
Smokey and the Bandit Part 3
Big Enos and Little Enos have opened a seafood restaurant and want to promote it in their usual fashion. The Bandit is unavailable this time, though, so they enlist Buford. "Trigger" is brought out of mothballs, a large fish is strapped to the roof of the car, and the new Bandit is on his way on another wild cross-country run. But where there is the Bandit, there is Sheriff Buford T. Justice.
The film underperformed commercially against its small-scale budget of $9.0M, earning $7.0M globally (-22% loss).
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Smokey and the Bandit Part 3 (1983) exemplifies meticulously timed story structure, characteristic of Dick Lowry's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 25 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Sheriff Buford T. Justice is retired and living a quiet, frustrated life, yearning for his glory days of chasing the Bandit.. Of particular interest, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 11 minutes when Big Enos and Little Enos Burdette arrive with a new challenge: deliver a fake shark from Florida to Texas within a tight deadline, and they want Justice to be the Bandit this time.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 21 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to Justice accepts the challenge and takes on the role of the Bandit, climbing into the truck with his son Junior to make the cross-country run., moving from reaction to action.
At 43 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat Justice and Junior encounter serious opposition as a rival sheriff closes in, and they realize the challenge is much harder than expected. The stakes escalate significantly., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 64 minutes (75% through) represents the emotional nadir. Here, Justice is cornered and captured by authorities. His truck is impounded, the delivery seems impossible, and his attempt to reclaim glory appears to have ended in humiliation., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 68 minutes initiates the final act resolution at 80% of the runtime. Justice realizes that being the Bandit isn't about the truck or the run—it's about the spirit and determination. He and Junior devise a plan to escape and finish the job., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Smokey and the Bandit Part 3's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Smokey and the Bandit Part 3 against these established plot points, we can identify how Dick Lowry utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Smokey and the Bandit Part 3 within the action genre.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.
Plot Points by Act
Act I
SetupStatus Quo
Sheriff Buford T. Justice is retired and living a quiet, frustrated life, yearning for his glory days of chasing the Bandit.
Theme
A character mentions that sometimes the only way to reclaim your pride is to get back in the game, no matter how old you are.
Worldbuilding
Introduction to the world where the legendary Bandit has retired, and Sheriff Justice is bored without his nemesis. We meet the colorful cast of truckers and lawmen.
Disruption
Big Enos and Little Enos Burdette arrive with a new challenge: deliver a fake shark from Florida to Texas within a tight deadline, and they want Justice to be the Bandit this time.
Resistance
Justice initially resists the offer but is goaded by the Enoses and his own need to prove himself. He debates whether he can pull off being the runner instead of the chaser.
Act II
ConfrontationFirst Threshold
Justice accepts the challenge and takes on the role of the Bandit, climbing into the truck with his son Junior to make the cross-country run.
Mirror World
Justice forms an unlikely partnership with his dimwitted son Junior, their relationship reflecting the theme of legacy, pride, and what it means to step into someone else's shoes.
Premise
The fun of watching Justice as the Bandit: evading police, pulling off trucking stunts, and experiencing the freedom of the open road while being chased by other law enforcement.
Midpoint
Justice and Junior encounter serious opposition as a rival sheriff closes in, and they realize the challenge is much harder than expected. The stakes escalate significantly.
Opposition
Multiple law enforcement agencies coordinate to stop Justice. The pressure mounts, equipment fails, and the father-son relationship becomes strained under stress.
Collapse
Justice is cornered and captured by authorities. His truck is impounded, the delivery seems impossible, and his attempt to reclaim glory appears to have ended in humiliation.
Crisis
Justice sits in defeat, questioning whether he was foolish to think he could be the Bandit. Junior tries to rally his father, but Justice feels he's lost everything.
Act III
ResolutionSecond Threshold
Justice realizes that being the Bandit isn't about the truck or the run—it's about the spirit and determination. He and Junior devise a plan to escape and finish the job.
Synthesis
Justice and Junior execute a wild escape plan, recruit help from fellow truckers, and make a final desperate dash to the deadline, using all their cunning and newfound teamwork.
Transformation
Justice completes the delivery and stands triumphant, having proven that he still has what it takes. He's earned respect from his son and reclaimed his sense of purpose.




