
Tales from Earthsea
Something bizarre has come over the land. The kingdom is deteriorating. People are beginning to act strange... What's even more strange is that people are beginning to see dragons, which shouldn't enter the world of humans. Due to all these bizarre events, Ged, a wandering wizard, is investigating the cause. During his journey, he meets Prince Arren, a young distraught teenage boy. While Arren may look like a shy young teen, he has a severe dark side, which grants him strength, hatred, ruthlessness and has no mercy, especially when it comes to protecting Teru. For the witch Kumo this is a perfect opportunity. She can use the boy's "fears" against the very one who would help him, Ged.
Despite a mid-range budget of $22.0M, Tales from Earthsea became a commercial success, earning $68.6M worldwide—a 212% return.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Tales from Earthsea (2006) exemplifies meticulously timed narrative architecture, characteristic of Goro Miyazaki's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 55 minutes. With an Arcplot score of 6.3, the film takes an unconventional approach to traditional narrative frameworks.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes The world is shown in imbalance: dragons fighting each other in the sky, breaking the ancient peace. Crops are failing, livestock dying, and the Kingdom of Enlad is gripped by fear and chaos.. Structural examination shows that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 14 minutes when Arren is attacked by wolves in the wilderness and saved by the wandering wizard Sparrowhawk (Ged). This chance encounter pulls the fugitive prince into a larger journey beyond his guilt and flight.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
At 56 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Arren is confronted by his shadow-self, the manifestation of his guilt and self-hatred. It nearly consumes him, and he realizes he cannot escape his darkness. Lord Cob's influence is revealed to be growing stronger., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 86 minutes (75% through) represents the emotional nadir. Here, Arren and Therru are imprisoned in Cob's stronghold. Arren, consumed by his shadow, becomes completely passive and resigned to death. Sparrowhawk is captured attempting their rescue and stripped of his staff and power. All hope seems lost., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 92 minutes initiates the final act resolution at 80% of the runtime. Arren breaks free and battles Cob while Sparrowhawk recovers his power. Therru reveals her true name and transforms into a dragon, her true form. Together they defeat Cob, restoring balance by accepting both light and darkness, life and death., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Tales from Earthsea's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Tales from Earthsea against these established plot points, we can identify how Goro Miyazaki utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Tales from Earthsea within the animation genre.
Goro Miyazaki's Structural Approach
Among the 2 Goro Miyazaki films analyzed on Arcplot, the average structural score is 5.8, showcasing experimental approaches to narrative form. Tales from Earthsea represents one of the director's most structurally precise works. For comparative analysis, explore the complete Goro Miyazaki filmography.
Comparative Analysis
Additional animation films include The Bad Guys, The Quintessential Quintuplets Movie and Fate/stay night: Heaven's Feel I. Presage Flower. For more Goro Miyazaki analyses, see From Up on Poppy Hill.
Plot Points by Act
Act I
SetupStatus Quo
The world is shown in imbalance: dragons fighting each other in the sky, breaking the ancient peace. Crops are failing, livestock dying, and the Kingdom of Enlad is gripped by fear and chaos.
Theme
The King speaks about how "the world is out of balance" and wonders what has caused this disturbance. The theme of balance between light and shadow, life and death, is established.
Worldbuilding
Prince Arren is shown troubled and disconnected in his father's kingdom. We see his internal darkness as he inexplicably murders his father, steals his sword, and flees the castle, revealing a world where magic is fading and darkness spreading.
Disruption
Arren is attacked by wolves in the wilderness and saved by the wandering wizard Sparrowhawk (Ged). This chance encounter pulls the fugitive prince into a larger journey beyond his guilt and flight.
Resistance
Sparrowhawk takes Arren under his protection without judgment, traveling together while investigating the imbalance in the world. Arren resists opening up, haunted by his shadow (his dark deed), while Sparrowhawk searches for the source of the world's corruption.
Act II
ConfrontationPremise
Life at the farm provides temporary peace. Arren works alongside Therru and Tenar, learning simple tasks and connecting with others. Sparrowhawk investigates Lord Cob, the dark wizard draining the world's balance by seeking immortality.
Midpoint
Arren is confronted by his shadow-self, the manifestation of his guilt and self-hatred. It nearly consumes him, and he realizes he cannot escape his darkness. Lord Cob's influence is revealed to be growing stronger.
Opposition
Arren's shadow grows more powerful, making him vulnerable to Cob's manipulation. Cob's slave traders return and capture both Arren and Therru. Sparrowhawk is weakened as the world's magic continues to fade, and he struggles against Cob's rising power.
Collapse
Arren and Therru are imprisoned in Cob's stronghold. Arren, consumed by his shadow, becomes completely passive and resigned to death. Sparrowhawk is captured attempting their rescue and stripped of his staff and power. All hope seems lost.
Crisis
In their dungeon prison, Therru speaks to Arren about life, death, and the importance of living despite fear and pain. She shares her own scars and suffering, offering acceptance rather than judgment of his darkness.
Act III
ResolutionSynthesis
Arren breaks free and battles Cob while Sparrowhawk recovers his power. Therru reveals her true name and transforms into a dragon, her true form. Together they defeat Cob, restoring balance by accepting both light and darkness, life and death.






