Heavy Metal poster
7.1
Arcplot Score
Unverified

Heavy Metal

198190 minR
Writers:Daniel Goldberg, Dan O'Bannon, Len Blum

The embodiment of ultimate evil, a glowing orb terrorizes a young girl with bizarre stories of dark fantasy, eroticism and horror.

Revenue$20.1M
Budget$9.3M
Profit
+10.8M
+116%

Despite its modest budget of $9.3M, Heavy Metal became a financial success, earning $20.1M worldwide—a 116% return.

Awards

4 wins & 2 nominations

Where to Watch
Google Play MoviesAmazon VideoApple TV StoreYouTubeFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+31-1
0m22m44m67m89m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.6/10
4/10
3/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Heavy Metal (1981) showcases meticulously timed story structure, characteristic of Gerald Potterton's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 30 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

August Schellenberg

Taarna

Hero
August Schellenberg
John Candy

Den

Hero
John Candy
Eugene Levy

Captain Lincoln F. Sternn

Trickster
Eugene Levy
Richard Romanus

Harry Canyon

Hero
Richard Romanus
Susan Roman

Girl

Herald
Love Interest
Susan Roman
Jackie Burroughs

Katherine

Ally
Love Interest
Jackie Burroughs
Rodger Bumpass

Hanover Fiste

Shadow
Rodger Bumpass
John Candy

Ard

Shadow
John Candy
Percy Rodriguez

The Loc-Nar

Shadow
Percy Rodriguez

Main Cast & Characters

Taarna

Played by August Schellenberg

Hero

The last Taarakian warrior, a silent avenging hero who battles evil to protect the innocent.

Den

Played by John Candy

Hero

A nerdy teenager transformed into a muscular barbarian hero in an alien world.

Captain Lincoln F. Sternn

Played by Eugene Levy

Trickster

A corrupt space captain on trial for numerous crimes, charming and morally bankrupt.

Harry Canyon

Played by Richard Romanus

Hero

A cynical New York cab driver in a dystopian future who gets caught up in dangerous events.

Girl

Played by Susan Roman

HeraldLove Interest

A beautiful young woman rescued by Harry Canyon, pursued by criminals for the Loc-Nar.

Katherine

Played by Jackie Burroughs

AllyLove Interest

Den's companion in the alien world, a sensual warrior woman who helps him on his quest.

Hanover Fiste

Played by Rodger Bumpass

Shadow

Captain Sternn's former associate turned witness, mutates into a vengeful monster.

Ard

Played by John Candy

Shadow

An evil sorcerer who kidnaps Katherine and serves as Den's primary antagonist.

The Loc-Nar

Played by Percy Rodriguez

Shadow

The sentient green orb of ultimate evil that corrupts everything it touches across time and space.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes A Corvette is ejected from a space shuttle and descends to Earth in the iconic opening sequence, establishing a world where the extraordinary intersects with the mundane as an astronaut father returns home.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when In the Harry Canyon segment, a woman fleeing gangsters throws herself into Harry's cab, dragging him into a deadly conflict over the Loc-Nar, demonstrating how the orb corrupts everyone who seeks it.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 22 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to Den chooses to embrace his new heroic identity, rescuing the beautiful Katherine from sacrifice and committing to fight against the immortals Ard and the Queen who serve the Loc-Nar, fully entering the anthology's pattern of ordinary people transformed by evil., moving from reaction to action.

At 44 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat The B-17 segment concludes with the sole survivor escaping only to crash on an island graveyard of planes, surrounded by the undead. This false defeat marks the anthology's darkest tone, suggesting evil cannot be escaped., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 67 minutes (74% through) represents the emotional nadir. Here, The Taarna segment begins with the Loc-Nar landing on a peaceful city and transforming its inhabitants into a barbaric horde that massacres the people of a council city. The last Taarakian warrior, Taarna, arrives too late to save anyone, finding only death., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 72 minutes initiates the final act resolution at 80% of the runtime. Taarna's loyal mount rescues her from the pit. Though wounded and weakened, she chooses to continue her mission, realizing that self-sacrifice is the only way to destroy the Loc-Nar and end its cycle of corruption., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Heavy Metal's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Heavy Metal against these established plot points, we can identify how Gerald Potterton utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Heavy Metal within the animation genre.

Comparative Analysis

Additional animation films include The Bad Guys, Puss in Boots and Violet Evergarden: Eternity and the Auto Memory Doll.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%+1 tone

A Corvette is ejected from a space shuttle and descends to Earth in the iconic opening sequence, establishing a world where the extraordinary intersects with the mundane as an astronaut father returns home.

2

Theme

4 min4.9%+1 tone

The Loc-Nar declares itself to be "the sum of all evils" and announces it will show the girl how its evil has influenced lives throughout time and space, establishing the anthology's thematic framework of corruption versus innocence.

3

Worldbuilding

1 min1.2%+1 tone

The frame narrative establishes the Loc-Nar's power as it kills the father and traps the daughter, then transitions into the Harry Canyon segment set in a dystopian New York 2031, introducing the anthology's pulp science fiction aesthetic.

4

Disruption

11 min12.3%0 tone

In the Harry Canyon segment, a woman fleeing gangsters throws herself into Harry's cab, dragging him into a deadly conflict over the Loc-Nar, demonstrating how the orb corrupts everyone who seeks it.

5

Resistance

11 min12.3%0 tone

The Harry Canyon segment concludes with betrayal and death as the Loc-Nar claims another victim. The Den segment begins, showing nerdy teenager Dan transformed into a muscular barbarian hero in the world of Neverwhere, guided by the Loc-Nar's influence.

Act II

Confrontation
6

First Threshold

22 min24.7%+1 tone

Den chooses to embrace his new heroic identity, rescuing the beautiful Katherine from sacrifice and committing to fight against the immortals Ard and the Queen who serve the Loc-Nar, fully entering the anthology's pattern of ordinary people transformed by evil.

7

Mirror World

28 min30.9%+2 tone

The Captain Sternn segment introduces a comedic tone as the smuggler faces trial, with his bribed witness Hanover Fiste transformed by the Loc-Nar into a raging monster, reflecting the theme that evil corrupts even the corrupt.

8

Premise

22 min24.7%+1 tone

The anthology delivers on its premise of interconnected tales of corruption: Den battles immortals in Neverwhere, Captain Sternn escapes his creation, and the horrifying B-17 segment shows dead crew members reanimated by the Loc-Nar as zombies attacking survivors.

9

Midpoint

44 min49.4%+1 tone

The B-17 segment concludes with the sole survivor escaping only to crash on an island graveyard of planes, surrounded by the undead. This false defeat marks the anthology's darkest tone, suggesting evil cannot be escaped.

10

Opposition

44 min49.4%+1 tone

The "So Beautiful and So Dangerous" segment provides surreal comic relief as scientists and a secretary are abducted by drug-addled aliens, while the Loc-Nar's narration grows more menacing, promising the girl her own destruction as evil seems triumphant.

11

Collapse

67 min74.1%0 tone

The Taarna segment begins with the Loc-Nar landing on a peaceful city and transforming its inhabitants into a barbaric horde that massacres the people of a council city. The last Taarakian warrior, Taarna, arrives too late to save anyone, finding only death.

12

Crisis

67 min74.1%0 tone

Taarna tracks the mutant barbarians to their volcanic lair. She is captured, tortured, and left for dead, representing the darkest moment as the Loc-Nar's victory seems complete and the last defender of good appears defeated.

Act III

Resolution
13

Second Threshold

72 min80.3%+1 tone

Taarna's loyal mount rescues her from the pit. Though wounded and weakened, she chooses to continue her mission, realizing that self-sacrifice is the only way to destroy the Loc-Nar and end its cycle of corruption.

14

Synthesis

72 min80.3%+1 tone

Taarna battles the mutant leader in aerial combat over the volcano. Mortally wounded but victorious, she flies directly into the Loc-Nar, destroying it through her sacrifice. In the frame narrative, the orb explodes as the girl watches, freeing her from its power.

15

Transformation

89 min98.8%+2 tone

The girl emerges from her home as Taarna's mount descends from the sky. She mounts the bird, revealed as the next Taarakian defender, her hair transformed to white like Taarna's. Innocence has not just survived evil but inherited the duty to fight it.