Marked for Death poster
6.8
Arcplot Score
Unverified

Marked for Death

199093 minR

Just retired from the Drug Enforcement Agency, John Hatcher returns to his hometown and quickly discovers that drugs have infiltrated his old neighborhood. Determined to drive the dealers out, Hatcher crosses paths with a ferocious Jamaican drug lord who vows that Hatcher and his family are now marked for death.

Revenue$46.0M
Budget$12.0M
Profit
+34.0M
+284%

Despite its limited budget of $12.0M, Marked for Death became a solid performer, earning $46.0M worldwide—a 284% return. The film's bold vision attracted moviegoers, illustrating how strong storytelling can transcend budget limitations.

TMDb6.1
Popularity2.0
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-2-4
0m17m35m52m69m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.7/10
3.5/10
1.5/10
Overall Score6.8/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Marked for Death (1990) reveals precise narrative architecture, characteristic of Dwight H. Little's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 33 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes John Hatcher executes a dangerous DEA raid in Mexico, establishing him as a burned-out agent operating in a violent world where he's losing faith in the mission.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when At a local bar, Hatcher and Max witness Jamaican drug dealer Screwface's posse violently terrorizing patrons, making it clear the drug war has invaded his peaceful hometown.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The Collapse moment at 69 minutes (75% through) represents the emotional nadir. Here, Screwface's men invade Hatcher's family home in a devastating attack, directly threatening his sister and niece. The fight Hatcher tried to leave behind has destroyed his sanctuary, and he realizes he can't win this war in Chicago., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 74 minutes initiates the final act resolution at 79% of the runtime. Hatcher and Max infiltrate Screwface's Jamaican compound, fight through his army of followers, expose the twin brother illusion, and systematically eliminate both Screwface brothers, destroying the mystique and the organization., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Marked for Death's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Marked for Death against these established plot points, we can identify how Dwight H. Little utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Marked for Death within the action genre.

Dwight H. Little's Structural Approach

Among the 6 Dwight H. Little films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Marked for Death takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Dwight H. Little filmography.

Comparative Analysis

Additional action films include The Bad Guys, Lake Placid and Zoom. For more Dwight H. Little analyses, see Free Willy 2: The Adventure Home, Murder at 1600 and Rapid Fire.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%-1 tone

John Hatcher executes a dangerous DEA raid in Mexico, establishing him as a burned-out agent operating in a violent world where he's losing faith in the mission.

2

Theme

5 min5.5%-1 tone

Hatcher's partner Chico tells him "You can't save the world, man" after their operation, stating the theme about fighting battles you can't win versus protecting what truly matters.

3

Worldbuilding

1 min1.1%-1 tone

Hatcher retires from the DEA after his partner is killed and returns to his Chicago suburban hometown, reconnecting with his sister, niece, and old high school friend Max who is now a football coach.

4

Disruption

11 min12.1%-2 tone

At a local bar, Hatcher and Max witness Jamaican drug dealer Screwface's posse violently terrorizing patrons, making it clear the drug war has invaded his peaceful hometown.

5

Resistance

11 min12.1%-2 tone

Hatcher resists getting involved despite escalating violence, including a drive-by shooting that wounds his niece. Max and local detective Charles push him to act, but Hatcher struggles with whether to return to the fight he just left.

Act II

Confrontation
7

Mirror World

28 min29.7%-2 tone

Hatcher reconnects with Leslie, a Jamaica expert and potential love interest who provides cultural intelligence, representing a gentler approach and understanding compared to pure violence.

8

Premise

22 min24.2%-2 tone

Hatcher, Max, and Charles wage an escalating street war against Screwface's operation, raiding crack houses, fighting enforcers, and disrupting the drug trade through increasingly violent confrontations.

10

Opposition

46 min49.5%-2 tone

Screwface retaliates viciously, using voodoo intimidation and supernatural threats. The posse becomes more dangerous and elusive. Hatcher realizes Screwface is more than a simple drug dealer - he's a cult leader who controls through fear and mysticism.

11

Collapse

69 min74.7%-3 tone

Screwface's men invade Hatcher's family home in a devastating attack, directly threatening his sister and niece. The fight Hatcher tried to leave behind has destroyed his sanctuary, and he realizes he can't win this war in Chicago.

12

Crisis

69 min74.7%-3 tone

Hatcher processes the home invasion and the failure of his direct approach. He realizes he must go to the source in Jamaica to truly end Screwface's reign of terror, or his family will never be safe.

Act III

Resolution
14

Synthesis

74 min79.1%-3 tone

Hatcher and Max infiltrate Screwface's Jamaican compound, fight through his army of followers, expose the twin brother illusion, and systematically eliminate both Screwface brothers, destroying the mystique and the organization.