
Hoodwinked Too! Hood VS. Evil
Red Riding Hood is training in the group of Sister Hoods, when she and the Wolf are called to examine the sudden mysterious disappearance of Hansel and Gretel.
The film commercial failure against its respectable budget of $30.0M, earning $13.5M globally (-55% loss). While initial box office returns were modest, the film has gained appreciation for its fresh perspective within the comedy genre.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Hoodwinked Too! Hood VS. Evil (2011) exhibits precise narrative design, characteristic of Mike Disa's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 26 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Red is now a skilled HEA agent training with Wolf and Granny. The team operates smoothly as elite secret agents protecting fairy tale world from threats.. Of particular interest, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 9 minutes when Granny is kidnapped during the mission to rescue Hansel and Gretel. The witch escapes with Granny, leaving the team devastated and their leader gone.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 21 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to Red defies Flippers' orders and chooses to go after Granny on her own terms, sneaking out of HEA to begin her independent investigation. She commits to the rescue mission., moving from reaction to action.
At 42 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The team discovers the witch's true plan: using Hansel, Gretel, and Granny to obtain a powerful spell that could destroy the fairy tale world. Stakes dramatically raise; this is bigger than a simple rescue., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 62 minutes (72% through) represents the emotional nadir. Here, Red's refusal to trust her team leads to catastrophic failure. The witch captures them all, and Red is left alone having lost both Granny and her partners. Her solo approach has cost her everything., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 67 minutes initiates the final act resolution at 78% of the runtime. Red has her breakthrough realization: she needs her team and must truly trust them. She synthesizes her individual skills with collaborative teamwork, becoming a complete agent., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Hoodwinked Too! Hood VS. Evil's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Hoodwinked Too! Hood VS. Evil against these established plot points, we can identify how Mike Disa utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Hoodwinked Too! Hood VS. Evil within the comedy genre.
Comparative Analysis
Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.
Plot Points by Act
Act I
SetupStatus Quo
Red is now a skilled HEA agent training with Wolf and Granny. The team operates smoothly as elite secret agents protecting fairy tale world from threats.
Theme
Granny tells Red that being a team player means "trusting your partners even when you think you know better." Red dismisses this wisdom.
Worldbuilding
Introduction to HEA headquarters, Nicky Flippers assigns missions, Red struggles with teamwork preferring solo operations. Hansel and Gretel are being held captive by a witch.
Disruption
Granny is kidnapped during the mission to rescue Hansel and Gretel. The witch escapes with Granny, leaving the team devastated and their leader gone.
Resistance
Nicky Flippers benches Red for being too reckless. Red debates whether to follow orders or go rogue. Wolf and Twitchy prepare to investigate. Red resists working with others.
Act II
ConfrontationFirst Threshold
Red defies Flippers' orders and chooses to go after Granny on her own terms, sneaking out of HEA to begin her independent investigation. She commits to the rescue mission.
Mirror World
Red reluctantly partners with Wolf and Twitchy, beginning the B-story relationship that will teach her about trust and teamwork, the thematic core of the film.
Premise
The team investigates leads across fairy tale land, visiting various locations and characters. Red operates independently despite being partnered. Fun spy gadgets, action sequences, and comedy ensue.
Midpoint
The team discovers the witch's true plan: using Hansel, Gretel, and Granny to obtain a powerful spell that could destroy the fairy tale world. Stakes dramatically raise; this is bigger than a simple rescue.
Opposition
The witch's forces close in on the team. Red's solo tendencies cause mistakes and put the team in danger. Arguments intensify between Red and her partners as pressure mounts.
Collapse
Red's refusal to trust her team leads to catastrophic failure. The witch captures them all, and Red is left alone having lost both Granny and her partners. Her solo approach has cost her everything.
Crisis
Red faces her dark night of the soul, realizing her arrogance and inability to trust others has failed everyone she cares about. She processes Granny's earlier wisdom about teamwork.
Act III
ResolutionSecond Threshold
Red has her breakthrough realization: she needs her team and must truly trust them. She synthesizes her individual skills with collaborative teamwork, becoming a complete agent.
Synthesis
Red orchestrates a team-based rescue plan, trusting each member's strengths. The coordinated finale features the team working in perfect sync to defeat the witch and save Granny and the children.
Transformation
Red is now a true team player, standing alongside Wolf, Twitchy, and Granny as equals. The closing image mirrors the opening but shows Red transformed from solo operative to collaborative leader.