Fair Game poster
7.4
Arcplot Score
Unverified

Fair Game

199591 minR
Director: Andrew Sipes

Max Kirkpatrick is a cop who protects Kate McQuean, a civil law attorney, from a renegade KGB team out to terminate her

Revenue$11.5M
Budget$50.0M
Loss
-38.5M
-77%

The film box office disappointment against its mid-range budget of $50.0M, earning $11.5M globally (-77% loss). While initial box office returns were modest, the film has gained appreciation for its bold vision within the action genre.

TMDb5.1
Popularity2.0
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m22m45m67m90m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
6/10
2/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Fair Game (1995) demonstrates precise plot construction, characteristic of Andrew Sipes's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 31 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Kate McQuean, a successful Miami attorney, is shown in her element at work, confident and independent in her upscale life.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when Kate unknowingly becomes a target when her legal work involves seizing a ship connected to a dangerous KGB operation led by Ilya Kazak.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 22 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Kate's house is blown up in a violent attack. She can no longer deny the danger and must accept Max's protection, leaving her old life behind., moving from reaction to action.

At 45 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Kate and Max discover the conspiracy goes deeper than expected - there are moles in law enforcement helping Kazak. False defeat: they can't trust anyone and are truly alone., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 66 minutes (73% through) represents the emotional nadir. Here, Kate and Max are separated and captured. Max is severely beaten. Kate believes Max is dead, facing the loss of her protector and the person she's come to care for., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 73 minutes initiates the final act resolution at 80% of the runtime. Kate discovers Max is alive. They reunite with new resolve, combining her intelligence and legal knowledge with his combat skills to take the fight to Kazak., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Fair Game's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Fair Game against these established plot points, we can identify how Andrew Sipes utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Fair Game within the action genre.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Kate McQuean, a successful Miami attorney, is shown in her element at work, confident and independent in her upscale life.

2

Theme

5 min5.6%0 tone

A colleague mentions that sometimes you can't run from trouble, you have to face it head-on - foreshadowing Kate's journey from avoidance to confrontation.

3

Worldbuilding

1 min1.1%0 tone

Establishing Kate's privileged Miami lifestyle, her law career, her romantic life, and the world of high-stakes corporate litigation she navigates.

4

Disruption

10 min11.2%-1 tone

Kate unknowingly becomes a target when her legal work involves seizing a ship connected to a dangerous KGB operation led by Ilya Kazak.

5

Resistance

10 min11.2%-1 tone

Detective Max Kirkpatrick is assigned to protect Kate as threats escalate. Kate resists the need for protection, debating whether this is real danger or overreaction.

Act II

Confrontation
6

First Threshold

22 min24.7%-2 tone

Kate's house is blown up in a violent attack. She can no longer deny the danger and must accept Max's protection, leaving her old life behind.

7

Mirror World

27 min29.2%-2 tone

Kate and Max begin their reluctant partnership. Max represents a different world - street-smart, practical, survival-focused - contrasting with Kate's privileged background.

8

Premise

22 min24.7%-2 tone

The "cat and mouse" thriller promised by the premise unfolds. Kate and Max go on the run, evading assassins through Miami while developing reluctant chemistry and trust.

9

Midpoint

45 min49.4%-3 tone

Kate and Max discover the conspiracy goes deeper than expected - there are moles in law enforcement helping Kazak. False defeat: they can't trust anyone and are truly alone.

10

Opposition

45 min49.4%-3 tone

Kazak's men close in from all sides. Multiple assassination attempts escalate in intensity. Kate and Max's safe houses are compromised. Internal conflicts strain their partnership.

11

Collapse

66 min73.0%-4 tone

Kate and Max are separated and captured. Max is severely beaten. Kate believes Max is dead, facing the loss of her protector and the person she's come to care for.

12

Crisis

66 min73.0%-4 tone

Kate must process her darkest moment alone, hunted and without help. She confronts her transformation from passive victim to active fighter.

Act III

Resolution
13

Second Threshold

73 min79.8%-3 tone

Kate discovers Max is alive. They reunite with new resolve, combining her intelligence and legal knowledge with his combat skills to take the fight to Kazak.

14

Synthesis

73 min79.8%-3 tone

Kate and Max execute their plan to stop Kazak. Final confrontation on a train where they use both brains and brawn to defeat the villains and expose the conspiracy.

15

Transformation

90 min98.9%-2 tone

Kate, no longer the pampered attorney who ran from conflict, stands confidently with Max. She has proven her strength and courage, transformed by surviving her ordeal.