
Most Wanted
A Marine on death row is recruited by a shadowy U.S. military officer as part of a top-secret ops team, then gets framed for murder when the team and its officer set him up as the fall guy for the assassination of the First Lady.
The film financial setback against its mid-range budget of $25.0M, earning $11.8M globally (-53% loss). While initial box office returns were modest, the film has gained appreciation for its unique voice within the action genre.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Most Wanted (1997) reveals carefully calibrated story structure, characteristic of David Hogan's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 39 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Sgt. James Dunn is a Marine sniper on death row for killing his commanding officer during a failed mission, living in isolation and disgrace.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The First Threshold at 24 minutes marks the transition into Act II, occurring at 25% of the runtime. This indicates the protagonist's commitment to Dunn actively participates in the assassination mission, pulling the trigger and committing to Grant's operation, crossing into the world of conspiracy., moving from reaction to action.
At 50 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat Dunn discovers the full extent of the conspiracy - Grant and powerful forces set him up as a patsy, and the entire system is against him (false defeat)., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 74 minutes (75% through) represents the emotional nadir. Here, Dunn is captured by Grant's forces, faces certain death, and the conspiracy seems to have won completely - his chance to prove innocence appears gone., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 79 minutes initiates the final act resolution at 80% of the runtime. Dunn confronts Grant and the conspirators, exposes the truth, uses his tactical skills to outmaneuver them, and fights to clear his name in the final showdown., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Most Wanted's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.
Narrative Framework
This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Most Wanted against these established plot points, we can identify how David Hogan utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Most Wanted within the action genre.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.
Plot Points by Act
Act I
SetupStatus Quo
Sgt. James Dunn is a Marine sniper on death row for killing his commanding officer during a failed mission, living in isolation and disgrace.
Theme
Grant mentions that everyone has a price and can be used - introducing the theme of manipulation versus integrity and who controls your fate.
Worldbuilding
Establishment of Dunn's skills as a sniper, his imprisonment, the mysterious black ops agent Grant who offers him a deal, and the covert world of government conspiracies.
Resistance
Dunn is trained and briefed for the mission, hesitates about trusting Grant, and prepares for what seems like a legitimate government operation to take out a terrorist.
Act II
ConfrontationFirst Threshold
Dunn actively participates in the assassination mission, pulling the trigger and committing to Grant's operation, crossing into the world of conspiracy.
Premise
Dunn realizes he's been framed for killing the First Lady, goes on the run, evades capture, and works to prove his innocence while the conspiracy unfolds.
Midpoint
Dunn discovers the full extent of the conspiracy - Grant and powerful forces set him up as a patsy, and the entire system is against him (false defeat).
Opposition
Grant's forces close in, Dunn's allies are threatened, the media portrays him as a monster, and every attempt to expose the truth is blocked by the conspiracy.
Collapse
Dunn is captured by Grant's forces, faces certain death, and the conspiracy seems to have won completely - his chance to prove innocence appears gone.
Crisis
Dunn faces his darkest moment in captivity, questioning whether anyone will believe the truth, and processing the betrayal by the system he served.
Act III
ResolutionSynthesis
Dunn confronts Grant and the conspirators, exposes the truth, uses his tactical skills to outmaneuver them, and fights to clear his name in the final showdown.




