Guns Akimbo poster
6.7
Arcplot Score
Unverified

Guns Akimbo

202098 minR

An ordinary guy suddenly finds himself forced to fight a gladiator-like battle for a dark website that streams the violence for viewers. In order to survive and rescue his kidnapped ex-girlfriend, he must battle Nix, a heavily armed and much more experienced fighter.

Revenue$0.8M
Budget$15.0M
Loss
-14.2M
-94%

The film financial setback against its respectable budget of $15.0M, earning $835K globally (-94% loss). While initial box office returns were modest, the film has gained appreciation for its compelling narrative within the action genre.

TMDb6.4
Popularity1.7
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-1-3
0m24m48m73m97m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.6/10
3/10
1.5/10
Overall Score6.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Guns Akimbo (2020) showcases meticulously timed plot construction, characteristic of Jason Lei Howden's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 38 minutes. With an Arcplot score of 6.7, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Miles is a passive, online troll who spends his nights leaving hateful comments while working a dead-end coding job. His ex-girlfriend Nova has moved on, and he watches violent Skizm livestreams from the safety of his apartment.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Miles wakes up with guns bolted to his hands. Skizm leader Riktor has forced him into the game as punishment for his online trolling. He's now a contestant against Nix, and the game is broadcast live. He can't remove the weapons.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 24 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to After Nix kills his neighbor and threatens everyone he knows, Miles makes the choice to stop running and actually fight back. He can't escape the game, so he decides to learn how to survive it and protect the people around him., moving from reaction to action.

At 50 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat Miles successfully defeats several of Riktor's goons and gains massive popularity online. He has a false victory moment where he thinks he might actually survive this and win. The stakes raise when Riktor kidnaps Nova to force the final confrontation with Nix., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 73 minutes (74% through) represents the emotional nadir. Here, Nix captures Miles and prepares to execute him on livestream. He's beaten, helpless, and about to die on camera for millions of viewers. His attempt to be active and heroic has failed. The whiff of death: his imminent execution., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 78 minutes initiates the final act resolution at 80% of the runtime. Miles and Nix form an alliance to take down Riktor together. He combines his newfound physical courage with his original hacker skills. The synthesis: instead of being a passive troll OR just a fighter, he becomes an active participant who uses all his abilities., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Guns Akimbo's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Guns Akimbo against these established plot points, we can identify how Jason Lei Howden utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Guns Akimbo within the action genre.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Miles is a passive, online troll who spends his nights leaving hateful comments while working a dead-end coding job. His ex-girlfriend Nova has moved on, and he watches violent Skizm livestreams from the safety of his apartment.

2

Theme

5 min5.4%0 tone

Miles' coworker tells him "You can't just talk shit online and expect no consequences" after Miles trolls the wrong people. The theme: passive observation vs. active participation, and taking responsibility for your actions.

3

Worldbuilding

1 min1.1%0 tone

Miles' pathetic life is established: internet troll by night, mediocre coder by day, still pining for ex-girlfriend Nova. The world of Skizm is introduced—an illegal death-match game livestreamed to millions. Champion Nix is a psychotic killer. Miles trolls Skizm's message boards.

4

Disruption

13 min12.9%-1 tone

Miles wakes up with guns bolted to his hands. Skizm leader Riktor has forced him into the game as punishment for his online trolling. He's now a contestant against Nix, and the game is broadcast live. He can't remove the weapons.

5

Resistance

13 min12.9%-1 tone

Miles panics and tries to find help. He goes to the police but they're in on Skizm. He tries to get the guns removed at a hospital but fails. Nix starts hunting him. He attempts to contact Nova. He's hunted through the city, completely out of his depth.

Act II

Confrontation
6

First Threshold

24 min24.7%-2 tone

After Nix kills his neighbor and threatens everyone he knows, Miles makes the choice to stop running and actually fight back. He can't escape the game, so he decides to learn how to survive it and protect the people around him.

7

Mirror World

28 min29.0%-2 tone

Miles connects with Nova, his ex-girlfriend, who represents the grounded, authentic life he abandoned. She reluctantly helps him despite their breakup. Their relationship carries the thematic question: will Miles become an active participant in his own life?

8

Premise

24 min24.7%-2 tone

The "fun and games" of a passive troll forced to become an action hero. Miles learns to fight with guns bolted to his hands, survives increasingly absurd encounters with Nix, gains fans online, and discovers unexpected competence. The premise delivers: watch the internet troll become a real fighter.

9

Midpoint

50 min50.5%-1 tone

Miles successfully defeats several of Riktor's goons and gains massive popularity online. He has a false victory moment where he thinks he might actually survive this and win. The stakes raise when Riktor kidnaps Nova to force the final confrontation with Nix.

10

Opposition

50 min50.5%-1 tone

Everything gets harder. Riktor has Nova hostage. Nix is revealed to be a victim herself, forced into the game. Miles' newfound confidence isn't enough. The system is bigger than he thought. His attempts to save Nova put more people in danger. Nix closes in for the kill.

11

Collapse

73 min74.2%-2 tone

Nix captures Miles and prepares to execute him on livestream. He's beaten, helpless, and about to die on camera for millions of viewers. His attempt to be active and heroic has failed. The whiff of death: his imminent execution.

12

Crisis

73 min74.2%-2 tone

In his darkest moment, Miles realizes the truth: Nix is as much a victim as he is. He connects with her humanity instead of seeing her as just an enemy. He processes that the real villain is the system (Riktor/Skizm) that turns people into content.

Act III

Resolution
13

Second Threshold

78 min79.6%-1 tone

Miles and Nix form an alliance to take down Riktor together. He combines his newfound physical courage with his original hacker skills. The synthesis: instead of being a passive troll OR just a fighter, he becomes an active participant who uses all his abilities.

14

Synthesis

78 min79.6%-1 tone

Miles and Nix storm Riktor's compound. Miles uses his coding skills to hack and expose Skizm while fighting his way through. The finale combines action with his technical abilities. They rescue Nova, take down Riktor's operation, and Miles finally acts instead of just commenting.

15

Transformation

97 min98.9%0 tone

Miles stands with Nova, guns finally removed, having dismantled Skizm. The final image mirrors the opening but transformed: instead of passively watching violence online, he actively fought against the system. He's no longer a troll hiding behind a screen but someone who takes real action.