Flash Gordon poster
6.7
Arcplot Score
Unverified

Flash Gordon

1980111 minPG
Director: Mike Hodges

American footballer Flash Gordon is thrust into the journey of a lifetime: joined with Dale Arden and Dr. Hans Zarkov, the three earthbound space travellers will soon become the first humans to encounter alien life, and try to stop the tyrannical alien warlord Emperor Ming the Merciless from destroying the Earth.

Revenue$27.1M
Budget$35.0M
Loss
-7.9M
-23%

The film struggled financially against its respectable budget of $35.0M, earning $27.1M globally (-23% loss).

Awards

Nominated for 3 BAFTA 2 wins & 14 nominations

Where to Watch
Google Play MoviesYouTubeAmazon VideoApple TVFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

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Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.4/10
3/10
2.5/10
Overall Score6.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Flash Gordon (1980) exhibits carefully calibrated dramatic framework, characteristic of Mike Hodges's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 51 minutes. With an Arcplot score of 6.7, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Flash Gordon plays football as a typical Earth hero while Ming the Merciless orchestrates attacks on Earth from space. Dale Arden boards a small plane, establishing the ordinary world before chaos erupts.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 14 minutes when Dr. Zarkov kidnaps Flash and Dale at gunpoint, forcing them into his rocket ship. The launch is imminent and irreversible - they will be launched into space whether they want to or not.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

At 56 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat Flash appears to die in the ring-pit, impaled and falling into the abyss. This false defeat raises the stakes dramatically - the hero seems lost, Dale mourns, and Ming appears to have won. The fun and games are over., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 83 minutes (75% through) represents the emotional nadir. Here, Prince Vultan betrays the rebellion to save his people, and Flash is captured again. The alliance collapses, hope seems lost, and Ming's victory appears complete. The whiff of death: the rebellion dies, and Earth's final countdown begins., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 89 minutes initiates the final act resolution at 80% of the runtime. The united attack on Ming's palace. Flash leads the Hawkmen assault, fights through Ming's forces, rescues Dale from mind control, and confronts Ming. The finale synthesizes all alliances and lessons as they execute the plan to save Earth and Mongo., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Flash Gordon's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Flash Gordon against these established plot points, we can identify how Mike Hodges utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Flash Gordon within the action genre.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Flash Gordon plays football as a typical Earth hero while Ming the Merciless orchestrates attacks on Earth from space. Dale Arden boards a small plane, establishing the ordinary world before chaos erupts.

2

Theme

6 min5.2%0 tone

Dr. Zarkov states that what appears impossible (the moon falling) must have an explanation - establishing the theme that heroism requires believing the unbelievable and taking action against impossible odds.

3

Worldbuilding

1 min1.1%0 tone

Earth faces catastrophic attacks as hot hail and earthquakes strike. Flash and Dale meet when their plane crashes near Dr. Zarkov's laboratory. Zarkov is revealed as a desperate scientist with a rocket ship, preparing to investigate the moon's trajectory.

4

Disruption

14 min12.5%-1 tone

Dr. Zarkov kidnaps Flash and Dale at gunpoint, forcing them into his rocket ship. The launch is imminent and irreversible - they will be launched into space whether they want to or not.

5

Resistance

14 min12.5%-1 tone

Flash and Dale resist and argue during the rocket journey. They crash-land on Mongo and are immediately captured by Ming's forces. Taken to the palace, they debate whether to submit or fight, unsure of their role in this alien world.

Act II

Confrontation
8

Premise

28 min25.0%-1 tone

Flash experiences the promised adventure: surviving execution attempts, meeting strange allies like Prince Barin, exploring the kingdoms of Mongo, enduring trials in the forest, and learning the politics of Ming's empire. The fun, colorful world of Mongo is fully explored.

9

Midpoint

56 min50.0%-2 tone

Flash appears to die in the ring-pit, impaled and falling into the abyss. This false defeat raises the stakes dramatically - the hero seems lost, Dale mourns, and Ming appears to have won. The fun and games are over.

10

Opposition

56 min50.0%-2 tone

Flash survives but must unite the fractured kingdoms. Ming tightens his control, brainwashes Dale, and prepares to marry her. Prince Vultan wavers in his support. The scattered resistance struggles to organize while Ming's wedding and Earth's destruction approach.

11

Collapse

83 min75.0%-3 tone

Prince Vultan betrays the rebellion to save his people, and Flash is captured again. The alliance collapses, hope seems lost, and Ming's victory appears complete. The whiff of death: the rebellion dies, and Earth's final countdown begins.

12

Crisis

83 min75.0%-3 tone

Flash faces execution once more while Dale is under Ming's control. The dark night as allies regroup, Vultan wrestles with his conscience, and the heroes process their apparent defeat before finding new resolve.

Act III

Resolution
14

Synthesis

89 min80.0%-3 tone

The united attack on Ming's palace. Flash leads the Hawkmen assault, fights through Ming's forces, rescues Dale from mind control, and confronts Ming. The finale synthesizes all alliances and lessons as they execute the plan to save Earth and Mongo.