
The Pick-up Artist
In New York City, Jack Jericho, an elementary school teacher who lives with and takes care of his ailing grandmother Nellie, is a bit of a scammer, most notably demonstrated by he continually rehearsing his corny pick-up line in front of the mirror. Along with his good looking but slightly broken down vintage red Camaro convertible and his surface charm, Jack scours the streets for women he is attracted to to use his well-rehearsed pick-up line, he asking the important questions, such as marital status of his potential conquests, after the fact if he asks at all, the answers to which he doesn't really care. These pick-ups work a small percentage of the time, which is good enough for him as he collects his conquests' telephone numbers written down on a well-worn piece of paper he carries around with him at all times. Jack eventually uses his pick-up routine on two women he spies at a nightclub associated with who he will learn is mobster Alonzo Scolara. The first is Lulu, Alonzo's dumb blonde girlfriend. The second is nineteen-year-old Randy Jensen, a tour guide at the American Museum of Natural History who lives with her alcoholic father Flash on Coney Island. Primarily through extra shifts at the museum and gambling, Randy is trying to pay off Flash's sizable debt to Alonzo, which is imminently due. Randy is however unwilling to sell her body as Alonzo will forgive part of that debt in return for sleeping with one of his "friends," drug kingpin Fernando Portacarrero who wants her and no one else. Randy is unlike anyone else he's ever managed to pick up, as she has his number down, but does hook up with him for what she considers a one-time only thing if only to escape her problems momentarily. In return, without yet knowing Randy's full story, Jack does whatever he can to help her in his infatuation. What happens between Jack and Randy is affected by Alonzo, who needs to show who's the boss in changing the rules as it suits his whim.
The film struggled financially against its mid-range budget of $15.0M, earning $13.3M globally (-11% loss).
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
The Pick-up Artist (1987) exhibits meticulously timed plot construction, characteristic of James Toback's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 21 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Jack Jericho approaches multiple women on the street with smooth pickup lines, establishing his compulsive womanizing lifestyle in New York City. His charm is effortless but hollow, revealing a man using seduction to avoid real connection.. Structural examination shows that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 9 minutes when Jack encounters Randy Jensen at the museum and is immediately struck differently than with other women—she actively rejects his advances and seems troubled. Unlike his usual targets, Randy intrigues him not because she's easy but because she's unavailable and authentic.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 20 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to Jack makes the active choice to help Randy with her father's gambling debts, committing himself to a real relationship with genuine stakes. This decision marks his departure from shallow seduction into vulnerable emotional territory where he could actually be hurt., moving from reaction to action.
At 41 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat The stakes with Randy's father's debts escalate dramatically as the mob threatens violence. What seemed like a manageable problem becomes genuinely dangerous. Jack realizes he's in over his head—this isn't a game he can charm his way out of., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 61 minutes (75% through) represents the emotional nadir. Here, Randy's father is beaten by the mob enforcers, and Randy tells Jack to leave her alone permanently. Jack's attempt at genuine connection has led to violence and rejection. His worst fear is realized—vulnerability led to pain, seemingly proving his shallow approach was safer., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 63 minutes initiates the final act resolution at 78% of the runtime. Jack synthesizes his natural charm with newfound authenticity and courage. He realizes he must use his gifts not to seduce but to genuinely solve Randy's problem and prove his love is real. He commits to facing the danger head-on., demonstrating the transformation achieved throughout the journey.
Emotional Journey
The Pick-up Artist's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping The Pick-up Artist against these established plot points, we can identify how James Toback utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Pick-up Artist within the comedy genre.
Comparative Analysis
Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.
Plot Points by Act
Act I
SetupStatus Quo
Jack Jericho approaches multiple women on the street with smooth pickup lines, establishing his compulsive womanizing lifestyle in New York City. His charm is effortless but hollow, revealing a man using seduction to avoid real connection.
Theme
Jack's grandmother warns him that his shallow approach to women will leave him empty, suggesting that real love requires vulnerability and honesty. This thematic statement foreshadows Jack's need to move beyond surface-level conquest to genuine connection.
Worldbuilding
We see Jack's world of endless pickup attempts, his tour guide job at the museum, his relationship with his supportive grandmother, and his pattern of never following through with women. His life is comfortable but meaningless, filled with conquest but devoid of substance.
Disruption
Jack encounters Randy Jensen at the museum and is immediately struck differently than with other women—she actively rejects his advances and seems troubled. Unlike his usual targets, Randy intrigues him not because she's easy but because she's unavailable and authentic.
Resistance
Jack persistently pursues Randy despite her rejections, learning she has serious problems—her father owes money to dangerous people. Jack debates whether to get involved in something real versus maintaining his emotional distance. His usual tactics don't work on her.
Act II
ConfrontationFirst Threshold
Jack makes the active choice to help Randy with her father's gambling debts, committing himself to a real relationship with genuine stakes. This decision marks his departure from shallow seduction into vulnerable emotional territory where he could actually be hurt.
Mirror World
Randy and Jack begin opening up to each other authentically. Randy represents what Jack has been avoiding—real intimacy with consequences. She mirrors his need for genuine connection while challenging his superficial approach to relationships.
Premise
Jack experiences what a real relationship feels like—the promise of the premise. He uses his charm for good, trying to help Randy navigate her dangerous situation with her father's creditors. Their romance deepens as Jack proves he can be more than just a pickup artist.
Midpoint
The stakes with Randy's father's debts escalate dramatically as the mob threatens violence. What seemed like a manageable problem becomes genuinely dangerous. Jack realizes he's in over his head—this isn't a game he can charm his way out of.
Opposition
The mob pressure intensifies and Jack's attempts to help make things worse. Randy pushes him away to protect him. Jack's old patterns resurface as stress mounts—he's tempted to retreat to his safe, shallow lifestyle. The situation spirals beyond his control.
Collapse
Randy's father is beaten by the mob enforcers, and Randy tells Jack to leave her alone permanently. Jack's attempt at genuine connection has led to violence and rejection. His worst fear is realized—vulnerability led to pain, seemingly proving his shallow approach was safer.
Crisis
Jack retreats into despair, confronting whether he should return to his empty but safe existence or fight for real love despite the risk. He grapples with his grandmother's words about authenticity and realizes Randy is worth the vulnerability.
Act III
ResolutionSecond Threshold
Jack synthesizes his natural charm with newfound authenticity and courage. He realizes he must use his gifts not to seduce but to genuinely solve Randy's problem and prove his love is real. He commits to facing the danger head-on.
Synthesis
Jack confronts the mobsters and finds a way to resolve the debt situation, using both his intelligence and his willingness to sacrifice for Randy. He proves to Randy and himself that he's capable of real love and commitment, not just conquest.
Transformation
Jack and Randy together, showing Jack has transformed from a compulsive pickup artist into someone capable of authentic intimacy. The final image mirrors the opening but shows Jack focused on one real connection rather than empty conquests.