Ghostbusters poster
7
Arcplot Score
Unverified

Ghostbusters

1984107 minPG
Director: Ivan Reitman

After losing their academic posts at a prestigious university, a team of parapsychologists goes into business as proton-pack-toting "ghostbusters" who exterminate ghouls, hobgoblins and supernatural pests of all stripes. An ad campaign pays off when a knockout cellist hires the squad to purge her swanky digs of demons that appear to be living in her refrigerator.

Revenue$296.6M
Budget$30.0M
Profit
+266.6M
+889%

Despite a respectable budget of $30.0M, Ghostbusters became a massive hit, earning $296.6M worldwide—a remarkable 889% return.

TMDb7.5
Popularity7.1
Where to Watch
Google Play MoviesApple TVfuboTVYouTube TVYouTubeAMCSpectrum On DemandMGM PlusFandango At HomeAmazon Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m26m53m79m106m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.5/10
4/10
3/10
Overall Score7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Ghostbusters (1984) exemplifies precise story structure, characteristic of Ivan Reitman's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 47 minutes. With an Arcplot score of 7.0, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Dr. Peter Venkman conducts dubious ESP experiments at Columbia University, more interested in flirting than science. Establishes him as a charming slacker in the academic world.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when The team is fired from Columbia University, losing their lab, funding, and academic legitimacy. Their research has no institutional support and they're now unemployed paranormal enthusiasts.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 26 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to The Ghostbusters successfully trap their first ghost at the Sedgewick Hotel (Slimer). They choose to fully commit to the business, proving their technology works and crossing into professional ghost elimination., moving from reaction to action.

At 52 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False victory: The Ghostbusters are at peak success and celebrity. But simultaneously, Dana is possessed by Zuul and Louis by Vinz Clortho - the real supernatural threat emerges. Stakes raise from catching ghosts to preventing apocalypse., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 79 minutes (74% through) represents the emotional nadir. Here, Walter Peck forces the containment grid shutdown, releasing all captured ghosts onto New York City. The Ghostbusters are arrested and jailed. Their work is destroyed, the city descends into chaos, and they're blamed for the disaster. Complete professional death., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 85 minutes initiates the final act resolution at 79% of the runtime. The mayor believes the Ghostbusters and releases them to stop Gozer. Authority figures who dismissed them now depend on them. Armed with knowledge of Gozer and unified purpose, they head to Dana's building for final confrontation., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Ghostbusters's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Ghostbusters against these established plot points, we can identify how Ivan Reitman utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Ghostbusters within the comedy genre.

Ivan Reitman's Structural Approach

Among the 14 Ivan Reitman films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. Ghostbusters takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Ivan Reitman filmography.

Comparative Analysis

Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Ivan Reitman analyses, see Fathers' Day, Twins and Ghostbusters II.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Dr. Peter Venkman conducts dubious ESP experiments at Columbia University, more interested in flirting than science. Establishes him as a charming slacker in the academic world.

2

Theme

5 min4.9%0 tone

Dean Yeager tells the parapsychology team: "You have failed to produce any results." The theme: belief vs. skepticism, proving the unprovable, being taken seriously when you're right about something everyone dismisses.

3

Worldbuilding

1 min1.0%0 tone

Introduction to Venkman, Stantz, and Spengler as parapsychology researchers. First real ghost encounter at the library. Dean kicks them out of Columbia. The trio are true believers in a skeptical world.

4

Disruption

13 min11.8%-1 tone

The team is fired from Columbia University, losing their lab, funding, and academic legitimacy. Their research has no institutional support and they're now unemployed paranormal enthusiasts.

5

Resistance

13 min11.8%-1 tone

Ray mortgages his childhood home to fund a ghost catching business. They acquire the firehouse, Ecto-1, and equipment. First call from Dana Barrett about her haunted apartment. Debate about going into business vs. staying in academia.

Act II

Confrontation
6

First Threshold

26 min24.5%0 tone

The Ghostbusters successfully trap their first ghost at the Sedgewick Hotel (Slimer). They choose to fully commit to the business, proving their technology works and crossing into professional ghost elimination.

7

Mirror World

31 min29.4%+1 tone

Venkman pursues a romantic relationship with Dana Barrett, the classically-trained musician who represents legitimacy and skepticism. She embodies the "normal world" that must learn to believe in the paranormal.

8

Premise

26 min24.5%0 tone

Ghostbusters become wildly successful and famous. Montage of ghost-catching, media appearances, merchandise. They hire Winston. Storage facility fills with trapped ghosts. The fun of being Ghostbusters - exactly what the premise promised.

9

Midpoint

52 min49.0%+2 tone

False victory: The Ghostbusters are at peak success and celebrity. But simultaneously, Dana is possessed by Zuul and Louis by Vinz Clortho - the real supernatural threat emerges. Stakes raise from catching ghosts to preventing apocalypse.

10

Opposition

52 min49.0%+2 tone

EPA agent Walter Peck antagonizes the team, questioning their legitimacy and environmental safety. Dana and Louis are fully possessed as Gatekeeper and Keymaster. The team discovers Gozer's plan to return. Skeptical authorities close in while supernatural threats intensify.

11

Collapse

79 min73.5%+1 tone

Walter Peck forces the containment grid shutdown, releasing all captured ghosts onto New York City. The Ghostbusters are arrested and jailed. Their work is destroyed, the city descends into chaos, and they're blamed for the disaster. Complete professional death.

12

Crisis

79 min73.5%+1 tone

Imprisoned and discredited, the Ghostbusters face their darkest moment. The mayor must decide whether to listen to them or Peck. The team explains the Sumerian apocalypse cult and Gozer. Processing loss of credibility while city falls apart.

Act III

Resolution
13

Second Threshold

85 min79.4%+2 tone

The mayor believes the Ghostbusters and releases them to stop Gozer. Authority figures who dismissed them now depend on them. Armed with knowledge of Gozer and unified purpose, they head to Dana's building for final confrontation.

14

Synthesis

85 min79.4%+2 tone

Climactic rooftop battle with Gozer. "Choose the form of the Destructor" - Stay Puft Marshmallow Man appears. Team realizes they must cross the streams despite danger. They destroy Gozer's portal, save Dana and Louis, prevent apocalypse. Heroes vindicated.

15

Transformation

106 min99.0%+3 tone

The Ghostbusters emerge from the building as heroes to cheering crowds. Venkman and Dana together, the team validated and believed. Transform from dismissed pseudo-scientists to saviors of New York - the world now knows the paranormal is real.