The Sting poster
3.4
Arcplot Score
Unverified

The Sting

1973129 minPG
Director: George Roy Hill
Writer:David S. Ward

Johnny Hooker, a small time grifter, unknowingly steals from Doyle Lonnegan, a big time crime boss, when he pulls a standard street con. Lonnegan demands satisfaction for the insult. After his partner, Luther, is killed, Hooker flees, and seeks the help of Henry Gondorff, one of Luther's contacts, who is a master of the long con. Hooker wants to use Gondorff's expertise to take Lonnegan for an enormous sum of money to even the score, since he admits he "doesn't know enough about killing to kill him." They devise a complicated scheme and amass a talented group of other con artists who want their share of the reparations. The stakes are high in this game, and our heroes must not only deal with Lonnegan's murderous tendencies, but also other side players who want a piece of the action. To win, Hooker and Gondorff will need all their skills...and a fair amount of confidence.

Keywords
betchicago, illinoisrepaymenthorse racecon manmafia bossheistcaperragtimeoff track bettingsting operationalley+3 more
Story Structure
Revenue$159.6M
Budget$5.5M
Profit
+154.1M
+2802%

Despite its small-scale budget of $5.5M, The Sting became a runaway success, earning $159.6M worldwide—a remarkable 2802% return. The film's unique voice found its audience, illustrating how strong storytelling can transcend budget limitations.

Awards

7 Oscars. 18 wins & 6 nominations

Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m28m57m85m114m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Experimental
2.4/10
10/10
1.5/10
Overall Score3.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

The Sting (1973) exhibits deliberately positioned narrative architecture, characteristic of George Roy Hill's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 9 minutes. With an Arcplot score of 3.4, the film takes an unconventional approach to traditional narrative frameworks.

Characters

Cast & narrative archetypes

Robert Redford

Johnny Hooker

Hero
Trickster
Robert Redford
Paul Newman

Henry Gondorff

Mentor
Trickster
Paul Newman
Robert Shaw

Doyle Lonnegan

Shadow
Robert Shaw
Charles Durning

Lt. William Snyder

Threshold Guardian
Charles Durning
Ray Walston

J.J. Singleton

Ally
Ray Walston
Robert Earl Jones

Luther Coleman

Herald
Mentor
Robert Earl Jones
Dimitra Arliss

Loretta Salino

Shapeshifter
Dimitra Arliss
Harold Gould

Kid Twist

Ally
Harold Gould
Dana Elcar

FBI Agent Polk

Shapeshifter
Dana Elcar
Eileen Brennan

Billie

Ally
Eileen Brennan

Main Cast & Characters

Johnny Hooker

Played by Robert Redford

HeroTrickster

A young, talented grifter seeking revenge for his mentor's murder who partners with a legendary con man to pull off the ultimate sting.

Henry Gondorff

Played by Paul Newman

MentorTrickster

A veteran con artist and master of the big con who comes out of hiding to help Hooker execute an elaborate scheme against a powerful crime boss.

Doyle Lonnegan

Played by Robert Shaw

Shadow

A ruthless and paranoid Irish-American crime boss and banker who becomes the target of an elaborate confidence game after killing Luther Coleman.

Lt. William Snyder

Played by Charles Durning

Threshold Guardian

A corrupt police detective who extorts money from small-time grifters and becomes entangled in the con against Lonnegan.

J.J. Singleton

Played by Ray Walston

Ally

A skilled con man and longtime associate of Gondorff who helps orchestrate the fake betting parlor operation.

Luther Coleman

Played by Robert Earl Jones

HeraldMentor

Hooker's mentor and friend, an experienced grifter whose murder by Lonnegan's men sets the revenge plot in motion.

Loretta Salino

Played by Dimitra Arliss

Shapeshifter

A mysterious and attractive woman who takes an interest in Hooker, hiding a deadly secret about her true intentions.

Kid Twist

Played by Harold Gould

Ally

A key member of Gondorff's crew who plays an essential role in the wire store con as a telegraph operator.

FBI Agent Polk

Played by Dana Elcar

Shapeshifter

An FBI agent who pressures Hooker to cooperate in bringing down Gondorff, adding another layer of tension to the con.

Billie

Played by Eileen Brennan

Ally

A madam and Gondorff's girlfriend who provides a safe house and support for the con artists.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes September 1936, Joliet, Illinois. Small-time grifter Johnny Hooker and his partner Luther Coleman successfully con a numbers runner out of $11,000, establishing their world of street-level cons and scrappy survival.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 14 minutes when Luther is murdered by Doyle Lonnegan's enforcer, Mottola. Hooker discovers they unknowingly stole from the most dangerous mob banker in the country. The stakes escalate from petty theft to life-or-death revenge.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 28 minutes marks the transition into Act II, occurring at 22% of the runtime. This demonstrates the protagonist's commitment to Gondorff agrees to help Hooker take down Lonnegan. They commit to "the wire"—an elaborate fake betting parlor con. Hooker chooses revenge over safety, entering a world of high-stakes deception requiring total commitment., moving from reaction to action.

At 58 minutes, the Midpoint arrives at 45% of the runtime—arriving early, accelerating into Act IIb complications. The analysis reveals that this crucial beat False victory: Lonnegan takes the bait completely, agreeing to place a massive $500,000 bet based on the wire con. The hook is set. But the stakes raise—FBI Agent Polk pressures Hooker to betray Gondorff, and professional hitman Salino is on Hooker's trail., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 84 minutes (65% through) represents the emotional nadir. Here, Hooker returns to his room to find Loretta dead in his bed—killed by Salino (disguised as her). The whiff of death: an innocent killed because of Hooker's con. Hooker is shaken, the human cost suddenly real., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 92 minutes initiates the final act resolution at 71% of the runtime. Synthesis and clarity: Hooker commits fully to completing the con for Luther, despite the danger. The team executes the final phase. All elements learned—trust, patience, craft, ensemble work—come together for the ultimate deception., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Sting's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping The Sting against these established plot points, we can identify how George Roy Hill utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Sting within the comedy genre.

George Roy Hill's Structural Approach

Among the 5 George Roy Hill films analyzed on Arcplot, the average structural score is 6.1, demonstrating varied approaches to story architecture. The Sting takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete George Roy Hill filmography.

Comparative Analysis

Additional comedy films include The Bad Guys, Ella Enchanted and The Evening Star. For more George Roy Hill analyses, see The World According to Garp, Slap Shot and Funny Farm.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

September 1936, Joliet, Illinois. Small-time grifter Johnny Hooker and his partner Luther Coleman successfully con a numbers runner out of $11,000, establishing their world of street-level cons and scrappy survival.

2

Theme

6 min5.5%0 tone

Luther tells Hooker: "You gotta keep this con even after you take his money. He can't know you took him." The theme of elaborate deception and the importance of the long con versus short-term thinking.

3

Worldbuilding

1 min1.0%0 tone

Introduction to the Depression-era grifter underworld. Hooker's reckless lifestyle, gambling problems, and relationship with waitress Loretta. Luther's desire to retire. The world of con artists, bookies, and organized crime.

4

Disruption

14 min12.0%-1 tone

Luther is murdered by Doyle Lonnegan's enforcer, Mottola. Hooker discovers they unknowingly stole from the most dangerous mob banker in the country. The stakes escalate from petty theft to life-or-death revenge.

5

Resistance

14 min12.0%-1 tone

Hooker flees to Chicago seeking Luther's contact, Henry Gondorff. Debate and resistance: Can they pull off a big con against Lonnegan? Gondorff is reluctant, drunk, and washed up. Hooker is hunted by both Lonnegan's men and corrupt cop Lt. Snyder.

Act II

Confrontation
6

First Threshold

28 min24.5%0 tone

Gondorff agrees to help Hooker take down Lonnegan. They commit to "the wire"—an elaborate fake betting parlor con. Hooker chooses revenge over safety, entering a world of high-stakes deception requiring total commitment.

7

Mirror World

32 min28.0%+1 tone

The ensemble of con artists assembles—Kid Twist, J.J. Singleton, Eddie Niles, and dozens more. This community represents an alternative world built on loyalty, craft, and artistry in deception, contrasting with Lonnegan's world of violence and intimidation.

8

Premise

28 min24.5%0 tone

The fun and games of executing the con. Gondorff cheats Lonnegan at poker on the train. The elaborate fake wire room is constructed. Hooker plays Kelly, the inside man. Watching the intricate mechanisms of the big con unfold with style, period detail, and ragtime music.

9

Midpoint

58 min50.0%+2 tone

False victory: Lonnegan takes the bait completely, agreeing to place a massive $500,000 bet based on the wire con. The hook is set. But the stakes raise—FBI Agent Polk pressures Hooker to betray Gondorff, and professional hitman Salino is on Hooker's trail.

10

Opposition

58 min50.0%+2 tone

Pressure intensifies from all sides. Lt. Snyder kidnaps Hooker for FBI. The supposed FBI agent Polk threatens Hooker. Salino stalks Hooker. Lonnegan grows suspicious and investigates. Each element of the con becomes more precarious as multiple forces close in.

11

Collapse

84 min72.0%+1 tone

Hooker returns to his room to find Loretta dead in his bed—killed by Salino (disguised as her). The whiff of death: an innocent killed because of Hooker's con. Hooker is shaken, the human cost suddenly real.

12

Crisis

84 min72.0%+1 tone

Dark night of the soul. Hooker processes the death and danger. Doubt creeps in—is revenge worth it? The con must proceed despite mounting risks. Emotional reckoning before the final push.

Act III

Resolution
13

Second Threshold

92 min79.0%+2 tone

Synthesis and clarity: Hooker commits fully to completing the con for Luther, despite the danger. The team executes the final phase. All elements learned—trust, patience, craft, ensemble work—come together for the ultimate deception.

14

Synthesis

92 min79.0%+2 tone

The finale: Lonnegan arrives with $500,000. The bet is placed. FBI "raids" the wire room. Gondorff and Hooker are "shot" by Agent Polk. Lonnegan flees, believing he escaped. The con is revealed—Polk is fake, the deaths staged, the wire room a complete fabrication.

15

Transformation

114 min98.0%+3 tone

Gondorff and Hooker walk away from the emptying fake wire room, now partners and friends. Hooker has transformed from reckless small-timer to master con artist, honoring Luther through craft rather than violence. Justice served through artistry.