Sleepover poster
7
Arcplot Score
Unverified

Sleepover

200489 minPG
Director: Joe Nussbaum
Writer:Elisa Bell
Cinematographer: James L. Carter
Composer: Deborah Lurie

On the last day of 8th grade before their freshman year in high school, Julie has a slumber party with three best friends: Hannah, Farrah, and Yancy; and they have the time of their lives. To win the legendary high-school lunch spot by the fountain, they must win an all-night scavenger hunt against their popular-girl rivals. Unfortunately, Julie's mom has firm rules about the party. First rule: Don't leave the house. But Julie and her friends won't let a little thing like parental authority stand in the way of social domination, and they sneak out of the house, steal a car, snatch a cute boy's boxer shorts, crash a high-school dance, and torment an egomaniac security guard. Aong the way, some of the girls might just find love. Because anything is possible at Julie's sleepover.

Revenue$10.1M
Budget$10.0M
Profit
+0.1M
+1%

Working with a modest budget of $10.0M, the film achieved a steady performer with $10.1M in global revenue (+1% profit margin).

Awards

1 win & 3 nominations

Where to Watch
MGM Plus Roku Premium ChannelPhiloApple TVFandango At HomeMGM PlusAmazon VideoGoogle Play MoviesYouTubefuboTVMGM+ Amazon Channel

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m22m44m66m88m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
1/10
Overall Score7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Sleepover (2004) exemplifies precise narrative design, characteristic of Joe Nussbaum's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 29 minutes. With an Arcplot score of 7.0, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Alexa Vega

Julie Corky

Hero
Alexa Vega
Mika Boorem

Hannah Carlson

Ally
Mika Boorem
Kallie Flynn Childress

Yancy Williams

Ally
Kallie Flynn Childress
Scout Taylor-Compton

Farrah James

Ally
Scout Taylor-Compton
Sara Paxton

Staci Blake

Shadow
Sara Paxton
Sean Faris

Steve Phillips

Love Interest
Sean Faris
Sam Huntington

Ren Corky

Threshold Guardian
Sam Huntington

Main Cast & Characters

Julie Corky

Played by Alexa Vega

Hero

An anxious, rule-following freshman who dreams of dating Steve Phillips and stepping out of her comfort zone during an epic scavenger hunt sleepover.

Hannah Carlson

Played by Mika Boorem

Ally

Julie's best friend and the social ringleader of the group, confident and outgoing with natural leadership abilities.

Yancy Williams

Played by Kallie Flynn Childress

Ally

The fashionable, image-conscious member of the group who worries about popularity and maintaining her social status.

Farrah James

Played by Scout Taylor-Compton

Ally

The brainy, rational member of the friend group who provides logical solutions and tech-savvy skills during their adventure.

Staci Blake

Played by Sara Paxton

Shadow

The popular, manipulative queen bee who serves as the main antagonist and rival to Julie's group in the scavenger hunt.

Steve Phillips

Played by Sean Faris

Love Interest

The charming, popular upperclassman who becomes Julie's love interest and reveals depth beneath his jock exterior.

Ren Corky

Played by Sam Huntington

Threshold Guardian

Julie's overprotective, skateboarding older brother who interferes with her plans but ultimately cares about her wellbeing.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Julie Corky is an unpopular eighth-grader preparing for high school, hoping to reinvent herself but stuck at the bottom of the middle school social hierarchy beneath popular queen bee Staci.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Staci challenges Julie and her friends to a scavenger hunt on the night of their sleepover with a high-stakes bet: if Julie wins, she gets the popular lunch fountain; if Staci wins, Julie becomes her personal servant for a year.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 22 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to The sleepover begins and the girls actively choose to sneak out of Julie's house to compete in the scavenger hunt, crossing into the adventure of one wild night across town., moving from reaction to action.

At 45 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat The girls successfully complete a major scavenger hunt item and share a triumphant moment with Steve's group at a high school party, feeling like they've already won and are finally cool—a false victory as stakes are about to intensify., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 67 minutes (75% through) represents the emotional nadir. Here, The girls lose the scavenger hunt to Staci, Julie's dream of social transformation dies, friendships fracture under blame and disappointment, and Julie faces the reality of becoming Staci's servant and remaining at the bottom of the social ladder., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 71 minutes initiates the final act resolution at 80% of the runtime. Julie realizes that her real friends and being true to herself matter more than popularity. She discovers evidence of Staci's cheating and gains the clarity to stand up for herself with newfound confidence., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Sleepover's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Sleepover against these established plot points, we can identify how Joe Nussbaum utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Sleepover within the comedy genre.

Joe Nussbaum's Structural Approach

Among the 3 Joe Nussbaum films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. Sleepover takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Joe Nussbaum filmography.

Comparative Analysis

Additional comedy films include The Bad Guys, Ella Enchanted and The Evening Star. For more Joe Nussbaum analyses, see Prom, Sydney White.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

Julie Corky is an unpopular eighth-grader preparing for high school, hoping to reinvent herself but stuck at the bottom of the middle school social hierarchy beneath popular queen bee Staci.

2

Theme

5 min5.5%0 tone

Julie's mom tells her that popularity isn't everything and what really matters is being true to yourself and having real friends who accept you.

3

Worldbuilding

1 min1.2%0 tone

Introduction to Julie's friend group (Hannah, Yancy, Farrah), their outsider status, the rigid social hierarchy at school, Staci's dominance, and Julie's crush on popular skater boy Steve.

4

Disruption

11 min12.0%-1 tone

Staci challenges Julie and her friends to a scavenger hunt on the night of their sleepover with a high-stakes bet: if Julie wins, she gets the popular lunch fountain; if Staci wins, Julie becomes her personal servant for a year.

5

Resistance

11 min12.0%-1 tone

Julie and her friends debate whether to accept the challenge, worry about the risks, prepare for the sleepover, and convince Julie's reluctant parents to allow it. They gather courage and plan their strategy.

Act II

Confrontation
6

First Threshold

22 min25.0%0 tone

The sleepover begins and the girls actively choose to sneak out of Julie's house to compete in the scavenger hunt, crossing into the adventure of one wild night across town.

7

Mirror World

27 min30.0%+1 tone

The girls encounter and bond with Steve and his skater friends, who treat them as equals and with genuine kindness, showing Julie what authentic connection looks like versus superficial popularity.

8

Premise

22 min25.0%0 tone

The fun scavenger hunt adventure: sneaking into clubs, completing wild challenges, evading parents and security guards, and experiencing the promised premise of one crazy night of teenage rebellion and bonding.

9

Midpoint

45 min50.0%+2 tone

The girls successfully complete a major scavenger hunt item and share a triumphant moment with Steve's group at a high school party, feeling like they've already won and are finally cool—a false victory as stakes are about to intensify.

10

Opposition

45 min50.0%+2 tone

Staci cheats and sabotages the girls at every turn, tensions rise within the friend group as the pressure mounts, Julie's parents wake up and discover them missing, and time runs out as they struggle to complete the final challenges.

11

Collapse

67 min75.0%+1 tone

The girls lose the scavenger hunt to Staci, Julie's dream of social transformation dies, friendships fracture under blame and disappointment, and Julie faces the reality of becoming Staci's servant and remaining at the bottom of the social ladder.

12

Crisis

67 min75.0%+1 tone

Julie sits in despair, questioning everything about herself and her worth. Her friends are scattered and angry. She processes the loss and confronts the pain of trying to be someone she's not.

Act III

Resolution
13

Second Threshold

71 min80.0%+2 tone

Julie realizes that her real friends and being true to herself matter more than popularity. She discovers evidence of Staci's cheating and gains the clarity to stand up for herself with newfound confidence.

14

Synthesis

71 min80.0%+2 tone

Julie reunites with her friends, confronts Staci publicly about her cheating, exposes her fraud, stands up for herself with authentic confidence, and rejects the false currency of popularity in favor of genuine friendship and self-respect.

15

Transformation

88 min99.0%+3 tone

Julie begins high school confident and authentic, surrounded by her true friends. She sits at their chosen lunch spot with Steve, no longer seeking validation from the popular crowd but secure in who she is.