Vamp poster
7
Arcplot Score
Unverified

Vamp

198693 minR
Director: Richard Wenk

Two fraternity pledges go to a sleazy bar in search of a stripper for their college friends, unaware it is occupied by vampires.

Revenue$4.9M
Budget$3.3M
Profit
+1.6M
+50%

Working with a small-scale budget of $3.3M, the film achieved a modest success with $4.9M in global revenue (+50% profit margin).

TMDb5.8
Popularity2.8
Where to Watch
Amazon VideoApple TV

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m18m35m53m71m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.8/10
4/10
1.5/10
Overall Score7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Vamp (1986) exhibits meticulously timed story structure, characteristic of Richard Wenk's storytelling approach. This structural analysis examines how the film's 12-point plot structure maps to proven narrative frameworks across 1 hour and 33 minutes. With an Arcplot score of 7.0, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Keith and AJ are college freshmen eager to join a fraternity, living their ordinary campus life with dreams of acceptance and popularity.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 12 minutes when The fraternity brothers challenge Keith and AJ to bring back a stripper for their party by morning - or they won't get in. The clock starts ticking.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 24 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to The trio drives into the city and enters the After Dark Club, crossing from their safe college world into the dangerous vampire underworld., moving from reaction to action.

At 47 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat AJ is seduced and bitten by a vampire, transforming into one himself. The stakes raise dramatically - this is no longer just about getting a stripper., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 71 minutes (76% through) represents the emotional nadir. Here, Duncan is killed by the vampires. Keith loses his friend and protector, facing the vampire horde alone with dawn still hours away., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 75 minutes initiates the final act resolution at 80% of the runtime. Keith fights through the vampire nest, confronts the queen, and desperately tries to survive until dawn. He exposes the vampires to sunlight, destroying them., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Vamp's emotional architecture traces a deliberate progression across 12 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Vamp against these established plot points, we can identify how Richard Wenk utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Vamp within the comedy genre.

Comparative Analysis

Additional comedy films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Keith and AJ are college freshmen eager to join a fraternity, living their ordinary campus life with dreams of acceptance and popularity.

2

Theme

5 min5.8%0 tone

A fraternity member tells them that getting what you want sometimes means risking everything - foreshadowing the dangers of desire and ambition.

3

Worldbuilding

1 min1.1%0 tone

Introduction to Keith and AJ's world: their friendship, their desire to join the fraternity, campus life, and the challenge set before them.

4

Disruption

12 min12.6%-1 tone

The fraternity brothers challenge Keith and AJ to bring back a stripper for their party by morning - or they won't get in. The clock starts ticking.

5

Resistance

12 min12.6%-1 tone

Keith and AJ recruit the nerdy Duncan, borrow his car, and debate whether to actually go through with this dangerous trip into the city's seedy underworld.

Act II

Confrontation
6

First Threshold

24 min25.3%-2 tone

The trio drives into the city and enters the After Dark Club, crossing from their safe college world into the dangerous vampire underworld.

8

Premise

24 min25.3%-2 tone

The fun and games of the vampire strip club: exotic performances, Grace Jones as the mysterious Katrina the vampire queen, strange encounters, and growing danger.

9

Midpoint

47 min50.6%-3 tone

AJ is seduced and bitten by a vampire, transforming into one himself. The stakes raise dramatically - this is no longer just about getting a stripper.

10

Opposition

47 min50.6%-3 tone

Keith and Duncan realize the truth about the vampires and fight to survive. AJ hunts them as a vampire. The club's inhabitants close in for the kill.

11

Collapse

71 min75.9%-4 tone

Duncan is killed by the vampires. Keith loses his friend and protector, facing the vampire horde alone with dawn still hours away.

12

Crisis

71 min75.9%-4 tone

Keith mourns Duncan and faces his darkest moment, trapped in the club with vampires hunting him and his best friend turned into a monster.

Act III

Resolution
14

Synthesis

75 min80.5%-4 tone

Keith fights through the vampire nest, confronts the queen, and desperately tries to survive until dawn. He exposes the vampires to sunlight, destroying them.