Escape Plan 2: Hades poster
7.4
Arcplot Score
Unverified

Escape Plan 2: Hades

201893 minR

Ray Breslin manages an elite team of security specialists trained in the art of breaking people out of the world's most impenetrable prisons. When his most trusted operative, Shu Ren, is kidnapped and disappears inside the most elaborate prison ever built, Ray must track him down with the help of some of his former friends.

Revenue$17.6M
Budget$20.0M
Loss
-2.4M
-12%

The film disappointed at the box office against its respectable budget of $20.0M, earning $17.6M globally (-12% loss).

TMDb5.2
Popularity3.5
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

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0m23m45m68m91m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
6.5/10
1/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Escape Plan 2: Hades (2018) exemplifies deliberately positioned story structure, characteristic of Steven C. Miller's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 33 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Ray Breslin's security team successfully completes a training exercise, demonstrating their expertise in testing high-security facilities. The team is confident and functioning smoothly.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when Shu Ren is kidnapped during what appears to be a routine mission in Chechnya. The team loses contact with him, and he awakens in the mysterious underground prison called Hades.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 23 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to Breslin commits to the rescue mission. Jaspar Kimbral and other team members enter Hades undercover to locate and extract Shu, crossing into the dangerous unknown., moving from reaction to action.

At 47 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat The team discovers that one of their own has betrayed them - the kidnapping was an inside job. The prison's designer knows all of Breslin's escape techniques, making their situation far more dire than anticipated., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 68 minutes (73% through) represents the emotional nadir. Here, A team member is killed during a failed escape attempt. Shu is severely beaten and scheduled for execution. All seems lost as the team is separated and their plans have fallen apart., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 73 minutes initiates the final act resolution at 79% of the runtime. Breslin realizes the prison's one weakness - the designer's arrogance. He formulates a new plan combining old-school tactics with the team's tech knowledge, something the designer wouldn't anticipate., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Escape Plan 2: Hades's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Escape Plan 2: Hades against these established plot points, we can identify how Steven C. Miller utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Escape Plan 2: Hades within the action genre.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Ray Breslin's security team successfully completes a training exercise, demonstrating their expertise in testing high-security facilities. The team is confident and functioning smoothly.

2

Theme

4 min4.4%0 tone

Discussion about trust and loyalty within the team. A team member mentions that in their line of work, "you're only as strong as your weakest link" - foreshadowing the betrayal to come.

3

Worldbuilding

1 min1.1%0 tone

Establishment of Breslin's security consulting business, introduction of team members including Shu Ren, and presentation of their high-tech operations center. The team takes on various prison security testing assignments.

4

Disruption

10 min11.1%-1 tone

Shu Ren is kidnapped during what appears to be a routine mission in Chechnya. The team loses contact with him, and he awakens in the mysterious underground prison called Hades.

5

Resistance

10 min11.1%-1 tone

Breslin debates whether to mount a rescue mission. The team investigates Shu's disappearance, discovering the existence of Hades. Internal conflict about the risks involved and preparation for infiltration.

Act II

Confrontation
6

First Threshold

23 min24.4%-2 tone

Breslin commits to the rescue mission. Jaspar Kimbral and other team members enter Hades undercover to locate and extract Shu, crossing into the dangerous unknown.

7

Mirror World

27 min28.9%-3 tone

Inside Hades, the team encounters the brutal reality of the prison - a technological nightmare designed by someone who knows Breslin's methods. The inmates form alliances to survive.

8

Premise

23 min24.4%-2 tone

The team navigates Hades' complex security systems and violent prison culture. They attempt various escape strategies, analyze the prison's layout, and deal with the corrupt warden and guards while searching for Shu.

9

Midpoint

47 min50.0%-4 tone

The team discovers that one of their own has betrayed them - the kidnapping was an inside job. The prison's designer knows all of Breslin's escape techniques, making their situation far more dire than anticipated.

10

Opposition

47 min50.0%-4 tone

The warden tightens security and turns inmates against each other. The team's escape attempts are systematically thwarted. Violence escalates within the prison, and the external support team faces obstacles in providing assistance.

11

Collapse

68 min73.3%-5 tone

A team member is killed during a failed escape attempt. Shu is severely beaten and scheduled for execution. All seems lost as the team is separated and their plans have fallen apart.

12

Crisis

68 min73.3%-5 tone

The surviving team members regroup in despair. They process the loss and their apparent failure. Outside, Breslin must decide whether to risk more lives or accept defeat.

Act III

Resolution
13

Second Threshold

73 min78.9%-4 tone

Breslin realizes the prison's one weakness - the designer's arrogance. He formulates a new plan combining old-school tactics with the team's tech knowledge, something the designer wouldn't anticipate.

14

Synthesis

73 min78.9%-4 tone

The team executes the final escape plan, fighting through guards and overcoming the prison's security systems. Confrontation with the warden and traitor. Explosive action sequence as they battle their way out of Hades.

15

Transformation

91 min97.8%-3 tone

The surviving team members escape Hades and ensure justice for their fallen comrade. Breslin's team is battle-scarred but stronger, having learned that trust must be earned and verified, not freely given.