
The Curse of Frankenstein
In prison and awaiting execution, Dr. Victor Frankenstein recounts to a priest what led him to his current circumstance. He inherited his family's wealth after the death of his mother when he was still only a young man. He hired Paul Krempe as his tutor and he immediately developed an interest in medical science. After several years, he and Krempe became equals and he developed an interest in the origins and nature of life. After successfully re-animating a dead dog, Victor sets about constructing a man using body parts he acquires for the purpose including the hands of a pianist and the brain of a renowned scholar. As Frankenstein's excesses continue to grow, Krempe is not only repulsed by what his friend has done but is concerned for the safety of the beautiful Elizabeth, Victor's cousin and fiancée who has come to live with them. His experiments lead to tragedy and his eventual demise.
Despite its microbudget of $270K, The Curse of Frankenstein became a massive hit, earning $8.0M worldwide—a remarkable 2863% return. The film's distinctive approach engaged audiences, demonstrating that strong storytelling can transcend budget limitations.
1 win & 1 nomination
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
The Curse of Frankenstein (1957) exemplifies carefully calibrated story structure, characteristic of Terence Fisher's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 23 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Victor Frankenstein sits in a prison cell awaiting execution, frantically telling his story to a visiting priest who doesn't believe him. This framing device establishes Victor as a condemned man whose obsession has led to his doom.. Structural examination shows that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 10 minutes when Victor and Paul successfully reanimate a dead puppy, proving that life can be restored. This breakthrough awakens Victor's obsession with creating human life, crossing a moral threshold that Paul finds disturbing.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 21 minutes marks the transition into Act II, occurring at 26% of the runtime. This indicates the protagonist's commitment to Victor makes the active choice to assemble a complete human body and attempt reanimation despite Paul's objections. He murders a colleague to obtain a perfect brain specimen, crossing from ambitious scientist into criminal territory. There is no turning back., moving from reaction to action.
At 42 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The creature escapes for the first time and kills an old blind man. Victor realizes his creation is a murderer beyond his control. This false defeat shifts the stakes—Victor must now hide his crime and contain the monster while maintaining his respectable façade., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 61 minutes (73% through) represents the emotional nadir. Here, The creature kills Elizabeth on the eve of her wedding to Victor. This is Victor's "whiff of death"—the ultimate price of his ambition. The innocent life he claimed to cherish is destroyed by his own creation, and he is directly responsible., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 66 minutes initiates the final act resolution at 79% of the runtime. Paul arrives at the prison, confirming that the creature is real and has been destroyed in the lab fire. This information validates Victor's story but comes too late—no one else will believe it. Victor accepts his fate with clarity about what he has done., demonstrating the transformation achieved throughout the journey.
Emotional Journey
The Curse of Frankenstein's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping The Curse of Frankenstein against these established plot points, we can identify how Terence Fisher utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Curse of Frankenstein within the horror genre.
Comparative Analysis
Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye.
Plot Points by Act
Act I
SetupStatus Quo
Victor Frankenstein sits in a prison cell awaiting execution, frantically telling his story to a visiting priest who doesn't believe him. This framing device establishes Victor as a condemned man whose obsession has led to his doom.
Theme
Paul Krempe, Victor's tutor, warns the young Victor about the dangers of playing God and tampering with life and death, stating that some knowledge is forbidden. This establishes the central thematic question: should man attempt to conquer death?
Worldbuilding
Through flashback, we see young Victor's privileged upbringing, his brilliant mind, his partnership with tutor Paul Krempe, and their early experiments with reanimation. We meet Elizabeth, Victor's cousin and fiancée, establishing the world of wealth, science, and social obligation Victor inhabits.
Disruption
Victor and Paul successfully reanimate a dead puppy, proving that life can be restored. This breakthrough awakens Victor's obsession with creating human life, crossing a moral threshold that Paul finds disturbing.
Resistance
Paul debates with Victor about the ethics of human experimentation. Victor begins collecting body parts from executed criminals and accident victims. Paul grows increasingly concerned but remains involved, hoping to guide Victor away from his dangerous path. Elizabeth remains unaware of the dark work.
Act II
ConfrontationFirst Threshold
Victor makes the active choice to assemble a complete human body and attempt reanimation despite Paul's objections. He murders a colleague to obtain a perfect brain specimen, crossing from ambitious scientist into criminal territory. There is no turning back.
Mirror World
Elizabeth represents the normal life Victor could have—love, family, social respectability. Her presence and affection mirror what Victor is sacrificing for his obsession. She embodies the humanity that Victor's creation will lack.
Premise
Victor works obsessively on his creature, collecting parts, dealing with setbacks when the brain is damaged, and finally bringing the creature to life. The "promise of the premise"—seeing Frankenstein create his monster—is delivered. The creature lives but is hideous and violent.
Midpoint
The creature escapes for the first time and kills an old blind man. Victor realizes his creation is a murderer beyond his control. This false defeat shifts the stakes—Victor must now hide his crime and contain the monster while maintaining his respectable façade.
Opposition
The creature continues to escape and kill. Paul discovers the truth and demands Victor destroy it. Victor refuses, becoming more desperate and deceptive. He murders his maid Justine when she discovers his secret. Elizabeth grows suspicious. The walls close in as Victor's lies multiply.
Collapse
The creature kills Elizabeth on the eve of her wedding to Victor. This is Victor's "whiff of death"—the ultimate price of his ambition. The innocent life he claimed to cherish is destroyed by his own creation, and he is directly responsible.
Crisis
Victor is arrested for Elizabeth's murder. In his cell, he experiences despair and isolation. He tells his story to the priest, processing the full horror of what his ambition has cost. He is alone with the consequences of playing God.
Act III
ResolutionSecond Threshold
Paul arrives at the prison, confirming that the creature is real and has been destroyed in the lab fire. This information validates Victor's story but comes too late—no one else will believe it. Victor accepts his fate with clarity about what he has done.
Synthesis
Victor is led to the guillotine. Paul watches helplessly, the only witness to the truth. The authorities proceed with the execution. Victor faces death with the knowledge that his ambition destroyed everything he loved. Justice is served, but it is hollow.
Transformation
The guillotine blade falls, ending Victor's life. This closing image mirrors the opening with Victor in prison but completes his tragic arc—from ambitious scientist to executed murderer. The film suggests his punishment is just for transgressing natural law.




