
Let's Go to Prison
When a career criminal's plan for revenge is thwarted by unlikely circumstances, he puts his intended victim's son in his place by putting him in prison...and then joining him.
Working with a small-scale budget of $4.0M, the film achieved a respectable showing with $4.6M in global revenue (+16% profit margin).
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Let's Go to Prison (2006) reveals deliberately positioned plot construction, characteristic of Bob Odenkirk's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 29 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes John Lyshitski narrates his life of crime, showing his world as a career criminal who keeps getting caught by Judge Nelson Biederman.. Of particular interest, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 10 minutes when John learns Judge Biederman has died, robbing him of his planned revenge. He redirects his vengeance toward the judge's arrogant, wealthy son Nelson III.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
At 43 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat Barry claims Nelson as his "bitch." What seemed like John's perfect revenge becomes complicated when Nelson faces real danger and John begins to feel conflicted about his plan., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 65 minutes (72% through) represents the emotional nadir. Here, Nelson discovers John framed him and set up everything. Their relationship dies. Nelson is devastated by the betrayal, and John realizes he's destroyed the only real connection he's ever had., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 70 minutes initiates the final act resolution at 79% of the runtime. John and Nelson work together to deal with Barry and navigate prison politics. John uses his criminal expertise for good. They form a genuine partnership despite the betrayal., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Let's Go to Prison's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.
Narrative Framework
This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Let's Go to Prison against these established plot points, we can identify how Bob Odenkirk utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Let's Go to Prison within the comedy genre.
Comparative Analysis
Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.
Plot Points by Act
Act I
SetupStatus Quo
John Lyshitski narrates his life of crime, showing his world as a career criminal who keeps getting caught by Judge Nelson Biederman.
Theme
John states his philosophy about revenge and the system, establishing the theme: "Some people are born to fail, but you can choose who goes down with you."
Worldbuilding
John's history of arrests by Judge Biederman is established. When finally released, John plans revenge, only to learn the judge has died. He shifts his target to the judge's spoiled son, Nelson Biederman III.
Disruption
John learns Judge Biederman has died, robbing him of his planned revenge. He redirects his vengeance toward the judge's arrogant, wealthy son Nelson III.
Resistance
John researches Nelson III and devises an elaborate plan to frame him for a crime and get him sent to prison. He infiltrates Nelson's life and sets up the frame job.
Act II
ConfrontationPremise
The "fun and games" of prison life. John teaches Nelson how to survive while secretly sabotaging him. Prison comedy ensues with various schemes, violence, and the introduction of Barry the enforcer.
Midpoint
Barry claims Nelson as his "bitch." What seemed like John's perfect revenge becomes complicated when Nelson faces real danger and John begins to feel conflicted about his plan.
Opposition
John's conscience emerges as Nelson suffers. Barry's control over Nelson intensifies. John tries to help Nelson while maintaining his revenge facade. Their relationship becomes genuinely complicated.
Collapse
Nelson discovers John framed him and set up everything. Their relationship dies. Nelson is devastated by the betrayal, and John realizes he's destroyed the only real connection he's ever had.
Crisis
John faces the emptiness of his revenge. Nelson is broken and vulnerable. John must confront whether revenge was worth destroying someone who had become a friend.
Act III
ResolutionSynthesis
John and Nelson work together to deal with Barry and navigate prison politics. John uses his criminal expertise for good. They form a genuine partnership despite the betrayal.