
Dolemite
Dolemite is a pimp who was set up by Willie Greene and the cops, who have planted drugs, stolen furs, and guns in his trunk and got him sentenced to 20 years in jail. One day, Queen B and a warden planned to get him out of Jail and get Willie Green and Mitchell busted for what they did to him. However, Dolemite is no stupid man and has a lot of warriors backing him, such as his call girls, who are Karate Experts--and lots more....
Despite its shoestring budget of $120K, Dolemite became a box office phenomenon, earning $12.0M worldwide—a remarkable 9900% return. The film's compelling narrative connected with viewers, showing that strong storytelling can transcend budget limitations.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Dolemite (1975) demonstrates deliberately positioned dramatic framework, characteristic of D'Urville Martin's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 30 minutes. With an Arcplot score of 6.3, the film takes an unconventional approach to traditional narrative frameworks.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Dolemite sits wrongfully imprisoned, a once-successful nightclub owner now trapped behind bars, framed by his rivals.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 11 minutes when The warden offers Dolemite a deal: freedom in exchange for taking down Willie Green and his drug operation. This disrupts his prison status quo.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 22 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to Dolemite actively chooses to reopen his nightclub and directly challenge Willie Green's territory, committing to the confrontation rather than lying low., moving from reaction to action.
At 45 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat False victory: Dolemite's club is thriving, he's winning against Willie Green's men in confrontations, and he seems to be taking back his empire. But the stakes are about to raise., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 67 minutes (75% through) represents the emotional nadir. Here, A major attack on Dolemite's establishment or crew puts everything at risk. The dream of reclaiming his empire seems lost, and violence threatens to destroy everything he's built., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 71 minutes initiates the final act resolution at 79% of the runtime. Dolemite synthesizes everything: his street smarts, his crew's loyalty and kung-fu skills, and his own fighting ability. He commits to the final assault on Willie Green., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Dolemite's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Dolemite against these established plot points, we can identify how D'Urville Martin utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Dolemite within the action genre.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.
Plot Points by Act
Act I
SetupStatus Quo
Dolemite sits wrongfully imprisoned, a once-successful nightclub owner now trapped behind bars, framed by his rivals.
Theme
Queen Bee tells Dolemite that a man has to stand up and fight for what's his, setting up the theme of reclaiming power and respect through direct action.
Worldbuilding
Establishment of Dolemite's world: his imprisonment, the corrupt system that put him there, and Queen Bee's operation on the outside. We learn about Willie Green and his criminal empire.
Disruption
The warden offers Dolemite a deal: freedom in exchange for taking down Willie Green and his drug operation. This disrupts his prison status quo.
Resistance
Dolemite debates the offer, gets released, and reunites with Queen Bee. He assembles his team of kung-fu fighting women and plans his return to the nightclub business.
Act II
ConfrontationFirst Threshold
Dolemite actively chooses to reopen his nightclub and directly challenge Willie Green's territory, committing to the confrontation rather than lying low.
Mirror World
Queen Bee and her girls represent the thematic mirror: loyalty, community strength, and fighting back together rather than alone. Their relationship deepens Dolemite's purpose.
Premise
The fun and games: Dolemite's nightclub reopens, he performs his comedy routines, the kung-fu girls train and fight off threats, and he begins undermining Willie Green's operations. The promise of Dolemite being back in action.
Midpoint
False victory: Dolemite's club is thriving, he's winning against Willie Green's men in confrontations, and he seems to be taking back his empire. But the stakes are about to raise.
Opposition
Willie Green escalates his attacks, corrupt police increase pressure, Dolemite's people are threatened. The antagonist closes in with violence and legal manipulation.
Collapse
A major attack on Dolemite's establishment or crew puts everything at risk. The dream of reclaiming his empire seems lost, and violence threatens to destroy everything he's built.
Crisis
Dolemite processes the devastation and must decide whether to retreat or go all-in for final confrontation. Dark night of doubt before the final push.
Act III
ResolutionSecond Threshold
Dolemite synthesizes everything: his street smarts, his crew's loyalty and kung-fu skills, and his own fighting ability. He commits to the final assault on Willie Green.
Synthesis
The finale: Dolemite and his crew storm Willie Green's headquarters, the big showdown fight sequence, defeating the corrupt villain and his forces.
Transformation
Dolemite triumphant, standing victorious in his reclaimed kingdom with his loyal crew. The image mirrors the opening but now he's free, powerful, and surrounded by community rather than alone in prison.










