
Honey, We Shrunk Ourselves
Wayne Szalinzki a wacky, absent-minded inventor, is back again but only this time he decides to use his infamous shrink machine just one more time. After when his wife Diane asks him to get rid of the "Tiki Man" a large tiki sculpture. Wayne refuses to get rid of it so he decides to restart the shrink ray and reduces the Tiki Man to pocket-size. However, after Wayne shrinks the Tiki Man the machine is accidentally activated and Wayne ends up shrinking himself and his brother Gordon! Meanwhile, when Gordon's wife Patty and Diane were going on a vacation they went back to the house when Patty suddenly realizes she forgot Mitch's medicine for his potassium deficiency. When they were about to leave, they decide to sneak into the attic and surprise the men, but the shrink ray is activated once again, and the ladies are shrunk as well! So the team must be very brave of disgusting household insects the size of dinosaurs and more in their biggest adventure to get their children's attention!
Produced on a small-scale budget of $7.0M, the film represents a independent production.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Honey, We Shrunk Ourselves (1997) exemplifies deliberately positioned dramatic framework, characteristic of Dean Cundey's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 14 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Wayne Szalinski is working on his shrinking machine in the attic while the kids prepare for a party, establishing the typical chaotic Szalinski household where invention takes priority over family attention.. Of particular interest, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 9 minutes when Wayne, Gordon, and their wives accidentally activate the shrinking machine and shrink themselves to microscopic size, creating the central crisis of the film.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 19 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to The adults realize they cannot simply wait to be found and must actively journey across the attic and house to reach the machine controls or get the kids' attention, committing to a dangerous quest at tiny size., moving from reaction to action.
At 37 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The adults reach a critical juncture where they nearly make contact with the kids but fail, and simultaneously discover their situation is more dangerous than expected—raising the stakes as time runs out., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 55 minutes (75% through) represents the emotional nadir. Here, The adults face near-death when they're almost killed by a household accident, and they realize they may never get back to normal size or see their children again—their lowest emotional point., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 59 minutes initiates the final act resolution at 80% of the runtime. The adults have a breakthrough realization about how to signal the kids or reach the machine, combining their knowledge and newfound appreciation for teamwork—launching into the final act with renewed purpose., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Honey, We Shrunk Ourselves's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Honey, We Shrunk Ourselves against these established plot points, we can identify how Dean Cundey utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Honey, We Shrunk Ourselves within the action genre.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.
Plot Points by Act
Act I
SetupStatus Quo
Wayne Szalinski is working on his shrinking machine in the attic while the kids prepare for a party, establishing the typical chaotic Szalinski household where invention takes priority over family attention.
Theme
A character warns Wayne that he needs to focus on being present for his family rather than lost in his work, stating the film's theme about balancing ambition with family responsibility.
Worldbuilding
Wayne and his brother Gordon work on the shrinking machine while their wives Diane and Patty prepare to leave the kids home alone. Establishes family dynamics, Wayne's obsession with invention, and the setup of adults vs. kids.
Disruption
Wayne, Gordon, and their wives accidentally activate the shrinking machine and shrink themselves to microscopic size, creating the central crisis of the film.
Resistance
The shrunken adults explore their new tiny reality and debate how to get the kids' attention, while the kids downstairs remain oblivious to their parents' predicament and throw their party.
Act II
ConfrontationFirst Threshold
The adults realize they cannot simply wait to be found and must actively journey across the attic and house to reach the machine controls or get the kids' attention, committing to a dangerous quest at tiny size.
Mirror World
The parallel storyline of the kids downstairs becomes prominent, with them learning to handle responsibility without parents—mirroring the adults' journey of recognizing what matters most.
Premise
The "fun and games" of being tiny: the adults navigate oversized household objects, face dangers from bugs and everyday items, while learning to work together as a team and rediscovering what's important beyond work.
Midpoint
The adults reach a critical juncture where they nearly make contact with the kids but fail, and simultaneously discover their situation is more dangerous than expected—raising the stakes as time runs out.
Opposition
Obstacles intensify as the adults face increasing dangers (nearly being eaten, swept away, or crushed) while tensions rise between them. The kids downstairs face their own escalating problems at the party.
Collapse
The adults face near-death when they're almost killed by a household accident, and they realize they may never get back to normal size or see their children again—their lowest emotional point.
Crisis
In their darkest moment, the adults reflect on their failures as parents and spouses, acknowledging how work and petty concerns distracted them from what truly matters—their families.
Act III
ResolutionSecond Threshold
The adults have a breakthrough realization about how to signal the kids or reach the machine, combining their knowledge and newfound appreciation for teamwork—launching into the final act with renewed purpose.
Synthesis
The adults execute their plan to get the kids' attention and restore themselves to normal size, while the kids simultaneously figure out what happened. Both generations work together to resolve the crisis.
Transformation
Back to normal size, Wayne puts away his invention and focuses on his family, mirroring the opening but showing his transformation from workaholic inventor to present father—the family united and priorities realigned.





