Killer Elite poster
6.7
Arcplot Score
Unverified

Killer Elite

2011116 minR
Director: Gary McKendry

Based on a shocking true story, Killer Elite pits two of the world’s most elite operatives—Danny, an ex-special ops agent and Hunter, his longtime mentor—against the cunning leader of a secret military society. Covering the globe from Australia to Paris, London and the Middle East, Danny and Hunter are plunged into a highly dangerous game of cat and mouse—where the predators become the prey.

Revenue$57.8M
Budget$66.0M
Loss
-8.2M
-12%

The film disappointed at the box office against its respectable budget of $66.0M, earning $57.8M globally (-12% loss).

TMDb6.3
Popularity8.0
Where to Watch
Amazon Prime VideoYouTubeAmazon Prime Video with AdsPeacock Premium PlusPeacock PremiumAmazon VideofuboTVFandango At HomeShout! Factory Amazon ChannelGoogle Play MoviesApple TV

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-6
0m29m57m86m115m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.3/10
4/10
2/10
Overall Score6.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Killer Elite (2011) exemplifies carefully calibrated plot construction, characteristic of Gary McKendry's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 56 minutes. With an Arcplot score of 6.7, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Danny Bryce executes a kill in Mexico in 1980, showing his professional efficiency as an elite assassin working with his partner Hunter.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Danny learns his mentor Hunter has been captured and is dying. A mysterious agent shows Danny evidence that Hunter is being held by a deposed sheikh who will only release him if Danny completes an impossible mission: kill three SAS soldiers who murdered the sheikh's sons.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 28 minutes marks the transition into Act II, occurring at 24% of the runtime. This demonstrates the protagonist's commitment to Danny commits to the mission, leaving Anne and Australia behind. He reunites with his team in Oman and accepts the sheikh's contract, crossing into the world of assassination he thought he'd escaped., moving from reaction to action.

At 58 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat After completing the second kill, Danny's team member Meier is badly wounded in a confrontation with the Feathermen. Danny realizes the mission is more dangerous than anticipated, and Spike now knows their identities. The hunters have become the hunted. False victory turns to rising stakes., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 86 minutes (74% through) represents the emotional nadir. Here, Davies is killed by the Feathermen. Danny learns the sheikh's agent has been using him for a larger political conspiracy. Anne is kidnapped by Spike. Danny has lost his team, endangered his love, and become a pawn in a game he doesn't control. The mission has cost him everything he fought to protect., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 92 minutes initiates the final act resolution at 80% of the runtime. Danny synthesizes his assassin skills with his moral code. He makes a deal with Spike, revealing the larger conspiracy and proposing they work together to save both Anne and expose the real villains. He chooses to be a killer with conscience, not a mindless weapon., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Killer Elite's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Killer Elite against these established plot points, we can identify how Gary McKendry utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Killer Elite within the action genre.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Danny Bryce executes a kill in Mexico in 1980, showing his professional efficiency as an elite assassin working with his partner Hunter.

2

Theme

5 min4.1%0 tone

During the botched mission, Danny refuses to kill a target in front of his child, establishing the theme: there are lines even killers won't cross, and whether one can leave the killing life behind.

3

Worldbuilding

1 min1.0%0 tone

Establishes Danny as a skilled assassin who quits after refusing to kill in front of a child. One year later, he's living peacefully in Australia's outback with his girlfriend Anne, trying to build a normal life away from violence.

4

Disruption

13 min11.2%-1 tone

Danny learns his mentor Hunter has been captured and is dying. A mysterious agent shows Danny evidence that Hunter is being held by a deposed sheikh who will only release him if Danny completes an impossible mission: kill three SAS soldiers who murdered the sheikh's sons.

5

Resistance

13 min11.2%-1 tone

Danny wrestles with returning to the life he left behind. He researches the targets, assembles his old team (Davies and Meier), and debates whether he can pull off assassinations that must look like accidents while obtaining recorded confessions. The stakes are Hunter's life versus Danny's soul.

Act II

Confrontation
6

First Threshold

28 min24.5%-2 tone

Danny commits to the mission, leaving Anne and Australia behind. He reunites with his team in Oman and accepts the sheikh's contract, crossing into the world of assassination he thought he'd escaped.

7

Mirror World

34 min29.6%-3 tone

Introduction of Spike Logan and the Feathermen, a secret society of former SAS operatives who protect their own. Spike is Danny's mirror: another killer who chose duty over conscience, representing what Danny could become if he loses his humanity.

8

Premise

28 min24.5%-2 tone

Danny and his team execute the first two assassinations with precision: staging accidents and extracting confessions. Cat-and-mouse games with Spike and the Feathermen intensify. The premise delivers: professional assassins using ingenuity to kill targets who are themselves trained killers.

9

Midpoint

58 min50.0%-4 tone

After completing the second kill, Danny's team member Meier is badly wounded in a confrontation with the Feathermen. Danny realizes the mission is more dangerous than anticipated, and Spike now knows their identities. The hunters have become the hunted. False victory turns to rising stakes.

10

Opposition

58 min50.0%-4 tone

The Feathermen close in. Spike investigates Danny's past and uses Anne as leverage. The third target proves nearly impossible to reach. Danny's team fractures under pressure. The sheikh's agent reveals ulterior motives. Every move becomes harder as enemies multiply and allies fall away.

11

Collapse

86 min74.5%-5 tone

Davies is killed by the Feathermen. Danny learns the sheikh's agent has been using him for a larger political conspiracy. Anne is kidnapped by Spike. Danny has lost his team, endangered his love, and become a pawn in a game he doesn't control. The mission has cost him everything he fought to protect.

12

Crisis

86 min74.5%-5 tone

Danny confronts the darkness of what he's become. He must decide whether to finish the mission for Hunter or save Anne. The realization hits: he can't escape his past by running; he must face it directly and make a conscious choice about who he wants to be.

Act III

Resolution
13

Second Threshold

92 min79.6%-4 tone

Danny synthesizes his assassin skills with his moral code. He makes a deal with Spike, revealing the larger conspiracy and proposing they work together to save both Anne and expose the real villains. He chooses to be a killer with conscience, not a mindless weapon.

14

Synthesis

92 min79.6%-4 tone

Danny and Spike form an uneasy alliance. They take down the sheikh's corrupt agent and the conspiracy behind the mission. Danny completes the final assassination but on his terms. Hunter is freed. Anne is rescued. Danny confronts and defeats the real antagonists using both violence and intelligence.

15

Transformation

115 min99.0%-3 tone

Danny returns to Australia with Anne. Unlike the opening where he fled his past, he now carries it consciously. He saved Hunter, honored his code, and survived. The final image shows him at peace in the outback, transformed from a man running from his nature into one who has integrated it.