Dredd poster
7.2
Arcplot Score
Unverified

Dredd

201296 minR
Director: Pete Travis

The future America is an irradiated waste land. On its East Coast, running from Boston to Washington DC, lies Mega City One - a vast, violent metropolis where criminals rule the chaotic streets. The only force of order lies with the urban cops called "Judges" who possess the combined powers of judge, jury and instant executioner. Known and feared throughout the city, Dredd is the ultimate Judge, challenged with ridding the city of its latest scourge - a dangerous drug epidemic that has users of "Slo-Mo" experiencing reality at a fraction of its normal speed. During a routine day on the job, Dredd is assigned to train and evaluate Cassandra Anderson, a rookie with powerful psychic abilities thanks to a genetic mutation. A heinous crime calls them to a neighborhood where fellow Judges rarely dare to venture - a 200 storey vertical slum controlled by prostitute turned drug lord Ma-Ma and her ruthless clan. When they capture one of the clan's inner circle, Ma-Ma overtakes the compound's control center and wages a dirty, vicious war against the Judges that proves she will stop at nothing to protect her empire. With the body count climbing and no way out, Dredd and Anderson must confront the odds and engage in the relentless battle for their survival.

Revenue$41.0M
Budget$50.0M
Loss
-9.0M
-18%

The film disappointed at the box office against its moderate budget of $50.0M, earning $41.0M globally (-18% loss).

Awards

2 wins & 14 nominations

Where to Watch
HBO MaxHBO Max Amazon ChannelCinemax Apple TV ChannelAmazon VideoFandango At HomeCinemax Amazon ChannelPlexGoogle Play MoviesApple TVYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m18m35m53m70m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Standard
8.8/10
4/10
3/10
Overall Score7.2/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Dredd (2012) reveals carefully calibrated dramatic framework, characteristic of Pete Travis's storytelling approach. This structural analysis examines how the film's 13-point plot structure maps to proven narrative frameworks across 1 hour and 36 minutes. With an Arcplot score of 7.2, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Dredd patrols the dystopian Mega-City One, a rigid enforcer of the law with absolute authority. The opening establishes him as judge, jury, and executioner in a city of 800 million where only 6% of crimes are ever reported.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Dredd and Anderson respond to a triple homicide at Peach Trees. They arrest Kay, one of Ma-Ma's key lieutenants. This routine call disrupts their evaluation day and sets the story in motion—Ma-Ma cannot allow Kay to be interrogated as he knows too much.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 23 minutes marks the transition into Act II, occurring at 24% of the runtime. This illustrates the protagonist's commitment to Ma-Ma locks down Peach Trees completely and announces to all 75,000 residents that the Judges must die. Dredd makes the active choice to stay and fight rather than wait for backup. "We'll notify Control when we're done." They enter the mirror world—trapped in hostile territory., moving from reaction to action.

At 48 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat Anderson is captured by Kay after being separated from Dredd. False defeat—they lose their psychic advantage and their prisoner. Ma-Ma gains the upper hand. The stakes raise dramatically as Anderson faces torture and Dredd must fight alone. The fun and games are over., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 70 minutes (73% through) represents the emotional nadir. Here, Ma-Ma's gang unleashes rotary cannons that tear through entire floors, nearly killing Dredd. He survives by dropping down a garbage chute. The whiff of death—Dredd appears defeated, buried in debris. All seems lost as Ma-Ma believes the Judges are dead., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 77 minutes initiates the final act resolution at 80% of the runtime. The finale. Dredd and Anderson fight to Ma-Ma's penthouse. They confront her in her fortified apartment. Dredd sentences Ma-Ma to death for her crimes. She reveals a dead-man's switch that will destroy the building, but it's a bluff. Dredd throws her from the 200th floor. Justice is served., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Dredd's emotional architecture traces a deliberate progression across 13 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Dredd against these established plot points, we can identify how Pete Travis utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Dredd within the action genre.

Pete Travis's Structural Approach

Among the 2 Pete Travis films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Dredd exemplifies the director's characteristic narrative technique. For comparative analysis, explore the complete Pete Travis filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Pete Travis analyses, see Vantage Point.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Dredd patrols the dystopian Mega-City One, a rigid enforcer of the law with absolute authority. The opening establishes him as judge, jury, and executioner in a city of 800 million where only 6% of crimes are ever reported.

2

Theme

5 min5.6%0 tone

Chief Judge assigns Dredd to evaluate rookie Anderson, noting "She's a mutant. Failed every test except the psychic one." The theme emerges: can humanity and intuition coexist with absolute law? Anderson represents the potential for justice beyond rigid enforcement.

3

Worldbuilding

1 min1.1%0 tone

Introduction to Mega-City One's brutal reality, the Judge system, and the drug Slo-Mo which slows perception to 1% normal speed. Dredd's partnership with psychic Anderson is established. We see the Peach Trees tower, a 200-story slum controlled by Ma-Ma's gang.

4

Disruption

12 min12.2%-1 tone

Dredd and Anderson respond to a triple homicide at Peach Trees. They arrest Kay, one of Ma-Ma's key lieutenants. This routine call disrupts their evaluation day and sets the story in motion—Ma-Ma cannot allow Kay to be interrogated as he knows too much.

5

Resistance

12 min12.2%-1 tone

Dredd and Anderson secure Kay and begin to leave. Anderson uses her psychic abilities to learn Kay was involved in the murders. Ma-Ma debates her options and decides the Judges cannot leave alive. The tower is sealed with blast doors—the debate period before the point of no return.

Act II

Confrontation
6

First Threshold

23 min24.4%-2 tone

Ma-Ma locks down Peach Trees completely and announces to all 75,000 residents that the Judges must die. Dredd makes the active choice to stay and fight rather than wait for backup. "We'll notify Control when we're done." They enter the mirror world—trapped in hostile territory.

7

Mirror World

28 min28.9%-2 tone

Anderson's psychic abilities become essential to survival. She reads minds to identify threats and locate safe passages. The Mirror World relationship deepens—Anderson represents intuitive, human justice versus Dredd's absolute law. She is his thematic opposite and potential future.

8

Premise

23 min24.4%-2 tone

The "promise of the premise"—two Judges battling their way up a tower against overwhelming odds. Creative action sequences using Anderson's psychic powers and Dredd's combat expertise. They fight through ambushes, use tactics to thin enemy numbers, and Anderson proves herself despite Dredd's doubts.

9

Midpoint

48 min50.0%-3 tone

Anderson is captured by Kay after being separated from Dredd. False defeat—they lose their psychic advantage and their prisoner. Ma-Ma gains the upper hand. The stakes raise dramatically as Anderson faces torture and Dredd must fight alone. The fun and games are over.

10

Opposition

48 min50.0%-3 tone

Pressure intensifies as corrupt Judges arrive to kill Dredd, revealing institutional betrayal. Anderson is tortured by Kay but uses her psychic abilities to turn the tables. Dredd fights the corrupt Judges. Ma-Ma closes in, using high-caliber miniguns in a devastating assault. Everything gets harder.

11

Collapse

70 min73.3%-4 tone

Ma-Ma's gang unleashes rotary cannons that tear through entire floors, nearly killing Dredd. He survives by dropping down a garbage chute. The whiff of death—Dredd appears defeated, buried in debris. All seems lost as Ma-Ma believes the Judges are dead.

12

Crisis

70 min73.3%-4 tone

Dredd recovers in the darkness. Anderson escapes Kay, killing him in self-defense. Both Judges process their near-death experiences. Anderson has proven herself but questions whether she can continue this life. Dredd acknowledges her capability. They prepare for the final confrontation.

Act III

Resolution
14

Synthesis

77 min80.0%-4 tone

The finale. Dredd and Anderson fight to Ma-Ma's penthouse. They confront her in her fortified apartment. Dredd sentences Ma-Ma to death for her crimes. She reveals a dead-man's switch that will destroy the building, but it's a bluff. Dredd throws her from the 200th floor. Justice is served.