
Micmacs
Avid movie-watcher and video store clerk Bazil has had his life all but ruined by weapons of war. His father was killed by a landmine in Morocco and one fateful night a stray bullet from a nearby shootout embeds itself in his skull, leaving him on the verge of instantaneous death. Losing his job and his home, Bazil wanders the streets until he meets Slammer, a pardoned convict who introduces him to a band of eccentric junkyard dealers including Calculator, a math expert and statistician, Buster, a record-holder in human cannonball feats, Tiny Pete, an artistic craftsman of automatons, and Elastic Girl, a sassy contortionist. When chance reveals to Bazil the two weapons manufacturers responsible for building the instruments of his destruction, he constructs a complex scheme for revenge that his newfound family is all too happy to help set in motion.
The film commercial failure against its moderate budget of $33.0M, earning $14.0M globally (-58% loss). While initial box office returns were modest, the film has gained appreciation for its unique voice within the action genre.
5 wins & 8 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Micmacs (2009) demonstrates carefully calibrated narrative architecture, characteristic of Jean-Pierre Jeunet's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 44 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 2 minutes (2% through the runtime) establishes Bazil works happily at a video store, content with his simple life watching movies and organizing rentals. His quirky personality and love of film is established.. Of particular interest, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 11 minutes when A stray bullet from a street shootout pierces the video store window and lodges in Bazil's brain. Doctors leave it in place as too dangerous to remove. He loses his job, apartment, and livelihood.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 26 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Bazil discovers the offices of the two arms manufacturers responsible for his suffering - one made the bullet in his head, the other the landmine that killed his father. He chooses to seek revenge with his new found family., moving from reaction to action.
At 51 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat The team successfully plants evidence and creates the first major rift between the two arms dealers, making them suspicious of each other. False victory - they think they're winning, but the stakes are about to escalate., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 76 minutes (73% through) represents the emotional nadir. Here, One of the team members is captured and in mortal danger. The plan seems to have failed and Bazil faces the possibility that his quest for justice has only brought death to his new family. His father's death echoes., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 82 minutes initiates the final act resolution at 79% of the runtime. Bazil realizes they can turn the arms dealers' own weapons and paranoia against them. The solution isn't more violence but using creativity and the dealers' mutual distrust. The team unites for final elaborate scheme., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Micmacs's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Micmacs against these established plot points, we can identify how Jean-Pierre Jeunet utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Micmacs within the action genre.
Jean-Pierre Jeunet's Structural Approach
Among the 4 Jean-Pierre Jeunet films analyzed on Arcplot, the average structural score is 6.2, demonstrating varied approaches to story architecture. Micmacs represents one of the director's most structurally precise works. For comparative analysis, explore the complete Jean-Pierre Jeunet filmography.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Jean-Pierre Jeunet analyses, see The Young and Prodigious T.S. Spivet, Amélie and Alien Resurrection.
Plot Points by Act
Act I
SetupStatus Quo
Bazil works happily at a video store, content with his simple life watching movies and organizing rentals. His quirky personality and love of film is established.
Theme
A customer mentions that "the little guy always gets crushed by the big machines" - establishing the film's theme of the powerless taking on powerful institutions through ingenuity rather than force.
Worldbuilding
Flashback reveals young Bazil's father was killed by a landmine. Present day Bazil works at video store, lives alone, shy around women. His simple world of movies and routines is established.
Disruption
A stray bullet from a street shootout pierces the video store window and lodges in Bazil's brain. Doctors leave it in place as too dangerous to remove. He loses his job, apartment, and livelihood.
Resistance
Homeless Bazil wanders Paris contemplating suicide. He debates whether to give up or find purpose. He discovers a community of junkyard dwellers with unique talents and begins to find new direction.
Act II
ConfrontationFirst Threshold
Bazil discovers the offices of the two arms manufacturers responsible for his suffering - one made the bullet in his head, the other the landmine that killed his father. He chooses to seek revenge with his new found family.
Mirror World
Calculator, the beautiful contortionist who can precisely measure anything, becomes Bazil's primary ally and potential love interest. She embodies precision and grace - thematic opposites to the arms dealers' chaos.
Premise
The junkyard family uses their unique skills - human cannonball, contortionist, inventor, ethnographer - to surveil the arms dealers and gather intelligence. Elaborate, whimsical schemes showcase their creativity against corporate power.
Midpoint
The team successfully plants evidence and creates the first major rift between the two arms dealers, making them suspicious of each other. False victory - they think they're winning, but the stakes are about to escalate.
Opposition
The arms dealers become increasingly paranoid and dangerous, escalating their security. The team's schemes become riskier. Close calls and near-captures occur as the opposition fights back harder.
Collapse
One of the team members is captured and in mortal danger. The plan seems to have failed and Bazil faces the possibility that his quest for justice has only brought death to his new family. His father's death echoes.
Crisis
Bazil contemplates abandoning the mission to save his friend. The team regroups in darkness, questioning whether revenge is worth the cost. Bazil must reconcile his need for justice with his love for his new family.
Act III
ResolutionSecond Threshold
Bazil realizes they can turn the arms dealers' own weapons and paranoia against them. The solution isn't more violence but using creativity and the dealers' mutual distrust. The team unites for final elaborate scheme.
Synthesis
The team executes an intricate plan that makes the two arms dealers destroy each other through their own greed and paranoia. Each dealer's downfall comes from their own weapons and mistrust, not external violence.
Transformation
Bazil and his junkyard family celebrate together. Unlike the opening where Bazil was alone watching movies, he's now surrounded by real family. The bullet remains in his head but he's transformed trauma into community and purpose.




