
Despicable Me 2
While Gru, the ex-supervillain is adjusting to family life and an attempted honest living in the jam business, a secret Arctic laboratory is stolen. The Anti-Villain League decides it needs an insider's help and recruits Gru in the investigation. Together with the eccentric AVL agent, Lucy Wilde, Gru concludes that his prime suspect is the presumed dead supervillain, El Macho, whose his teenage son is also making the moves on his eldest daughter, Margo. Seemingly blinded by his overprotectiveness of his children and his growing mutual attraction to Lucy, Gru seems on the wrong track even as his minions are being quietly kidnapped en masse for some malevolent purpose.
Despite a substantial budget of $76.0M, Despicable Me 2 became a commercial juggernaut, earning $970.8M worldwide—a remarkable 1177% return.
Nominated for 2 Oscars. 12 wins & 66 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Despicable Me 2 (2013) showcases strategically placed narrative design, characteristic of Pierre Coffin's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 38 minutes. With an Arcplot score of 7.6, the film showcases strong structural fundamentals.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Gru hosts Agnes's birthday party in his suburban home, now a devoted single father to three girls, having left his villainous life behind.. Of particular interest, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 11 minutes when Lucy Wilde from the Anti-Villain League forcibly abducts Gru with a lipstick taser, disrupting his peaceful domestic life and pulling him back into the world of villainy.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 24 minutes marks the transition into Act II, occurring at 24% of the runtime. This demonstrates the protagonist's commitment to Gru actively chooses to accept the AVL mission and go undercover at the Paradise Mall with Lucy, entering the world of espionage and partnership., moving from reaction to action.
At 50 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat False victory: Gru and Lucy capture Floyd, believing they've solved the case. The AVL celebrates. Gru realizes he has feelings for Lucy and asks her on a date, but she reveals she's being transferred to Australia - raising the stakes emotionally., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 72 minutes (74% through) represents the emotional nadir. Here, Lucy is kidnapped by El Macho and tied to a rocket. Gru's chance at love appears lost, and his daughters are in danger. This is Gru's darkest moment - he could lose everything he cares about., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 77 minutes initiates the final act resolution at 79% of the runtime. Dr. Nefario returns with the antidote to PX-41, giving Gru the tool he needs. Gru synthesizes his old villain skills with his new capacity for love and partnership, ready for the final confrontation., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Despicable Me 2's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Despicable Me 2 against these established plot points, we can identify how Pierre Coffin utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Despicable Me 2 within the animation genre.
Comparative Analysis
Additional animation films include The Bad Guys, The Quintessential Quintuplets Movie and Fate/stay night: Heaven's Feel I. Presage Flower.
Plot Points by Act
Act I
SetupStatus Quo
Gru hosts Agnes's birthday party in his suburban home, now a devoted single father to three girls, having left his villainous life behind.
Theme
Dr. Nefario tells Gru, "You need to get back in the game - find someone special." The film's theme about opening yourself to partnership and love is stated.
Worldbuilding
Gru's new domestic life as a father is established. Meanwhile, a secret lab in the Arctic is stolen by a mysterious villain using a giant magnet. Dr. Nefario leaves to find evil work elsewhere, leaving Gru sad but committed to his family.
Disruption
Lucy Wilde from the Anti-Villain League forcibly abducts Gru with a lipstick taser, disrupting his peaceful domestic life and pulling him back into the world of villainy.
Resistance
Silas Ramsbottom recruits Gru to help find who stole the PX-41 mutagen serum. Gru resists, wanting to focus on his daughters. Lucy is assigned as his partner. Gru debates whether to accept this dangerous mission.
Act II
ConfrontationFirst Threshold
Gru actively chooses to accept the AVL mission and go undercover at the Paradise Mall with Lucy, entering the world of espionage and partnership.
Mirror World
Gru and Lucy begin working together at the cupcake shop Bake My Day. Their partnership dynamic is established - she's enthusiastic and optimistic, he's grumpy and resistant, mirroring the theme of opening up to connection.
Premise
The fun spy adventure begins. Gru and Lucy investigate suspects at the mall (Floyd the wig shop owner, Eduardo the restaurant owner). Gru slowly warms to Lucy despite himself. The girls try to set Gru up on dates. Romantic and comedic hijinks ensue.
Midpoint
False victory: Gru and Lucy capture Floyd, believing they've solved the case. The AVL celebrates. Gru realizes he has feelings for Lucy and asks her on a date, but she reveals she's being transferred to Australia - raising the stakes emotionally.
Opposition
Gru discovers Eduardo is actually the legendary villain El Macho, who faked his death. El Macho reveals his plan to use the PX-41 serum and recruits Gru to join him. Gru must navigate this danger while processing losing Lucy. Agnes is heartbroken about her mother-figure leaving.
Collapse
Lucy is kidnapped by El Macho and tied to a rocket. Gru's chance at love appears lost, and his daughters are in danger. This is Gru's darkest moment - he could lose everything he cares about.
Crisis
Gru processes the crisis and realizes what he must do. He assembles the minions and prepares to infiltrate El Macho's lair, understanding that he must fight for love and family.
Act III
ResolutionSecond Threshold
Dr. Nefario returns with the antidote to PX-41, giving Gru the tool he needs. Gru synthesizes his old villain skills with his new capacity for love and partnership, ready for the final confrontation.
Synthesis
Gru storms El Macho's lair with the minions. Epic battle with mutated El Macho and purple evil minions. Gru saves Lucy from the rocket. They defeat El Macho together and cure the mutated minions with the antidote. Teamwork and love triumph.
Transformation
Gru and Lucy's wedding, with the girls as flower girls and the minions celebrating. Mirroring the opening birthday party, but now Gru has opened his heart to partnership and romantic love - his family is complete.







