Micmacs poster
7.3
Arcplot Score
Unverified

Micmacs

2009104 minR
Writers:Jean-Pierre Jeunet, Guillaume Laurant

Avid movie-watcher and video store clerk Bazil has had his life all but ruined by weapons of war. His father was killed by a landmine in Morocco and one fateful night a stray bullet from a nearby shootout embeds itself in his skull, leaving him on the verge of instantaneous death. Losing his job and his home, Bazil wanders the streets until he meets Slammer, a pardoned convict who introduces him to a band of eccentric junkyard dealers including Calculator, a math expert and statistician, Buster, a record-holder in human cannonball feats, Tiny Pete, an artistic craftsman of automatons, and Elastic Girl, a sassy contortionist. When chance reveals to Bazil the two weapons manufacturers responsible for building the instruments of his destruction, he constructs a complex scheme for revenge that his newfound family is all too happy to help set in motion.

Revenue$14.0M
Budget$33.0M
Loss
-19.0M
-58%

The film box office disappointment against its mid-range budget of $33.0M, earning $14.0M globally (-58% loss). While initial box office returns were modest, the film has gained appreciation for its compelling narrative within the action genre.

Awards

5 wins & 8 nominations

Where to Watch
YouTubeApple TVFandango At HomeAmazon VideoGoogle Play Movies

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m25m51m76m102m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
3/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Micmacs (2009) showcases precise dramatic framework, characteristic of Jean-Pierre Jeunet's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 44 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Dany Boon

Bazil

Hero
Dany Boon
Marie-Julie Baup

Calculette

Ally
Love Interest
Marie-Julie Baup
Omar Sy

Remington

Ally
Omar Sy
Julie Ferrier

La Môme Caoutchouc

Ally
Julie Ferrier
Michel Crémadès

Petit Pierre

Ally
Michel Crémadès
Jean-Pierre Marielle

Fracasse

Mentor
Jean-Pierre Marielle
Dominique Pinon

Buster

Ally
Dominique Pinon
Yolande Moreau

Tambouille

Ally
Yolande Moreau
André Dussollier

Nicolas Thibault de Fenouillet

Shadow
André Dussollier
Nicolas Marié

François Marconi

Shadow
Nicolas Marié

Main Cast & Characters

Bazil

Played by Dany Boon

Hero

A video store clerk who survives a bullet lodged in his brain and seeks revenge against two arms manufacturers responsible for his misfortunes.

Calculette

Played by Marie-Julie Baup

AllyLove Interest

A brilliant human calculator and inventor who creates gadgets for the group using recycled materials and mathematical precision.

Remington

Played by Omar Sy

Ally

A former convict and expert ethnographer who can determine origins of objects and people with uncanny accuracy.

La Môme Caoutchouc

Played by Julie Ferrier

Ally

An incredibly flexible contortionist who can fit into impossibly small spaces, essential for infiltration missions.

Petit Pierre

Played by Michel Crémadès

Ally

A human cannonball and former circus performer who serves as the group's lookout and moral compass.

Fracasse

Played by Jean-Pierre Marielle

Mentor

A elderly junk dealer and father figure to the group who collects salvaged goods and provides shelter in his warehouse.

Buster

Played by Dominique Pinon

Ally

A silent, melancholic artist who communicates through expressive movements and creates shadow puppet shows of classic films.

Tambouille

Played by Yolande Moreau

Ally

A master chef who prepares gourmet meals from discarded food, bringing warmth and sustenance to the group.

Nicolas Thibault de Fenouillet

Played by André Dussollier

Shadow

The wealthy, arrogant CEO of one arms manufacturing company, obsessed with being superior to his rival.

François Marconi

Played by Nicolas Marié

Shadow

The ruthless CEO of the rival arms company, equally callous about the human cost of his weapons business.

Structural Analysis

The Status Quo at 2 minutes (2% through the runtime) establishes Bazil works happily at a video store, content with his simple life watching movies and organizing rentals. His quirky personality and love of film is established.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when A stray bullet from a street shootout pierces the video store window and lodges in Bazil's brain. Doctors leave it in place as too dangerous to remove. He loses his job, apartment, and livelihood.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 26 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Bazil discovers the offices of the two arms manufacturers responsible for his suffering - one made the bullet in his head, the other the landmine that killed his father. He chooses to seek revenge with his new found family., moving from reaction to action.

At 51 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat The team successfully plants evidence and creates the first major rift between the two arms dealers, making them suspicious of each other. False victory - they think they're winning, but the stakes are about to escalate., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 76 minutes (73% through) represents the emotional nadir. Here, One of the team members is captured and in mortal danger. The plan seems to have failed and Bazil faces the possibility that his quest for justice has only brought death to his new family. His father's death echoes., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 82 minutes initiates the final act resolution at 79% of the runtime. Bazil realizes they can turn the arms dealers' own weapons and paranoia against them. The solution isn't more violence but using creativity and the dealers' mutual distrust. The team unites for final elaborate scheme., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Micmacs's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Micmacs against these established plot points, we can identify how Jean-Pierre Jeunet utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Micmacs within the action genre.

Jean-Pierre Jeunet's Structural Approach

Among the 4 Jean-Pierre Jeunet films analyzed on Arcplot, the average structural score is 6.2, demonstrating varied approaches to story architecture. Micmacs represents one of the director's most structurally precise works. For comparative analysis, explore the complete Jean-Pierre Jeunet filmography.

Comparative Analysis

Additional action films include The Bad Guys, Puss in Boots and Venom: The Last Dance. For more Jean-Pierre Jeunet analyses, see The Young and Prodigious T.S. Spivet, Amélie and Alien Resurrection.

Plot Points by Act

Act I

Setup
1

Status Quo

2 min2.0%0 tone

Bazil works happily at a video store, content with his simple life watching movies and organizing rentals. His quirky personality and love of film is established.

2

Theme

5 min5.0%0 tone

A customer mentions that "the little guy always gets crushed by the big machines" - establishing the film's theme of the powerless taking on powerful institutions through ingenuity rather than force.

3

Worldbuilding

2 min2.0%0 tone

Flashback reveals young Bazil's father was killed by a landmine. Present day Bazil works at video store, lives alone, shy around women. His simple world of movies and routines is established.

4

Disruption

11 min10.9%-1 tone

A stray bullet from a street shootout pierces the video store window and lodges in Bazil's brain. Doctors leave it in place as too dangerous to remove. He loses his job, apartment, and livelihood.

5

Resistance

11 min10.9%-1 tone

Homeless Bazil wanders Paris contemplating suicide. He debates whether to give up or find purpose. He discovers a community of junkyard dwellers with unique talents and begins to find new direction.

Act II

Confrontation
6

First Threshold

26 min24.8%0 tone

Bazil discovers the offices of the two arms manufacturers responsible for his suffering - one made the bullet in his head, the other the landmine that killed his father. He chooses to seek revenge with his new found family.

7

Mirror World

31 min29.7%+1 tone

Calculator, the beautiful contortionist who can precisely measure anything, becomes Bazil's primary ally and potential love interest. She embodies precision and grace - thematic opposites to the arms dealers' chaos.

8

Premise

26 min24.8%0 tone

The junkyard family uses their unique skills - human cannonball, contortionist, inventor, ethnographer - to surveil the arms dealers and gather intelligence. Elaborate, whimsical schemes showcase their creativity against corporate power.

9

Midpoint

51 min49.5%+2 tone

The team successfully plants evidence and creates the first major rift between the two arms dealers, making them suspicious of each other. False victory - they think they're winning, but the stakes are about to escalate.

10

Opposition

51 min49.5%+2 tone

The arms dealers become increasingly paranoid and dangerous, escalating their security. The team's schemes become riskier. Close calls and near-captures occur as the opposition fights back harder.

11

Collapse

76 min73.3%+1 tone

One of the team members is captured and in mortal danger. The plan seems to have failed and Bazil faces the possibility that his quest for justice has only brought death to his new family. His father's death echoes.

12

Crisis

76 min73.3%+1 tone

Bazil contemplates abandoning the mission to save his friend. The team regroups in darkness, questioning whether revenge is worth the cost. Bazil must reconcile his need for justice with his love for his new family.

Act III

Resolution
13

Second Threshold

82 min79.2%+2 tone

Bazil realizes they can turn the arms dealers' own weapons and paranoia against them. The solution isn't more violence but using creativity and the dealers' mutual distrust. The team unites for final elaborate scheme.

14

Synthesis

82 min79.2%+2 tone

The team executes an intricate plan that makes the two arms dealers destroy each other through their own greed and paranoia. Each dealer's downfall comes from their own weapons and mistrust, not external violence.

15

Transformation

102 min98.0%+3 tone

Bazil and his junkyard family celebrate together. Unlike the opening where Bazil was alone watching movies, he's now surrounded by real family. The bullet remains in his head but he's transformed trauma into community and purpose.