Ratchet & Clank poster
7.4
Arcplot Score
Unverified

Ratchet & Clank

201694 minPG
Director: Jericca Cleland

When the galaxy comes under the threat of a nefarious space captain, a mechanic and his newfound robot ally join an elite squad of combatants to save the universe.

Revenue$8.8M
Budget$20.0M
Loss
-11.2M
-56%

The film commercial failure against its respectable budget of $20.0M, earning $8.8M globally (-56% loss). While initial box office returns were modest, the film has gained appreciation for its innovative storytelling within the action genre.

TMDb5.8
Popularity2.2
Where to Watch
Amazon VideoApple TVGoogle Play MoviesYouTubeFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m23m46m70m93m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

Loading Story Circle...

Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
4/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Ratchet & Clank (2016) showcases meticulously timed narrative architecture, characteristic of Jericca Cleland's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 34 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Ratchet works alone in his garage on planet Veldin, dreaming of becoming a Galactic Ranger while fixing ships. He's an outcast orphan with big dreams but no clear path forward.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when Clank, a defective warbot, escapes from Drek's factory with information about the villain's planet-destruction weapon. He crash-lands on Veldin, disrupting Ratchet's ordinary world.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 23 minutes marks the transition into Act II, occurring at 24% of the runtime. This demonstrates the protagonist's commitment to Ratchet actively chooses to join the Galactic Rangers and leave his old life behind. He commits to becoming a hero and enters the world of adventure, though his motivations are still self-centered., moving from reaction to action.

At 46 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat False victory: The Rangers appear to defeat Drek's forces and Ratchet becomes the star hero he always wanted to be. However, stakes raise when Dr. Nefarious is revealed as the true villain with a bigger plan., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 69 minutes (73% through) represents the emotional nadir. Here, Ratchet is kicked off the Ranger team after his arrogance leads to disaster. He loses everything he wanted - his hero status, his team, and Clank's trust. His dream dies and he returns home in disgrace., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 74 minutes initiates the final act resolution at 78% of the runtime. Ratchet realizes that being a hero isn't about fame or glory - it's about doing the right thing and working as a team. He chooses to help even though he's no longer a Ranger, synthesizing his skills with Clank's wisdom., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Ratchet & Clank's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Ratchet & Clank against these established plot points, we can identify how Jericca Cleland utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Ratchet & Clank within the action genre.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Ratchet works alone in his garage on planet Veldin, dreaming of becoming a Galactic Ranger while fixing ships. He's an outcast orphan with big dreams but no clear path forward.

2

Theme

4 min4.3%0 tone

Grimroth tells Ratchet that "heroes are not born, they're made" and questions whether Ratchet is ready for what he thinks he wants. The theme explores what it truly means to be a hero.

3

Worldbuilding

1 min1.1%0 tone

Establishment of the Solana Galaxy, the Galactic Rangers led by Captain Qwark, and Chairman Drek's villainous plan to destroy planets. Ratchet attempts to join the Rangers but is rejected.

4

Disruption

10 min10.8%-1 tone

Clank, a defective warbot, escapes from Drek's factory with information about the villain's planet-destruction weapon. He crash-lands on Veldin, disrupting Ratchet's ordinary world.

5

Resistance

10 min10.8%-1 tone

Ratchet rescues Clank and debates whether to help. They travel to the Rangers' headquarters where Clank shares intel about Drek. Ratchet is initially accepted as a Ranger not for his skill but because of Clank.

Act II

Confrontation
6

First Threshold

23 min24.3%0 tone

Ratchet actively chooses to join the Galactic Rangers and leave his old life behind. He commits to becoming a hero and enters the world of adventure, though his motivations are still self-centered.

7

Mirror World

27 min28.4%+1 tone

Ratchet's relationship with Clank deepens as they become partners. Clank represents the moral compass and true heroism that Ratchet needs to learn, serving as the thematic mirror to Ratchet's growth.

8

Premise

23 min24.3%0 tone

Ratchet enjoys being a Ranger, collecting weapons, fighting Drek's forces, and gaining fame. He becomes increasingly self-absorbed and celebrity-focused, losing sight of what truly matters. The fun of being a hero.

9

Midpoint

46 min48.6%+2 tone

False victory: The Rangers appear to defeat Drek's forces and Ratchet becomes the star hero he always wanted to be. However, stakes raise when Dr. Nefarious is revealed as the true villain with a bigger plan.

10

Opposition

46 min48.6%+2 tone

Ratchet's ego and desire for fame alienate Clank and the other Rangers. The bad guys gain the upper hand as Nefarious' true plan unfolds. Ratchet's character flaws make him vulnerable to manipulation.

11

Collapse

69 min73.0%+1 tone

Ratchet is kicked off the Ranger team after his arrogance leads to disaster. He loses everything he wanted - his hero status, his team, and Clank's trust. His dream dies and he returns home in disgrace.

12

Crisis

69 min73.0%+1 tone

Ratchet wallows in his failure back on Veldin. He confronts what Grimroth tried to teach him about true heroism. Dark reflection on what kind of hero he really wants to be.

Act III

Resolution
13

Second Threshold

74 min78.4%+2 tone

Ratchet realizes that being a hero isn't about fame or glory - it's about doing the right thing and working as a team. He chooses to help even though he's no longer a Ranger, synthesizing his skills with Clank's wisdom.

14

Synthesis

74 min78.4%+2 tone

Ratchet and Clank reunite and lead the charge against Nefarious. Working together as true partners and with the Rangers as a team, they execute a plan to save the galaxy. The finale battle on Deplanetizer.

15

Transformation

93 min98.9%+3 tone

Ratchet turns down glory and recognition, choosing instead to work humbly with Clank. The closing image shows them as true partners and heroes, not because of fame, but because of character. Heroes are made, not born.