
Slave Girls from Beyond Infinity
Lovely and resourceful Daria and Tisa escape a space gulag only to crash land on a nearby world where a guy in tight pants named Zed is playing The Most Dangerous Game. Zed turns the girls and another guest loose in his jungle preserve to serve as the prey in a mad hunt. Armed only with knives and their wits, the girls must battle their way accross the jungle to a hidden arms cache before Zed catches and kills them.
Produced on a extremely modest budget of $90K, the film represents a independent production.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Slave Girls from Beyond Infinity (1987) demonstrates precise dramatic framework, characteristic of Ken Dixon's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 14 minutes. With an Arcplot score of 6.9, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Daria and Tisa are imprisoned slaves aboard a space freighter, kept in cells and subjected to captivity, establishing their oppressed status quo.. Of particular interest, this early placement immediately immerses viewers in the story world.
The First Threshold at 18 minutes marks the transition into Act II, occurring at 24% of the runtime. This shows the protagonist's commitment to After crashing on the planet, Daria and Tisa actively choose to seek help at a mysterious fortress they spot, entering the dangerous new world of Zed's domain., moving from reaction to action.
At 37 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat Daria discovers evidence of Zed's previous victims - a trophy room of dead women - revealing the truth: he hunts humans for sport and they are his next prey., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 55 minutes (74% through) represents the emotional nadir. Here, Shala is killed by Zed's traps, and the situation seems hopeless as Daria and Tisa are cornered with no apparent escape from the superior hunter., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 59 minutes initiates the final act resolution at 80% of the runtime. The women execute their counterattack, destroying Zed's robot, setting traps, and ultimately confronting and defeating Zed in his own fortress., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Slave Girls from Beyond Infinity's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.
Narrative Framework
This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Slave Girls from Beyond Infinity against these established plot points, we can identify how Ken Dixon utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Slave Girls from Beyond Infinity within the action genre.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.
Plot Points by Act
Act I
SetupStatus Quo
Daria and Tisa are imprisoned slaves aboard a space freighter, kept in cells and subjected to captivity, establishing their oppressed status quo.
Theme
A guard mentions that freedom must be taken, not given, hinting at the film's theme of self-liberation and survival through action.
Worldbuilding
Establishing the space prison environment, the girls' captivity, their relationship, and the brutal conditions they must escape from.
Resistance
The women navigate their stolen craft through space, debating where to go and how to survive, before their ship malfunctions and crashes on a mysterious planet.
Act II
ConfrontationFirst Threshold
After crashing on the planet, Daria and Tisa actively choose to seek help at a mysterious fortress they spot, entering the dangerous new world of Zed's domain.
Premise
The "Most Dangerous Game" premise unfolds as the women enjoy apparent luxury while subtle clues reveal Zed's sinister nature and his hunting of human prey.
Midpoint
Daria discovers evidence of Zed's previous victims - a trophy room of dead women - revealing the truth: he hunts humans for sport and they are his next prey.
Opposition
Zed begins the hunt with his robotic accomplice, pursuing the women through the jungle. The hunted become increasingly desperate as Zed picks them off one by one.
Collapse
Shala is killed by Zed's traps, and the situation seems hopeless as Daria and Tisa are cornered with no apparent escape from the superior hunter.
Crisis
In their darkest moment, the survivors process their terror and losses, nearly giving in to despair as Zed closes in for the final kill.
Act III
ResolutionSynthesis
The women execute their counterattack, destroying Zed's robot, setting traps, and ultimately confronting and defeating Zed in his own fortress.


