bait. Gibson debates internally, haunted by his past. Flashbacks reveal his family's murder by Fender. Gibson reluctantly prepares to pursue Fender.

Act II

Confrontation
6

First Threshold

21 min24.0%-3 tone

Gibson makes the active choice to pursue Fender and his gang, accepting Nady as his companion. He commits to the quest not for humanity, but for revenge against the man who killed his family.

7

Mirror World

24 min28.0%-3 tone

Nady represents human connection and hope - everything Gibson has shut himself off from. She believes in fighting for others and sees past his hardened exterior to the protector he once was.

8

Premise

21 min24.0%-3 tone

Gibson and Nady track Fender's gang through the wasteland. Action set pieces: ambushes, narrow escapes, brutal combat. Gibson demonstrates his fighting prowess. Nady slowly breaks through his emotional armor. Fender taunts Gibson, knowing he's being followed.

9

Midpoint

43 min50.0%-4 tone

False defeat: Fender's gang captures Nady and uses her as bait. Gibson is crucified and left to die in the wasteland. Fender reveals he killed Gibson's family specifically to create this moment of ultimate revenge. Stakes raised: both women Gibson cares about are now in Fender's hands.

10

Opposition

43 min50.0%-4 tone

Gibson is rescued by a sympathetic scavenger. He recovers and continues pursuit, now driven by both revenge and saving Nady. Fender tortures and kills members of his own gang for amusement. Gibson's injuries slow him down. Nady suffers under captivity, growing weaker.

11

Collapse

62 min72.0%-5 tone

Gibson arrives too late - Fender kills Nady in front of him. The whiff of death: the woman who represented hope and human connection dies. Gibson is once again alone, having failed to protect someone he cared about.

12

Crisis

62 min72.0%-5 tone

Gibson cradles Nady's body, emotionally devastated. He must confront his dark night: is revenge worth anything if everyone he tries to protect dies? Can he let himself care again knowing the pain it brings? He chooses to continue - not for revenge, but to honor Nady's belief in saving humanity.

Act III

Resolution
13

Second Threshold

67 min78.0%-4 tone

Gibson synthesizes his warrior skills with Nady's compassion. He will kill Fender, but his true mission is rescuing Pearl and the cure. He fights now for humanity's future, not just personal vengeance. The breakthrough: he can honor the dead by protecting the living.

14

Synthesis

67 min78.0%-4 tone

Gibson assaults Fender's stronghold. Intense finale battle against the entire gang. He fights with renewed purpose, systematically eliminating Fender's men. Final confrontation with Fender - brutal hand-to-hand combat. Gibson defeats Fender, avenging both families. He frees Pearl, who still contains the cure data.

15

Transformation

84 min98.0%-3 tone

Gibson escorts Pearl toward Atlanta, walking into the horizon. Mirror to Status Quo: he's still in the wasteland, but no longer emotionally dead. He's found purpose beyond revenge - protecting hope for humanity's future. He carries Nady's memory as inspiration, not burden.