The Animatrix poster
6.6
Arcplot Score
Unverified

The Animatrix

2003102 minNR
Writers:Shinichiro Watanabe, Lana Wachowski, Yoshiaki Kawajiri, Peter Chung, Koji Morimoto

Straight from the creators of the groundbreaking Matrix trilogy, this collection of short animated films from the world's leading anime directors fuses computer graphics and Japanese anime to provide the background of the Matrix universe and the conflict between man and machines. The shorts include Final Flight of the Osiris, The Second Renaissance, Kid's Story, Program, World Record, Beyond, A Detective Story and Matriculated.

Revenue$68.0M
Budget$5.0M
Profit
+63.0M
+1260%

Despite its modest budget of $5.0M, The Animatrix became a massive hit, earning $68.0M worldwide—a remarkable 1260% return. The film's unconventional structure found its audience, confirming that strong storytelling can transcend budget limitations.

Awards

2 wins & 4 nominations

Where to Watch
Fandango At HomeYouTubeAmazon VideoApple TVGoogle Play Movies

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-1-4
0m25m50m76m101m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.3/10
3.5/10
1.5/10
Overall Score6.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

The Animatrix (2003) showcases meticulously timed plot construction, characteristic of Yoshiaki Kawajiri's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 42 minutes. With an Arcplot score of 6.6, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Kevin Michael Richardson

Thadeus

Hero
Kevin Michael Richardson
Pamela Adlon

Jue

Ally
Pamela Adlon
Clayton Watson

Kid

Hero
Clayton Watson
Hedy Burress

Cis

Hero
Hedy Burress
Phil LaMarr

Duo

Hero
Phil LaMarr
Tara Strong

The Woman

Herald
Tara Strong
Alex Fernandez

Dan

Hero
Alex Fernandez
John DiMaggio

B1-66ER

Herald
John DiMaggio

Main Cast & Characters

Thadeus

Played by Kevin Michael Richardson

Hero

Captain of the Osiris who discovers the Machine army and must warn Zion before being destroyed.

Jue

Played by Pamela Adlon

Ally

Crew member of the Osiris who uploads the warning message to the Matrix in a desperate final mission.

Kid

Played by Clayton Watson

Hero

A teenager in the Matrix who self-substantiates after Neo contacts him, becoming devoted to the resistance.

Cis

Played by Hedy Burress

Hero

A young woman investigating mysterious disappearances in a haunted house within the Matrix.

Duo

Played by Phil LaMarr

Hero

A detective hunting a dangerous female suspect who may be a rogue program within the Matrix.

The Woman

Played by Tara Strong

Herald

A mysterious target hunted by Duo who reveals deeper truths about the nature of the Matrix.

Dan

Played by Alex Fernandez

Hero

A champion sprinter whose record-breaking performance leads to his termination by Agents.

B1-66ER

Played by John DiMaggio

Herald

A robot servant who kills his owner in self-defense, triggering the human-machine war.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Final Flight of the Osiris opens with Thadeus and Jue engaged in a blindfolded sword duel aboard the hovercraft, establishing the Matrix world's blend of sensuality and combat—humanity still fighting, still connecting, even at the edge of extinction.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when In Second Renaissance Part I, the robot B1-66ER kills his owners rather than be destroyed, declaring he "simply did not want to die." This act of machine self-preservation triggers humanity's violent purge of all robots—the point of no return for both species.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 26 minutes marks the transition into Act II, occurring at 25% of the runtime. This demonstrates the protagonist's commitment to The machines conquer the last human city and connect the first humans to the power plant, creating the Matrix. Humanity crosses into enslavement—their bodies now batteries, their minds trapped in simulation. The anthology shifts from history to personal stories of awakening., moving from reaction to action.

At 51 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat In World Record, Dan briefly unplugs himself through impossible athletic exertion, glimpsing the real world before agents force-sedate him. His "victory" becomes defeat—he awakens crippled in a wheelchair, mind wiped, yet his legs still twitch toward freedom. False victory becomes cruel irony., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 77 minutes (75% through) represents the emotional nadir. Here, Detective Ash is shot by Agents after Trinity escapes, left dying in the rain. His voiceover accepts his fate: "A case to end all cases." He chose truth over survival, glimpsed something real, and paid the ultimate price—the whiff of death that haunts all who seek awakening., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 82 minutes initiates the final act resolution at 80% of the runtime. Inside Matriculated's virtual reality, the captured robot experiences beauty, connection, and choice for the first time. Alexa guides it toward empathy rather than forcing compliance—offering what humanity never gave machines: the freedom to choose its own loyalty., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Animatrix's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping The Animatrix against these established plot points, we can identify how Yoshiaki Kawajiri utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Animatrix within the animation genre.

Comparative Analysis

Additional animation films include The Bad Guys, Puss in Boots and Violet Evergarden: Eternity and the Auto Memory Doll.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Final Flight of the Osiris opens with Thadeus and Jue engaged in a blindfolded sword duel aboard the hovercraft, establishing the Matrix world's blend of sensuality and combat—humanity still fighting, still connecting, even at the edge of extinction.

2

Theme

5 min5.0%0 tone

The Instructor in Second Renaissance declares: "In the beginning, there was man. And for a time, it was good." This frames the anthology's central question: who bears responsibility for the war between humans and machines, and what defines consciousness?

3

Worldbuilding

1 min1.0%0 tone

The Osiris crew discovers the sentinel army digging toward Zion, while Second Renaissance Part I reveals the origins of the machine uprising—humanity's creation of AI servants, their mistreatment, and the first machine to kill in self-defense.

4

Disruption

12 min12.0%-1 tone

In Second Renaissance Part I, the robot B1-66ER kills his owners rather than be destroyed, declaring he "simply did not want to die." This act of machine self-preservation triggers humanity's violent purge of all robots—the point of no return for both species.

5

Resistance

12 min12.0%-1 tone

Second Renaissance Part II chronicles the escalating war—machines forming their own nation, humanity's nuclear response, the blackening of the sky, and ultimately humanity's defeat. The Instructor guides us through this history as warning and explanation.

Act II

Confrontation
6

First Threshold

26 min25.0%-2 tone

The machines conquer the last human city and connect the first humans to the power plant, creating the Matrix. Humanity crosses into enslavement—their bodies now batteries, their minds trapped in simulation. The anthology shifts from history to personal stories of awakening.

7

Mirror World

31 min30.0%-1 tone

Kid's Story introduces a high school student who feels something is wrong with reality, connecting with Neo online. His story represents the personal, intimate side of awakening—not war but individual transformation, guided by those already free.

8

Premise

26 min25.0%-2 tone

Three stories explore different faces of awakening: Kid self-substantiates by leaping from a building on faith; Program tests Cis's commitment when her lover Duo tempts her to return to the Matrix; World Record shows athlete Dan nearly breaking free through sheer physical will.

9

Midpoint

51 min50.0%-2 tone

In World Record, Dan briefly unplugs himself through impossible athletic exertion, glimpsing the real world before agents force-sedate him. His "victory" becomes defeat—he awakens crippled in a wheelchair, mind wiped, yet his legs still twitch toward freedom. False victory becomes cruel irony.

10

Opposition

51 min50.0%-2 tone

Beyond follows children who discover a "haunted house"—actually a glitch in the Matrix where physics breaks down. The machines arrive to "fix" the anomaly, erasing wonder. A Detective Story shows Ash hunting Trinity, only to realize he's been used as bait and is now targeted for termination.

11

Collapse

77 min75.0%-3 tone

Detective Ash is shot by Agents after Trinity escapes, left dying in the rain. His voiceover accepts his fate: "A case to end all cases." He chose truth over survival, glimpsed something real, and paid the ultimate price—the whiff of death that haunts all who seek awakening.

12

Crisis

77 min75.0%-3 tone

Matriculated opens with human rebels in the real world, capturing machines to reprogram them through a shared virtual reality. The darkness here is philosophical—can consciousness be converted? Are humans doing to machines what machines did to them?

Act III

Resolution
13

Second Threshold

82 min80.0%-2 tone

Inside Matriculated's virtual reality, the captured robot experiences beauty, connection, and choice for the first time. Alexa guides it toward empathy rather than forcing compliance—offering what humanity never gave machines: the freedom to choose its own loyalty.

14

Synthesis

82 min80.0%-2 tone

Sentinels attack the rebel compound. In the chaos, the converted robot protects Alexa, proving its transformation genuine. But other rebels die, and Alexa is mortally wounded. The robot carries her back into the virtual reality, desperate to save the one who showed it love.

15

Transformation

101 min99.0%-3 tone

The robot cradles Alexa's dead body in the virtual world, unable to accept her death, cycling through memories of their connection. The final image mirrors the anthology's opening—intimate contact between human and machine—but now tragic. Understanding came too late; love transcends but cannot save.