The Hunger Games poster
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The Hunger Games

2012 min
Revenue$694.0M
Budget$75.0M
Profit
+619.0M
+825%

Despite a considerable budget of $75.0M, The Hunger Games became a runaway success, earning $694.0M worldwide—a remarkable 825% return.

TMDb7.2
Popularity6.8

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

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Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Katniss wakes in her impoverished home in District 12, comforting her terrified sister Prim on the morning of the Reaping. The gray, oppressive world of the Seam establishes her life of survival and sacrifice.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Prim's name is drawn at the Reaping. Katniss's ordinary world of controlled survival shatters—her worst fear realized. The event that makes the old life impossible.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The Collapse moment at 75 minutes (63% through) represents the emotional nadir. Here, Rue dies in Katniss's arms after the tracker jacker alliance. Katniss sings to her and covers her body in flowers. The whiff of death—innocence murdered, hope shattered, the true cost of the Games made visceral., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 80 minutes initiates the final act resolution at 67% of the runtime. The final battle with Cato and the mutts. Katniss kills Cato as mercy. She and Peeta threaten to eat the berries, forcing the Capitol to declare them both victors. They return home, but Haymitch warns her the performance must continue—President Snow is watching., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Hunger Games's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping The Hunger Games against these established plot points, we can identify how the filmmaker utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Hunger Games within its genre.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.7%-1 tone

Katniss wakes in her impoverished home in District 12, comforting her terrified sister Prim on the morning of the Reaping. The gray, oppressive world of the Seam establishes her life of survival and sacrifice.

2

Theme

5 min5.2%-1 tone

Effie Trinket chirps, "May the odds be ever in your favor!" The theme of survival in a rigged system, and whether humanity can exist within it, is stated through the Capitol's cheerful cruelty.

3

Worldbuilding

1 min0.7%-1 tone

Katniss hunts with Gale, displays her archery skills, and protects Prim. We see District 12's poverty, the Capitol's tyranny, and the annual Hunger Games ritual. Katniss is established as a provider and protector, emotionally closed off but fiercely loyal.

4

Disruption

13 min13.2%-2 tone

Prim's name is drawn at the Reaping. Katniss's ordinary world of controlled survival shatters—her worst fear realized. The event that makes the old life impossible.

5

Resistance

13 min13.2%-2 tone

Katniss says goodbye to her family and Gale, travels to the Capitol with Peeta and Effie. Haymitch appears as the drunken mentor. She resists fully engaging, still in shock, not yet committed to winning—only to dying with dignity.

Act II

Confrontation
8

Premise

24 min23.5%-2 tone

The promise of the premise: training montages, costume reveals, interviews, the pageantry of the Games. Katniss shows off her skills, becomes "the girl on fire," gains sponsors. Then the Games begin—survival, strategy, the tracker jacker attack, and early deaths.

10

Opposition

51 min50.7%-2 tone

Katniss finds Peeta wounded, nurses him in the cave, and performs romance for the cameras. The Career tributes hunt them. The Capitol controls the narrative, forcing increasingly intimate performances. Her flaws—inability to trust, emotional walls—are tested as the pressure intensifies.

11

Collapse

75 min75.0%-3 tone

Rue dies in Katniss's arms after the tracker jacker alliance. Katniss sings to her and covers her body in flowers. The whiff of death—innocence murdered, hope shattered, the true cost of the Games made visceral.

12

Crisis

75 min75.0%-3 tone

Katniss processes grief and rage. District 11 sends her bread—a sign of solidarity and rebellion. She realizes the Games are bigger than survival; they're about what kind of person she'll be within this system. The dark night before clarity.

Act III

Resolution
14

Synthesis

80 min80.2%-3 tone

The final battle with Cato and the mutts. Katniss kills Cato as mercy. She and Peeta threaten to eat the berries, forcing the Capitol to declare them both victors. They return home, but Haymitch warns her the performance must continue—President Snow is watching.

15

Transformation

99 min98.5%-3 tone

Katniss and Peeta hold hands as the train returns to District 12, performing for cameras but with genuine complexity beneath. The girl who hunted alone now understands connection, but also knows she's sparked something dangerous. Transformed but uncertain.