New Kids Turbo poster
7.1
Arcplot Score
Unverified

New Kids Turbo

201084 min
Director: Steffen Haars

Five friends from 'Maaskantje' are getting fired because of the economic crisis. They decide that they won't pay for anything anymore.

Revenue$8.8M
Budget$1.5M
Profit
+7.3M
+486%

Despite its small-scale budget of $1.5M, New Kids Turbo became a box office success, earning $8.8M worldwide—a 486% return. The film's distinctive approach attracted moviegoers, proving that strong storytelling can transcend budget limitations.

TMDb6.3
Popularity1.1

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

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0m21m42m62m83m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
2/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

New Kids Turbo (2010) demonstrates meticulously timed narrative design, characteristic of Steffen Haars's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 24 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes The New Kids hang out in their typical Maaskantje lifestyle: unemployed, drinking beer, causing chaos, and living without responsibility or ambition.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when The economic crisis hits: the boys lose their unemployment benefits and are forced to find jobs or face financial ruin, disrupting their carefree existence.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 21 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to The boys actively choose to reject conventional employment and instead decide to start their own business: selling energy drinks called "Turbo" to maintain their lifestyle without conforming., moving from reaction to action.

At 42 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False victory: the Turbo business reaches peak success, the boys are making money and living the dream, but their methods attract unwanted attention from authorities and rivals., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 63 minutes (75% through) represents the emotional nadir. Here, The boys' business collapses completely, they face serious legal trouble, their friendship fractures, and they lose everything they built, facing the possibility of prison or exile from Maaskantje., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 67 minutes initiates the final act resolution at 80% of the runtime. The boys realize they don't need to change who they are, but they must unite and fight back against the system on their own terms. They commit to one final, outrageous plan., demonstrating the transformation achieved throughout the journey.

Emotional Journey

New Kids Turbo's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping New Kids Turbo against these established plot points, we can identify how Steffen Haars utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish New Kids Turbo within the action genre.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

The New Kids hang out in their typical Maaskantje lifestyle: unemployed, drinking beer, causing chaos, and living without responsibility or ambition.

2

Theme

4 min5.0%0 tone

A character comments on the boys' refusal to adapt or change, foreshadowing that their stubborn resistance to societal expectations will drive the story.

3

Worldbuilding

1 min1.2%0 tone

Introduction to the New Kids crew (Gerrie, Barrie, Richard, Rikkert, and Robbie), their small village of Maaskantje, their daily routines of drinking, fighting, and rejecting work and authority.

4

Disruption

10 min12.0%-1 tone

The economic crisis hits: the boys lose their unemployment benefits and are forced to find jobs or face financial ruin, disrupting their carefree existence.

5

Resistance

10 min12.0%-1 tone

The boys reluctantly attempt to find legitimate work but sabotage every opportunity. They debate whether to conform to society or find another way to survive on their own terms.

Act II

Confrontation
6

First Threshold

21 min25.0%0 tone

The boys actively choose to reject conventional employment and instead decide to start their own business: selling energy drinks called "Turbo" to maintain their lifestyle without conforming.

7

Mirror World

25 min30.0%+1 tone

The boys encounter characters who represent alternative ways of living (legitimate businesspeople, authority figures), creating thematic contrast with their own anti-establishment philosophy.

8

Premise

21 min25.0%0 tone

The "fun and games" of the Turbo energy drink business: the boys create outrageous marketing schemes, engage in escalating hijinks, and enjoy temporary success selling their product through increasingly absurd methods.

9

Midpoint

42 min50.0%+2 tone

False victory: the Turbo business reaches peak success, the boys are making money and living the dream, but their methods attract unwanted attention from authorities and rivals.

10

Opposition

42 min50.0%+2 tone

Authorities crack down on the boys' illegal business operations. Rivals emerge. Internal conflicts arise within the group. The escalation of their antics brings increasing consequences and danger.

11

Collapse

63 min75.0%+1 tone

The boys' business collapses completely, they face serious legal trouble, their friendship fractures, and they lose everything they built, facing the possibility of prison or exile from Maaskantje.

12

Crisis

63 min75.0%+1 tone

The boys sit in despair, facing the consequences of their actions. They process whether their lifestyle is sustainable or if they've pushed too far. The dark night before the final stand.

Act III

Resolution
13

Second Threshold

67 min80.0%+2 tone

The boys realize they don't need to change who they are, but they must unite and fight back against the system on their own terms. They commit to one final, outrageous plan.

14

Synthesis

67 min80.0%+2 tone

The finale: the boys execute their most extreme scheme yet, combining all their chaotic energy and friendship into a spectacular confrontation with authority, leading to explosive resolution.

15

Transformation

83 min99.0%+3 tone

The boys remain unchanged in their core identity but have proven their loyalty to each other and their way of life. They're still in Maaskantje, still drinking, but victorious on their own terms.