Hoodwinked Too! Hood VS. Evil poster
7.4
Arcplot Score
Unverified

Hoodwinked Too! Hood VS. Evil

201186 minPG
Director: Mike Disa

Red Riding Hood is training in the group of Sister Hoods, when she and the Wolf are called to examine the sudden mysterious disappearance of Hansel and Gretel.

Revenue$13.5M
Budget$30.0M
Loss
-16.5M
-55%

The film commercial failure against its respectable budget of $30.0M, earning $13.5M globally (-55% loss). While initial box office returns were modest, the film has gained appreciation for its fresh perspective within the comedy genre.

TMDb5.1
Popularity4.1

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m21m42m64m85m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
5/10
3/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Hoodwinked Too! Hood VS. Evil (2011) exhibits precise narrative design, characteristic of Mike Disa's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 26 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Red is now a skilled HEA agent training with Wolf and Granny. The team operates smoothly as elite secret agents protecting fairy tale world from threats.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 9 minutes when Granny is kidnapped during the mission to rescue Hansel and Gretel. The witch escapes with Granny, leaving the team devastated and their leader gone.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 21 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to Red defies Flippers' orders and chooses to go after Granny on her own terms, sneaking out of HEA to begin her independent investigation. She commits to the rescue mission., moving from reaction to action.

At 42 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The team discovers the witch's true plan: using Hansel, Gretel, and Granny to obtain a powerful spell that could destroy the fairy tale world. Stakes dramatically raise; this is bigger than a simple rescue., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 62 minutes (72% through) represents the emotional nadir. Here, Red's refusal to trust her team leads to catastrophic failure. The witch captures them all, and Red is left alone having lost both Granny and her partners. Her solo approach has cost her everything., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 67 minutes initiates the final act resolution at 78% of the runtime. Red has her breakthrough realization: she needs her team and must truly trust them. She synthesizes her individual skills with collaborative teamwork, becoming a complete agent., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Hoodwinked Too! Hood VS. Evil's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Hoodwinked Too! Hood VS. Evil against these established plot points, we can identify how Mike Disa utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Hoodwinked Too! Hood VS. Evil within the comedy genre.

Comparative Analysis

Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

Red is now a skilled HEA agent training with Wolf and Granny. The team operates smoothly as elite secret agents protecting fairy tale world from threats.

2

Theme

4 min4.8%0 tone

Granny tells Red that being a team player means "trusting your partners even when you think you know better." Red dismisses this wisdom.

3

Worldbuilding

1 min1.2%0 tone

Introduction to HEA headquarters, Nicky Flippers assigns missions, Red struggles with teamwork preferring solo operations. Hansel and Gretel are being held captive by a witch.

4

Disruption

9 min10.8%-1 tone

Granny is kidnapped during the mission to rescue Hansel and Gretel. The witch escapes with Granny, leaving the team devastated and their leader gone.

5

Resistance

9 min10.8%-1 tone

Nicky Flippers benches Red for being too reckless. Red debates whether to follow orders or go rogue. Wolf and Twitchy prepare to investigate. Red resists working with others.

Act II

Confrontation
6

First Threshold

21 min24.1%0 tone

Red defies Flippers' orders and chooses to go after Granny on her own terms, sneaking out of HEA to begin her independent investigation. She commits to the rescue mission.

7

Mirror World

25 min28.9%+1 tone

Red reluctantly partners with Wolf and Twitchy, beginning the B-story relationship that will teach her about trust and teamwork, the thematic core of the film.

8

Premise

21 min24.1%0 tone

The team investigates leads across fairy tale land, visiting various locations and characters. Red operates independently despite being partnered. Fun spy gadgets, action sequences, and comedy ensue.

9

Midpoint

42 min49.4%0 tone

The team discovers the witch's true plan: using Hansel, Gretel, and Granny to obtain a powerful spell that could destroy the fairy tale world. Stakes dramatically raise; this is bigger than a simple rescue.

10

Opposition

42 min49.4%0 tone

The witch's forces close in on the team. Red's solo tendencies cause mistakes and put the team in danger. Arguments intensify between Red and her partners as pressure mounts.

11

Collapse

62 min72.3%-1 tone

Red's refusal to trust her team leads to catastrophic failure. The witch captures them all, and Red is left alone having lost both Granny and her partners. Her solo approach has cost her everything.

12

Crisis

62 min72.3%-1 tone

Red faces her dark night of the soul, realizing her arrogance and inability to trust others has failed everyone she cares about. She processes Granny's earlier wisdom about teamwork.

Act III

Resolution
13

Second Threshold

67 min78.3%0 tone

Red has her breakthrough realization: she needs her team and must truly trust them. She synthesizes her individual skills with collaborative teamwork, becoming a complete agent.

14

Synthesis

67 min78.3%0 tone

Red orchestrates a team-based rescue plan, trusting each member's strengths. The coordinated finale features the team working in perfect sync to defeat the witch and save Granny and the children.

15

Transformation

85 min98.8%+1 tone

Red is now a true team player, standing alongside Wolf, Twitchy, and Granny as equals. The closing image mirrors the opening but shows Red transformed from solo operative to collaborative leader.