Tremors poster
7
Arcplot Score
Unverified

Tremors

199096 minPG-13
Director: Ron Underwood
Writers:Brent Maddock, S.S. Wilson, Ron Underwood

Val McKee and Earl Bassett are in a fight for their lives when they discover that their desolate town has been infested with gigantic, man-eating creatures that live below the ground.

Revenue$48.6M
Budget$11.0M
Profit
+37.6M
+342%

Despite its modest budget of $11.0M, Tremors became a commercial success, earning $48.6M worldwide—a 342% return. The film's compelling narrative resonated with audiences, demonstrating that strong storytelling can transcend budget limitations.

Awards

5 nominations

Where to Watch
Google Play MoviesFandango At HomeApple TV StoreAmazon Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

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0m24m48m71m95m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.8/10
4/10
1.5/10
Overall Score7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Tremors (1990) demonstrates deliberately positioned plot construction, characteristic of Ron Underwood's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 36 minutes. With an Arcplot score of 7.0, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Kevin Bacon

Valentine McKee

Hero
Kevin Bacon
Fred Ward

Earl Bassett

Ally
Fred Ward
Finn Carter

Rhonda LeBeck

Herald
Love Interest
Finn Carter
Michael Gross

Burt Gummer

Mentor
Michael Gross
Reba McEntire

Heather Gummer

Ally
Reba McEntire

Main Cast & Characters

Valentine McKee

Played by Kevin Bacon

Hero

A handyman tired of his dead-end life who becomes an unlikely hero when underground creatures attack his desert town.

Earl Bassett

Played by Fred Ward

Ally

Val's easygoing partner and best friend who helps fight the creatures with practical ingenuity.

Rhonda LeBeck

Played by Finn Carter

HeraldLove Interest

A graduate student seismologist who discovers the creatures and helps the townspeople survive.

Burt Gummer

Played by Michael Gross

Mentor

A heavily-armed survivalist who is well-prepared for the underground threat.

Heather Gummer

Played by Reba McEntire

Ally

Burt's equally prepared and capable survivalist wife.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Val relieves himself overlooking the desolate Perfection Valley, establishing the dead-end existence he and Earl share as handymen in this isolated desert community.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when Val and Earl discover Edgar Deems dead atop an electrical tower, having died of dehydration because something below wouldn't let him come down. The ordinary world is shattered.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 24 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to After their horses are killed, Val and Earl encounter and kill the first Graboid when it gets stuck in a concrete ditch. Rather than flee, they choose to return and warn the town about the creatures., moving from reaction to action.

At 48 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat The Graboids besiege the town, surrounding the general store and trapping everyone. The creatures demonstrate intelligence by waiting them out. False defeat: escape seems impossible., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 72 minutes (75% through) represents the emotional nadir. Here, Walter Chang is killed trying to make a run for his truck. The survivors are stranded on a boulder outcropping with no vehicle, dwindling supplies, and three Graboids circling. The whiff of death is literal., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 77 minutes initiates the final act resolution at 80% of the runtime. Val synthesizes everything they've learned: the creatures hunt by sound, they can be killed by explosives, and they'll chase anything that vibrates. He devises a plan to use Burt's remaining pipe bombs to lure and destroy them., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Tremors's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Tremors against these established plot points, we can identify how Ron Underwood utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Tremors within the horror genre.

Ron Underwood's Structural Approach

Among the 5 Ron Underwood films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Tremors takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Ron Underwood filmography.

Comparative Analysis

Additional horror films include Thinner, A Nightmare on Elm Street and Mary Reilly. For more Ron Underwood analyses, see Speechless, In The Mix and City Slickers.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Val relieves himself overlooking the desolate Perfection Valley, establishing the dead-end existence he and Earl share as handymen in this isolated desert community.

2

Theme

5 min5.0%0 tone

Walter Chang asks Val and Earl, "You boys gonna stay here your whole lives?" challenging their desire to escape and foreshadowing their eventual choice to stay and fight for their community.

3

Worldbuilding

1 min1.0%0 tone

The isolated town of Perfection, Nevada is established with its 14 residents, including survivalists Burt and Heather Gummer, rancher Miguel, and visiting seismology student Rhonda LeBeck studying strange readings.

4

Disruption

12 min12.0%-1 tone

Val and Earl discover Edgar Deems dead atop an electrical tower, having died of dehydration because something below wouldn't let him come down. The ordinary world is shattered.

5

Resistance

12 min12.0%-1 tone

More deaths mount: Old Fred and his sheep are pulled underground, the road crew is slaughtered. Val and Earl attempt to flee but find themselves cut off, debating whether to stay or go.

Act II

Confrontation
6

First Threshold

24 min25.0%-2 tone

After their horses are killed, Val and Earl encounter and kill the first Graboid when it gets stuck in a concrete ditch. Rather than flee, they choose to return and warn the town about the creatures.

7

Mirror World

29 min30.0%-1 tone

Rhonda's seismograph readings finally make sense—the creatures travel underground. Her scientific knowledge combines with Val and Earl's practical survival skills, beginning their partnership.

8

Premise

24 min25.0%-2 tone

The promise of the premise: the town fights back creatively. Val, Earl, and Rhonda pole-vault between boulders to escape. The townspeople learn the creatures hunt by vibration and find refuge on rooftops.

9

Midpoint

48 min50.0%-2 tone

The Graboids besiege the town, surrounding the general store and trapping everyone. The creatures demonstrate intelligence by waiting them out. False defeat: escape seems impossible.

10

Opposition

48 min50.0%-2 tone

The stakes escalate relentlessly. A Graboid breaks into Burt and Heather's basement. The survivors flee toward the mountains on a bulldozer, but the creatures learn and adapt, cutting off escape routes.

11

Collapse

72 min75.0%-3 tone

Walter Chang is killed trying to make a run for his truck. The survivors are stranded on a boulder outcropping with no vehicle, dwindling supplies, and three Graboids circling. The whiff of death is literal.

12

Crisis

72 min75.0%-3 tone

Despair sets in as the group processes Walter's death. They're trapped with no apparent way out. The Graboids have proven they'll wait forever. Burt laments using most of his explosives.

Act III

Resolution
13

Second Threshold

77 min80.0%-2 tone

Val synthesizes everything they've learned: the creatures hunt by sound, they can be killed by explosives, and they'll chase anything that vibrates. He devises a plan to use Burt's remaining pipe bombs to lure and destroy them.

14

Synthesis

77 min80.0%-2 tone

The final battle unfolds. They kill one Graboid with a bomb, another by tricking it into swallowing explosives. Val faces the last one alone, luring it toward a cliff edge where it bursts through and falls to its death.

15

Transformation

95 min99.0%-1 tone

Val and Rhonda kiss as the town celebrates. Rather than leave Perfection, Val and Earl have found purpose, community, and belonging. The men who wanted to escape have become the heroes who chose to stay.