Nightmares poster
7.7
Arcplot Score
Unverified

Nightmares

198399 minR
Director: Joseph Sargent

A collection of short stories. In one a woman who leaves her house late at night to drive to the store while a killer is loose encounters some problems. In the second an arcade whiz kid's obsession with a game leads to deadly consequences. In the third a small town priest loses his faith and decides to leave town, but in the desert is stalked by a mysterious black pick-up truck. In the final story, a family's problem with a rat is larger than they think.

Revenue$6.7M

The film earned $6.7M at the global box office.

Awards

1 win & 1 nomination

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m25m49m74m98m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
6/10
4/10
Overall Score7.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Nightmares (1983) reveals deliberately positioned plot construction, characteristic of Joseph Sargent's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 39 minutes. With an Arcplot score of 7.7, the film showcases strong structural fundamentals.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Opening establishes ordinary suburban life. Lisa, a wife and mother, at home with her family during a news report about the Topanga killer on the loose.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Lisa decides to drive to the store late at night to buy cigarettes despite the active killer threat. Her compulsion disrupts safety and common sense.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 25 minutes marks the transition into Act II, occurring at 25% of the runtime. This illustrates the protagonist's commitment to J.J. Makes the active choice to pursue the legendary 13th level of "The Bishop of Battle" arcade game, fully committing to his obsession despite consequences. The point of no return., moving from reaction to action.

At 50 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat Father MacLeod encounters a malevolent supernatural force on the highway. False defeat: his faith is tested by literal evil, raising the stakes of his spiritual crisis., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 75 minutes (76% through) represents the emotional nadir. Here, The rat nightmare reaches its peak horror. The family's home sanctuary is completely violated. Whiff of death: the father must confront the monster or lose everything., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 80 minutes initiates the final act resolution at 81% of the runtime. Armed with new determination and understanding that he must face his fear directly, the father chooses to hunt the rat. Synthesis of courage and desperation., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Nightmares's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Nightmares against these established plot points, we can identify how Joseph Sargent utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Nightmares within the horror genre.

Joseph Sargent's Structural Approach

Among the 2 Joseph Sargent films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Nightmares represents one of the director's most structurally precise works. For comparative analysis, explore the complete Joseph Sargent filmography.

Comparative Analysis

Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye. For more Joseph Sargent analyses, see Jaws: The Revenge.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Opening establishes ordinary suburban life. Lisa, a wife and mother, at home with her family during a news report about the Topanga killer on the loose.

2

Theme

4 min4.0%0 tone

Husband warns Lisa about the danger of going out at night. Theme stated: ignoring warnings and giving in to compulsions leads to deadly consequences.

3

Worldbuilding

1 min1.0%0 tone

Segment 1 setup: Lisa's cigarette addiction is established, domestic routine shown, warnings about the Topanga killer escalate. Each anthology segment introduces its protagonist's ordinary world and fatal flaw.

4

Disruption

12 min12.1%-1 tone

Lisa decides to drive to the store late at night to buy cigarettes despite the active killer threat. Her compulsion disrupts safety and common sense.

5

Resistance

12 min12.1%-1 tone

Lisa's dangerous journey unfolds with mounting tension. Segment 2 begins: J.J. Cooney, a video game obsessed teen, is warned by his parents about his addiction. The debate: will characters heed warnings or cross thresholds?

Act II

Confrontation
6

First Threshold

25 min25.3%-2 tone

J.J. makes the active choice to pursue the legendary 13th level of "The Bishop of Battle" arcade game, fully committing to his obsession despite consequences. The point of no return.

7

Mirror World

30 min30.3%-2 tone

J.J.'s relationship with fellow gamer Zock shows the thematic mirror: obsession vs. balance, reality vs. fantasy. The arcade becomes J.J.'s alternate reality.

8

Premise

25 min25.3%-2 tone

The promise of the premise: horror anthology delivers escalating nightmares. J.J. battles toward level 13. Segment 3 begins: Father MacLeod, a priest losing faith, travels desert highways confronting his crisis of belief.

9

Midpoint

50 min50.5%-3 tone

Father MacLeod encounters a malevolent supernatural force on the highway. False defeat: his faith is tested by literal evil, raising the stakes of his spiritual crisis.

10

Opposition

50 min50.5%-3 tone

MacLeod battles the demonic presence in increasingly intense confrontations. Segment 4 begins: suburban family terrorized by a giant rat in their home. Opposition intensifies as nightmares become inescapable.

11

Collapse

75 min75.8%-4 tone

The rat nightmare reaches its peak horror. The family's home sanctuary is completely violated. Whiff of death: the father must confront the monster or lose everything.

12

Crisis

75 min75.8%-4 tone

The father faces his darkest moment alone in the basement, processing fear and inadequacy before finding resolve to protect his family.

Act III

Resolution
13

Second Threshold

80 min80.8%-3 tone

Armed with new determination and understanding that he must face his fear directly, the father chooses to hunt the rat. Synthesis of courage and desperation.

14

Synthesis

80 min80.8%-3 tone

Final confrontation with the rat. The father executes his plan, battles the creature, and achieves resolution. The nightmare is defeated through direct action.

15

Transformation

98 min99.0%-2 tone

Final image: the family restored to safety, the father transformed from fearful to protector. Resolution shows characters who survived their nightmares through confrontation.