Long Time Dead poster
7.1
Arcplot Score
Unverified

Long Time Dead

200294 minR
Director: Marcus Adams

A group of British students enbark on summoning spirits on a Ouija board after a night of clubbing. But someone breaks the link before they have finished and now a demon is trapped in their world and the only way to banish it, is for all the people who summoned it to die.

Revenue$13.1M

The film earned $13.1M at the global box office.

Awards

2 nominations

Where to Watch
YouTubeApple TVGoogle Play MoviesAmazon VideoFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

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Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
2/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Long Time Dead (2002) exhibits meticulously timed story structure, characteristic of Marcus Adams's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 34 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Group of college students partying in London, living carefree lives focused on drugs, sex, and clubbing. Rob and his friends represent youthful recklessness without consequences.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when During a drug-fueled party, the group conducts a Ouija board séance. They contact a malevolent spirit (the Djinn) who refuses to say goodbye, becoming unleashed into their world.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 23 minutes marks the transition into Act II, occurring at 25% of the runtime. This demonstrates the protagonist's commitment to After another friend dies mysteriously, Rob actively chooses to investigate the connection to the Ouija board session. The group commits to uncovering the truth rather than running away., moving from reaction to action.

At 46 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False defeat: They discover the Djinn is specifically targeting those who participated in the séance and cannot be easily stopped. The entity kills another friend despite their precautions, raising the stakes significantly., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 69 minutes (73% through) represents the emotional nadir. Here, The Djinn kills Annie, their only knowledgeable guide, leaving the survivors without hope or expertise. Rob realizes his reckless actions directly caused his friends' deaths—his innocence and old identity die., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 74 minutes initiates the final act resolution at 79% of the runtime. Rob synthesizes Annie's occult knowledge with his own desperation and realizes the only way to stop the Djinn: completing the séance properly by forcing it to say goodbye, requiring a sacrifice., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Long Time Dead's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Long Time Dead against these established plot points, we can identify how Marcus Adams utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Long Time Dead within the horror genre.

Comparative Analysis

Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Group of college students partying in London, living carefree lives focused on drugs, sex, and clubbing. Rob and his friends represent youthful recklessness without consequences.

2

Theme

4 min4.5%0 tone

Someone warns "Don't mess with things you don't understand" regarding the Ouija board, establishing the theme of consequences for reckless actions and respecting forces beyond human control.

3

Worldbuilding

1 min1.1%0 tone

Establishing the friend group dynamics, relationships, and party lifestyle. Introduction of Rob as protagonist, his attraction to Stella, and the group's nihilistic worldview. The Ouija board is introduced as party entertainment.

4

Disruption

11 min11.2%-1 tone

During a drug-fueled party, the group conducts a Ouija board séance. They contact a malevolent spirit (the Djinn) who refuses to say goodbye, becoming unleashed into their world.

5

Resistance

11 min11.2%-1 tone

Initial deaths occur but are dismissed as accidents or suicide. The group debates whether the séance caused anything real. Rob and others resist believing in supernatural explanations, clinging to rational worldview.

Act II

Confrontation
6

First Threshold

23 min24.7%-2 tone

After another friend dies mysteriously, Rob actively chooses to investigate the connection to the Ouija board session. The group commits to uncovering the truth rather than running away.

7

Mirror World

27 min29.2%-2 tone

Introduction of Annie, an occult expert who represents knowledge and respect for spiritual forces—the opposite of the group's reckless ignorance. She becomes their guide to understanding the Djinn.

8

Premise

23 min24.7%-2 tone

The horror premise plays out: the group tries to survive and understand the Djinn while being hunted. They learn the rules of the entity and attempt various methods to protect themselves and banish it.

9

Midpoint

46 min49.4%-3 tone

False defeat: They discover the Djinn is specifically targeting those who participated in the séance and cannot be easily stopped. The entity kills another friend despite their precautions, raising the stakes significantly.

10

Opposition

46 min49.4%-3 tone

The Djinn intensifies its attacks. Paranoia grows within the group as they turn on each other. Their attempts to fight back fail repeatedly. The entity seems unstoppable and always one step ahead.

11

Collapse

69 min73.0%-4 tone

The Djinn kills Annie, their only knowledgeable guide, leaving the survivors without hope or expertise. Rob realizes his reckless actions directly caused his friends' deaths—his innocence and old identity die.

12

Crisis

69 min73.0%-4 tone

Rob experiences dark night of the soul, confronting guilt and hopelessness. The few remaining survivors face despair, knowing they cannot win but must continue fighting for survival.

Act III

Resolution
13

Second Threshold

74 min78.7%-4 tone

Rob synthesizes Annie's occult knowledge with his own desperation and realizes the only way to stop the Djinn: completing the séance properly by forcing it to say goodbye, requiring a sacrifice.

14

Synthesis

74 min78.7%-4 tone

Final confrontation with the Djinn. Rob and remaining survivors attempt the ritual to banish the entity. Climactic sequence where Rob must face the consequences of his actions and make the ultimate sacrifice.

15

Transformation

93 min98.9%-5 tone

Final image shows the sole survivor traumatized, having lost their entire friend group. The carefree party lifestyle is replaced with haunted awareness—transformation through tragedy and loss.