The Dead Don't Die poster
7.3
Arcplot Score
Unverified

The Dead Don't Die

2019104 minR
Director: Jim Jarmusch

As the warm, bright sun refuses to set, and a series of equally perplexing events start to take place, the world, and the blissfully unsuspecting residents of the sleepy town of Centerville, are about to face the effects of corporate greed. Then, as the stone-faced police officers, Chief Cliff Robertson and Officer Ronnie Peterson, stop for doughnuts and coffee at the town's diner, unusual activity in the moon-lit cemetery and a blood-soaked scene of carnage could only mean one thing: this is the work of flesh-eating zombies. Before long, Officer Mindy Morrison and the glacially beautiful, katana-wielding undertaker, Zelda Winston, join the team of defenders, as hordes of relentless, ravenous undead swarm into the once-peaceful town craving meat. More and more, humans are at risk of becoming an endangered species. What happens when the dead just don't want to die?

Revenue$15.3M
Budget$11.0M
Profit
+4.3M
+39%

Working with a limited budget of $11.0M, the film achieved a respectable showing with $15.3M in global revenue (+39% profit margin).

Awards

2 wins & 7 nominations

Where to Watch
NetflixYouTubeNetflix Standard with AdsGoogle Play MoviesFandango At HomeApple TVAmazon Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-6
0m25m51m76m102m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
3/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

The Dead Don't Die (2019) showcases meticulously timed story structure, characteristic of Jim Jarmusch's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 44 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Police Chief Cliff Robertson and Officer Ronnie Peterson patrol the quiet, rural town of Centerville, passing Farmer Miller's property and the town's sparse residents. The deadpan normalcy of small-town America is established.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when At the diner that night, two zombies rise from the cemetery and brutally kill waitresses Fern and Lily. The attack is gruesome and unexpected, marking the first undead emergence in Centerville.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 27 minutes marks the transition into Act II, occurring at 26% of the runtime. This reveals the protagonist's commitment to Cliff and Ronnie discover the reanimated corpses at the cemetery. They witness the dead rising from their graves as the unnatural extended daylight continues. The officers must now accept the zombie apocalypse is real., moving from reaction to action.

At 53 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat The zombie horde grows substantially as night falls again. Multiple townspeople are killed or turned. Ronnie reveals to Cliff that he's read the script and knows they're all going to die—a meta-fictional false defeat acknowledging the hopelessness., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 77 minutes (74% through) represents the emotional nadir. Here, Officer Mindy Morrison is bitten and killed by zombies while trying to help. Cliff and Ronnie are forced to accept there is no escape and no rescue coming. The police station offers no real sanctuary as the dead close in from all directions., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 84 minutes initiates the final act resolution at 80% of the runtime. Zelda Winston decapitates hordes of zombies with her katana at the funeral home before calmly departing in a UFO, revealing her alien nature. This bizarre resolution offers no conventional hope but confirms the film's surrealist logic., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Dead Don't Die's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping The Dead Don't Die against these established plot points, we can identify how Jim Jarmusch utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Dead Don't Die within the comedy genre.

Jim Jarmusch's Structural Approach

Among the 5 Jim Jarmusch films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. The Dead Don't Die represents one of the director's most structurally precise works. For comparative analysis, explore the complete Jim Jarmusch filmography.

Comparative Analysis

Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Jim Jarmusch analyses, see Broken Flowers, Only Lovers Left Alive and Ghost Dog: The Way of the Samurai.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Police Chief Cliff Robertson and Officer Ronnie Peterson patrol the quiet, rural town of Centerville, passing Farmer Miller's property and the town's sparse residents. The deadpan normalcy of small-town America is established.

2

Theme

5 min5.2%0 tone

Hermit Bob comments that "the world is wrong" as unnatural daylight persists past normal hours. This establishes the film's theme about humanity's destruction of the natural order and consumer culture leading to apocalyptic consequences.

3

Worldbuilding

1 min1.0%0 tone

Introduction to Centerville's eccentric residents: racist Farmer Miller, the diner staff, Zelda Winston the Scottish mortician, motel owner Danny, three hipster travelers, and juvenile detention kids. News reports hint at polar fracking causing Earth's axis to shift.

4

Disruption

13 min12.4%-1 tone

At the diner that night, two zombies rise from the cemetery and brutally kill waitresses Fern and Lily. The attack is gruesome and unexpected, marking the first undead emergence in Centerville.

5

Resistance

13 min12.4%-1 tone

Cliff and Ronnie investigate the diner murders. Ronnie repeatedly states "this is going to end badly" with eerie certainty. The officers debate whether the kills were animal attacks or something worse. Zelda examines the bodies and suspects the impossible.

Act II

Confrontation
6

First Threshold

27 min25.8%-2 tone

Cliff and Ronnie discover the reanimated corpses at the cemetery. They witness the dead rising from their graves as the unnatural extended daylight continues. The officers must now accept the zombie apocalypse is real.

7

Mirror World

32 min30.9%-2 tone

Zelda Winston is revealed practicing martial arts with a samurai sword at the funeral home. Her otherworldly calm and alien origins represent the thematic counterpoint—she alone seems prepared and unburdened by the doomed consumer society.

8

Premise

27 min25.8%-2 tone

The zombie outbreak spreads through Centerville. Undead victims shamble toward things they loved in life—coffee, chardonnay, wifi, Xanax—satirizing consumer addiction. Various townspeople encounter zombies with deadpan reactions matching Jarmusch's absurdist tone.

9

Midpoint

53 min50.5%-3 tone

The zombie horde grows substantially as night falls again. Multiple townspeople are killed or turned. Ronnie reveals to Cliff that he's read the script and knows they're all going to die—a meta-fictional false defeat acknowledging the hopelessness.

10

Opposition

53 min50.5%-3 tone

Zombies overrun the town systematically. The hipsters are killed at the motel. Farmer Miller's racist paranoia proves useless against the undead. The hardware store owner and his assistant are overwhelmed. The juvenile detention kids hide in the woods.

11

Collapse

77 min74.2%-4 tone

Officer Mindy Morrison is bitten and killed by zombies while trying to help. Cliff and Ronnie are forced to accept there is no escape and no rescue coming. The police station offers no real sanctuary as the dead close in from all directions.

12

Crisis

77 min74.2%-4 tone

Cliff confronts Ronnie about reading the script and knowing the ending. Their existential conversation in the police car acknowledges their doom. Hermit Bob watches from the woods, providing nihilistic narration about humanity's self-destruction.

Act III

Resolution
13

Second Threshold

84 min80.4%-4 tone

Zelda Winston decapitates hordes of zombies with her katana at the funeral home before calmly departing in a UFO, revealing her alien nature. This bizarre resolution offers no conventional hope but confirms the film's surrealist logic.

14

Synthesis

84 min80.4%-4 tone

Cliff and Ronnie drive into the cemetery for a final stand against the zombie masses. They fight back-to-back, decapitating zombies, fully aware of their inevitable deaths. The juvenile detention kids survive in the forest as dawn breaks.

15

Transformation

102 min97.9%-5 tone

Cliff and Ronnie are overwhelmed and killed by the zombie horde in the cemetery. Hermit Bob delivers final narration condemning humanity's materialism. The surviving detention kids emerge into an uncertain world—a bleak mirror to the opening's false tranquility.