Planet Hulk poster
6.8
Arcplot Score
Unverified

Planet Hulk

201081 minPG-13
Director: Sam Liu

Tired of dealing with the Hulk, Iron Man and his compatriots send the creature to an uninhabited planet, only for him to divert it to a savage populated one. Once there, the Hulk is enslaved as a gladiator for an evil ruler's games where no one expects him to survive. However, the Hulk's might proves everyone wrong to the point where some suspect he is the prophesied deliverer of that world. Although the Hulk does not care about such things, he still finds himself being a catalyst that could change the fate of the world.

Revenue$7.0M

The film earned $7.0M at the global box office.

IMDb6.8TMDb7.1
Popularity4.0

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-2-4
0m15m30m45m60m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.6/10
3/10
2.5/10
Overall Score6.8/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Planet Hulk (2010) demonstrates precise story structure, characteristic of Sam Liu's storytelling approach. This structural analysis examines how the film's 10-point plot structure maps to proven narrative frameworks across 1 hour and 21 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Hulk rages against the Illuminati who have decided he is too dangerous for Earth. He is shown as an uncontrollable force of destruction, isolated and angry.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 9 minutes when Hulk is forced into the arena for his first gladiator battle. He must fight or die, stripping away any choice to remain isolated.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The Collapse moment at 60 minutes (74% through) represents the emotional nadir. Here, The Red King unleashes the Spikes (the true enemy), destroying the arena and killing civilians including Lavin. Death arrives as the warbound's companion falls, and Hulk faces his darkest realization about the cost of war., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 65 minutes initiates the final act resolution at 80% of the runtime. The warbound storm the Red King's palace. Hulk defeats the Red King and destroys the Spike threat. He combines his strength with the leadership and loyalty he learned, saving Sakaar and becoming its champion., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Planet Hulk's emotional architecture traces a deliberate progression across 10 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Planet Hulk against these established plot points, we can identify how Sam Liu utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Planet Hulk within the animation genre.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%-1 tone

Hulk rages against the Illuminati who have decided he is too dangerous for Earth. He is shown as an uncontrollable force of destruction, isolated and angry.

2

Theme

4 min4.4%-1 tone

As Hulk is jettisoned into space, the theme of finding home and belonging is established: "You're too dangerous for this world." The question becomes whether a monster can find a place to belong.

3

Worldbuilding

1 min1.1%-1 tone

Hulk's ship crashes on Sakaar. He is captured, fitted with an obedience disk, and learns the brutal rules of the gladiatorial world. The Red King's tyranny and the gladiator system are established.

4

Disruption

9 min11.1%-2 tone

Hulk is forced into the arena for his first gladiator battle. He must fight or die, stripping away any choice to remain isolated.

5

Resistance

9 min11.1%-2 tone

Hulk resists forming bonds with his fellow gladiators (Korg, Miek, Elloe, Lavin, Hiroim). He fights alone, refusing their friendship. They debate whether to be slaves or warbound brothers.

Act II

Confrontation
8

Premise

20 min24.4%-2 tone

The warbound fight together in the arena, earning victories and glory. Hulk experiences brotherhood and purpose. The promise of the premise: watching Hulk and his team battle as gladiator champions.

10

Opposition

41 min50.0%-2 tone

The warbound join the rebellion against the Red King. Opposition intensifies as Caiera hunts them, the Red King's forces close in, and Hulk must choose between revenge on Earth or saving Sakaar.

11

Collapse

60 min74.4%-3 tone

The Red King unleashes the Spikes (the true enemy), destroying the arena and killing civilians including Lavin. Death arrives as the warbound's companion falls, and Hulk faces his darkest realization about the cost of war.

12

Crisis

60 min74.4%-3 tone

Hulk and the warbound mourn Lavin. Hulk processes his rage and grief, wrestling with whether to give in to pure destruction or honor his fallen brother by fighting for something greater than revenge.

Act III

Resolution
14

Synthesis

65 min80.0%-3 tone

The warbound storm the Red King's palace. Hulk defeats the Red King and destroys the Spike threat. He combines his strength with the leadership and loyalty he learned, saving Sakaar and becoming its champion.