Quick Change poster
7.6
Arcplot Score
Unverified

Quick Change

199089 minR
Director: Howard Franklin

When a man dressed as a clown enters a bank and tries to rob it, no one takes him seriously at start. But as this New Yorker pulls this daring robbery with the help of his friends, it looks like leaving the bank with all the stolen money is the easy part! All they have to do now is make it out of the city and to the airport. They have plenty of time, but its not that easy as they seem to get out of one problem only to fall into another. Will they make before the cops catch up with them?

Revenue$15.3M
Budget$15.0M
Profit
+0.3M
+2%

Working with a mid-range budget of $15.0M, the film achieved a steady performer with $15.3M in global revenue (+2% profit margin).

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m22m44m66m88m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
6/10
3/10
Overall Score7.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Quick Change (1990) exhibits meticulously timed narrative design, characteristic of Howard Franklin's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 29 minutes. With an Arcplot score of 7.6, the film showcases strong structural fundamentals.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Grimm, a burnt-out city planner in New York, disguised as a clown, walks into a bank. His life is trapped in the chaos and frustration of the city he can't escape.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when The trio successfully exits the bank with the money, but now faces their real challenge: escaping New York City to reach the airport. What seemed like the end of the plan is actually just the beginning of chaos.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 22 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to They commit to navigating the city chaos to reach JFK Airport. No turning back—they must face the unpredictable gauntlet of New York with stolen money in hand. The "mirror world" of post-heist NYC begins., moving from reaction to action.

At 44 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat False defeat: The crew becomes completely lost in a dangerous neighborhood, their careful timeline completely destroyed. The police dragnet is tightening. What should have been a simple getaway has become a nightmare odyssey., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 66 minutes (74% through) represents the emotional nadir. Here, The crew misses their flight. All the planning, all the risk, all the perfect execution of the heist—worthless. Their dream of escape dies. They're trapped in the very city Grimm risked everything to leave., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 70 minutes initiates the final act resolution at 79% of the runtime. Grimm has a realization: they must stop trying to control the chaos and instead adapt to it. He abandons his rigid plans and embraces improvisation. New resolve: they'll get out of the city by playing by its rules, not his., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Quick Change's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Quick Change against these established plot points, we can identify how Howard Franklin utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Quick Change within the comedy genre.

Howard Franklin's Structural Approach

Among the 2 Howard Franklin films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Quick Change represents one of the director's most structurally precise works. For comparative analysis, explore the complete Howard Franklin filmography.

Comparative Analysis

Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Howard Franklin analyses, see Larger Than Life.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Grimm, a burnt-out city planner in New York, disguised as a clown, walks into a bank. His life is trapped in the chaos and frustration of the city he can't escape.

2

Theme

4 min4.5%0 tone

A hostage in the bank comments on the insanity of trying to control chaos in New York. Theme: You can't plan your way out of everything—sometimes you have to adapt to survive.

3

Worldbuilding

1 min1.1%0 tone

The elaborate bank heist unfolds, establishing Grimm's meticulous planning skills and his crew: Phyllis (girlfriend) and Loomis (best friend). The robbery succeeds perfectly, showcasing their dynamics and Grimm's control-freak nature.

4

Disruption

11 min12.4%-1 tone

The trio successfully exits the bank with the money, but now faces their real challenge: escaping New York City to reach the airport. What seemed like the end of the plan is actually just the beginning of chaos.

5

Resistance

11 min12.4%-1 tone

The team debates their escape route and tries to follow Grimm's detailed plan. They struggle with the immediate problem: getting a taxi. Early obstacles emerge, testing whether Grimm's planning can survive contact with reality.

Act II

Confrontation
6

First Threshold

22 min24.7%-2 tone

They commit to navigating the city chaos to reach JFK Airport. No turning back—they must face the unpredictable gauntlet of New York with stolen money in hand. The "mirror world" of post-heist NYC begins.

7

Mirror World

26 min29.2%-2 tone

Encounters with everyday New Yorkers—cab drivers, bus drivers, civilians—become the thematic counterpoint. These chaotic, irrational people represent what Grimm has been fighting against: the unplannable nature of life.

8

Premise

22 min24.7%-2 tone

The "fun and games" of trying to escape NYC. A series of escalating obstacles: nightmarish cab rides, bus breakdowns, getting lost in unfamiliar neighborhoods, confrontations with locals. Each mishap is both comic and devastating.

9

Midpoint

44 min49.4%-3 tone

False defeat: The crew becomes completely lost in a dangerous neighborhood, their careful timeline completely destroyed. The police dragnet is tightening. What should have been a simple getaway has become a nightmare odyssey.

10

Opposition

44 min49.4%-3 tone

Everything gets worse. Language barriers, territorial locals, transportation failures, and near-misses with police pile up. Grimm's control unravels as Phyllis and Loomis question his leadership. The team fractures under pressure.

11

Collapse

66 min74.2%-4 tone

The crew misses their flight. All the planning, all the risk, all the perfect execution of the heist—worthless. Their dream of escape dies. They're trapped in the very city Grimm risked everything to leave.

12

Crisis

66 min74.2%-4 tone

The team sits in defeated silence, processing the loss. Grimm faces the truth: his need to control everything has been his undoing. The city has beaten him. His relationship with Phyllis is strained to breaking.

Act III

Resolution
13

Second Threshold

70 min78.7%-3 tone

Grimm has a realization: they must stop trying to control the chaos and instead adapt to it. He abandons his rigid plans and embraces improvisation. New resolve: they'll get out of the city by playing by its rules, not his.

14

Synthesis

70 min78.7%-3 tone

The finale escape. Using street smarts instead of planning, embracing chaos instead of fighting it, the trio finally navigates to freedom. A final confrontation with the police requires quick thinking, not preparation. They make it out.

15

Transformation

88 min98.9%-2 tone

On the plane finally leaving New York, Grimm relaxes—no longer the control freak trying to plan every detail. He's learned to accept chaos. The closing image mirrors the opening, but now he's free, transformed by surrender rather than control.