
The Gate
Two young boys accidentally release a horde of nasty, pint-sized demons from a hole in a suburban backyard. What follows is a classic battle between good and evil as the two kids struggle to overcome a nightmarish hell that literally begins to take over the Earth.
Despite its modest budget of $2.5M, The Gate became a financial success, earning $13.5M worldwide—a 442% return. The film's unconventional structure engaged audiences, illustrating how strong storytelling can transcend budget limitations.
2 wins & 2 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
The Gate (1987) exemplifies strategically placed dramatic framework, characteristic of Tibor Takács's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 26 minutes. With an Arcplot score of 7.7, the film showcases strong structural fundamentals.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Glen wakes from a nightmare about a large hole in his backyard. Establishes his ordinary suburban childhood world with his older sister Al and best friend Terry.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 10 minutes when Glen's dog dies and is buried near the hole. Blood from Glen's hand drips into the hole during the burial, unknowingly performing a ritual that begins to open the gate to the demon realm.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 21 minutes marks the transition into Act II, occurring at 24% of the runtime. This illustrates the protagonist's commitment to Glen and Terry actively choose to perform a séance-like ritual to communicate with whatever is in the hole, believing they can control it. This decision fully activates the gate., moving from reaction to action.
At 42 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat The kids attempt their first ritual to close the gate using instructions from the album. It appears to work (false victory), but actually makes things worse - the gate opens wider and more demons emerge., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 63 minutes (73% through) represents the emotional nadir. Here, Terry appears to die, consumed by the gate. Glen is alone, separated from his sister, facing an army of demons. The old warrior demon begins emerging from the gate. All hope seems lost., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 68 minutes initiates the final act resolution at 79% of the runtime. Glen realizes the truth: he must sacrifice what remains (his model rocket) and confront his fear directly with pure courage and belief in good, not dark rituals. He accepts he must face the demon alone., demonstrating the transformation achieved throughout the journey.
Emotional Journey
The Gate's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping The Gate against these established plot points, we can identify how Tibor Takács utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Gate within the fantasy genre.
Comparative Analysis
Additional fantasy films include Harry Potter and the Philosopher's Stone, Conan the Barbarian and Batman Forever.
Plot Points by Act
Act I
SetupStatus Quo
Glen wakes from a nightmare about a large hole in his backyard. Establishes his ordinary suburban childhood world with his older sister Al and best friend Terry.
Theme
Terry tells Glen about demons and gateways, saying "If you believe in them, they're real." Theme of belief and the power of facing what you fear.
Worldbuilding
Tree removal in backyard reveals a geode and creates a hole. Glen's parents prepare to leave for the weekend. Terry's fascination with the occult and heavy metal is established. The boys discover the mysterious hole.
Disruption
Glen's dog dies and is buried near the hole. Blood from Glen's hand drips into the hole during the burial, unknowingly performing a ritual that begins to open the gate to the demon realm.
Resistance
Strange occurrences begin. Glen has visions of demons. Terry researches using his heavy metal album which contains a "dark book" about opening gates. The kids debate whether to investigate or ignore the supernatural events.
Act II
ConfrontationFirst Threshold
Glen and Terry actively choose to perform a séance-like ritual to communicate with whatever is in the hole, believing they can control it. This decision fully activates the gate.
Mirror World
Al and her friends arrive, representing the skeptical teenage world that dismisses the supernatural. Their disbelief contrasts with Glen's growing certainty, embodying the thematic tension between belief and denial.
Premise
Escalating supernatural phenomena: miniature demons appear, walls bleed, visions intensify. The kids explore what they've unleashed. Terry uses his album knowledge to understand the threat. Classic horror "haunted house" sequences.
Midpoint
The kids attempt their first ritual to close the gate using instructions from the album. It appears to work (false victory), but actually makes things worse - the gate opens wider and more demons emerge.
Opposition
Full demonic assault on the house. Al is possessed and attacks. Terry is dragged into the walls. The demons grow stronger and more numerous. Glen's attempts to fight back using the album rituals repeatedly fail.
Collapse
Terry appears to die, consumed by the gate. Glen is alone, separated from his sister, facing an army of demons. The old warrior demon begins emerging from the gate. All hope seems lost.
Crisis
Glen, terrified and isolated, processes his darkest moment. He realizes the album rituals aren't working because they come from darkness. He must find another way.
Act III
ResolutionSecond Threshold
Glen realizes the truth: he must sacrifice what remains (his model rocket) and confront his fear directly with pure courage and belief in good, not dark rituals. He accepts he must face the demon alone.
Synthesis
Glen confronts the massive demon directly. Using his rocket and his own courage rather than occult rituals, he fights back. Terry and Al are freed. Together they work to close the gate, with Glen leading through belief and bravery.
Transformation
Morning comes. Glen stands in the backyard where the hole has closed. His parents return home. Glen, no longer the frightened child from the opening, has faced true evil and survived through courage. The nightmare is over.







