
Graveyard Shift
John Hall is a drifter who wanders into a small town in Maine. He needs a job and decides to seek employment at the community's top business: a large textile mill. He is hired to work the "graveyard shift" -- from around midnight to dawn -- and, along with a few others, he is charged with cleaning out the basement. This task strikes the workers as simple enough, but then, as they proceed deeper underground, they encounter an unspeakable monstrosity intent on devouring them all.
Working with a small-scale budget of $10.5M, the film achieved a steady performer with $11.6M in global revenue (+10% profit margin).
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Graveyard Shift (1990) showcases meticulously timed narrative design, characteristic of Ralph S. Singleton's storytelling approach. This structural analysis examines how the film's 13-point plot structure maps to proven narrative frameworks across 1 hour and 29 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes John Hall drifts into the small Maine town of Gates Falls, a stranger looking for work at the decrepit Bachman textile mill where dangerous conditions and rats are the norm.. Of particular interest, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 11 minutes when A worker is killed by rats in a horrific attack in the mill basement, revealing that something far more dangerous than normal rats lurks below. The danger escalates beyond ordinary workplace hazards.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 21 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to Hall and the crew descend into the basement to begin the cleanup, crossing into the dark, rat-filled underworld beneath the mill. This is a point of no return - they enter the monster's domain., moving from reaction to action.
At 45 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat The crew discovers a vast cavern system beneath the mill with evidence of the true horror - a massive creature. The stakes shift from surviving rats to surviving something far worse. Workers begin to die., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 66 minutes (75% through) represents the emotional nadir. Here, The exterminator Tucker is killed by the creature, and Hall is left alone to face both Warwick and the monster. Jane's fate is unclear. Hall's last ally is gone - the "whiff of death" as hope dies., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 71 minutes initiates the final act resolution at 79% of the runtime. Hall confronts Warwick and feeds him to the creature, then battles the giant bat-rat queen herself. He uses the mill's machinery as weapons, turning the instrument of exploitation into salvation., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Graveyard Shift's emotional architecture traces a deliberate progression across 13 carefully calibrated beats.
Narrative Framework
This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Graveyard Shift against these established plot points, we can identify how Ralph S. Singleton utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Graveyard Shift within the horror genre.
Comparative Analysis
Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye.
Plot Points by Act
Act I
SetupStatus Quo
John Hall drifts into the small Maine town of Gates Falls, a stranger looking for work at the decrepit Bachman textile mill where dangerous conditions and rats are the norm.
Theme
A worker mentions that the mill "chews people up and spits them out" - establishing the theme of exploitation and survival against a system that treats humans as disposable.
Worldbuilding
Hall gets hired for the graveyard shift and we meet the mill workers, the sadistic foreman Warwick, and see the dangerous, rat-infested conditions of the mill. The oppressive atmosphere and worker camaraderie are established.
Disruption
A worker is killed by rats in a horrific attack in the mill basement, revealing that something far more dangerous than normal rats lurks below. The danger escalates beyond ordinary workplace hazards.
Resistance
Hall is recruited along with other workers for a July 4th holiday cleanup of the basement. He resists but needs the money. Warwick's true sadistic nature emerges as he pressures workers to volunteer for the dangerous job.
Act II
ConfrontationFirst Threshold
Hall and the crew descend into the basement to begin the cleanup, crossing into the dark, rat-filled underworld beneath the mill. This is a point of no return - they enter the monster's domain.
Mirror World
Hall connects with Jane, a fellow worker who represents normalcy and potential escape from the mill. She embodies the life he could have outside this nightmare, serving as his emotional anchor.
Premise
The crew explores deeper into the basement levels, encountering increasingly aggressive rats and horrifying discoveries. The "fun and games" of this horror film - escalating rat attacks, bodies, and the revelation of deeper subterranean levels.
Midpoint
The crew discovers a vast cavern system beneath the mill with evidence of the true horror - a massive creature. The stakes shift from surviving rats to surviving something far worse. Workers begin to die.
Opposition
Warwick reveals he knew about the danger all along and actively traps the workers below. The creature picks off crew members one by one. Hall and survivors try to find a way out while being hunted.
Collapse
The exterminator Tucker is killed by the creature, and Hall is left alone to face both Warwick and the monster. Jane's fate is unclear. Hall's last ally is gone - the "whiff of death" as hope dies.
Crisis
Hall confronts the reality that he must fight to survive, processing his rage at Warwick's betrayal and the hopelessness of his situation trapped in the depths with the creature.
Act III
ResolutionSynthesis
Hall confronts Warwick and feeds him to the creature, then battles the giant bat-rat queen herself. He uses the mill's machinery as weapons, turning the instrument of exploitation into salvation.




