22 Jump Street poster
7.5
Arcplot Score
Unverified

22 Jump Street

2014112 minR
Director: Phil Lord

After making their way through high school (twice), big changes are in store for officers Schmidt and Jenko when they go deep undercover at a local college. But when Jenko meets a kindred spirit on the football team, and Schmidt infiltrates the bohemian art major scene, they begin to question their partnership. Now they don't have to just crack the case - they have to figure out if they can have a mature relationship. If these two overgrown adolescents can grow from freshmen into real men, college might be the best thing that ever happened to them.

Revenue$331.3M
Budget$50.0M
Profit
+281.3M
+563%

Despite a respectable budget of $50.0M, 22 Jump Street became a massive hit, earning $331.3M worldwide—a remarkable 563% return.

TMDb6.8
Popularity8.0
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+420
0m27m55m82m110m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.5/10
5/10
5/10
Overall Score7.5/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

22 Jump Street (2014) exhibits precise story structure, characteristic of Phil Lord's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 52 minutes. With an Arcplot score of 7.5, the film showcases strong structural fundamentals.

Characters

Cast & narrative archetypes

Jonah Hill

Morton Schmidt

Hero
Jonah Hill
Channing Tatum

Greg Jenko

Ally
Shapeshifter
Channing Tatum
Ice Cube

Captain Dickson

Mentor
Ice Cube
Amber Stevens West

Maya

Love Interest
Amber Stevens West
Wyatt Russell

Zook

Shadow
Shapeshifter
Wyatt Russell
Jillian Bell

Mercedes

Threshold Guardian
Jillian Bell
Dave Franco

Eric Molson

Shadow
Dave Franco

Main Cast & Characters

Morton Schmidt

Played by Jonah Hill

Hero

Insecure undercover cop who infiltrates college, struggles with identity and seeks validation through success.

Greg Jenko

Played by Channing Tatum

AllyShapeshifter

Athletic but academically challenged cop who finds unexpected success in college classes and football.

Captain Dickson

Played by Ice Cube

Mentor

Tough-talking police captain who manages the Jump Street program with aggressive humor and authority.

Maya

Played by Amber Stevens West

Love Interest

College student and Schmidt's love interest who becomes romantically involved with him during the investigation.

Zook

Played by Wyatt Russell

ShadowShapeshifter

Charismatic college quarterback and drug dealer who befriends Jenko and leads the criminal operation.

Mercedes

Played by Jillian Bell

Threshold Guardian

Captain Dickson's daughter who unknowingly dates Schmidt, creating comedic tension.

Eric Molson

Played by Dave Franco

Shadow

Campus drug supplier and chemistry student who creates the WHYPHY drug.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Schmidt and Jenko celebrate their success from the previous case, now established partners in the Jump Street program. They're cocky and confident, showing their bromance at its peak.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Schmidt and Jenko arrive at college and attempt to recreate their high school success, but immediately find that college is different. They awkwardly try to fit in at freshman orientation, realizing their tactics need to change.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 29 minutes marks the transition into Act II, occurring at 26% of the runtime. This reveals the protagonist's commitment to Schmidt and Jenko make the active choice to split up and pursue different social circles. Jenko joins the football team with Zook, while Schmidt commits to the art and poetry scene with Maya. Their partnership begins to fracture., moving from reaction to action.

At 56 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat False defeat: Schmidt discovers Maya is Captain Dickson's daughter during spring break, creating a massive complication. Simultaneously, the partners' relationship hits a breaking point as they realize they've grown apart and want different things. Their investigation also stalls., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 83 minutes (74% through) represents the emotional nadir. Here, Schmidt and Jenko have their final confrontation and partnership dissolution. Jenko chooses Zook over Schmidt. Schmidt is left alone, his partnership "dead," and he's also blown his cover with Maya. Everything falls apart personally and professionally., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 88 minutes initiates the final act resolution at 79% of the runtime. Schmidt and Jenko discover that the Ghosts (Zook and Rooster) are the dealers. This revelation forces them to reunite. They realize they need each other and combine Schmidt's investigative skills with Jenko's physical abilities for the finale., demonstrating the transformation achieved throughout the journey.

Emotional Journey

22 Jump Street's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping 22 Jump Street against these established plot points, we can identify how Phil Lord utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish 22 Jump Street within the crime genre.

Phil Lord's Structural Approach

Among the 2 Phil Lord films analyzed on Arcplot, the average structural score is 7.0, reflecting strong command of classical structure. 22 Jump Street represents one of the director's most structurally precise works. For comparative analysis, explore the complete Phil Lord filmography.

Comparative Analysis

Additional crime films include The Bad Guys, Batman Forever and 12 Rounds. For more Phil Lord analyses, see The Lego Movie.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.9%+1 tone

Schmidt and Jenko celebrate their success from the previous case, now established partners in the Jump Street program. They're cocky and confident, showing their bromance at its peak.

2

Theme

5 min4.6%+1 tone

Captain Dickson tells them: "Do the same thing as last time." The theme is stated - repeating the formula, doing what worked before, but the story will explore whether repeating success is possible or if they need to evolve.

3

Worldbuilding

1 min0.9%+1 tone

Introduction to their new assignment: going undercover at college instead of high school. Establishment of their partnership dynamic, the Jump Street program's success, and the new mission to infiltrate MC State to find the dealer of a new drug called WHYPHY.

4

Disruption

13 min11.9%+2 tone

Schmidt and Jenko arrive at college and attempt to recreate their high school success, but immediately find that college is different. They awkwardly try to fit in at freshman orientation, realizing their tactics need to change.

5

Resistance

13 min11.9%+2 tone

Schmidt and Jenko navigate college life, trying different approaches to infiltrate. They attend parties, classes, and attempt to make friends. Jenko meets Zook and is drawn to football, while Schmidt struggles to connect until he finds an art class.

Act II

Confrontation
6

First Threshold

29 min25.7%+2 tone

Schmidt and Jenko make the active choice to split up and pursue different social circles. Jenko joins the football team with Zook, while Schmidt commits to the art and poetry scene with Maya. Their partnership begins to fracture.

7

Mirror World

33 min29.4%+3 tone

Introduction of Zook as Jenko's new "bromance" - a friendship that mirrors Schmidt and Jenko's relationship. This subplot carries the theme: can you recreate the same connection, or must you grow and change?

8

Premise

29 min25.7%+2 tone

The fun of watching Schmidt and Jenko navigate college life separately. Schmidt excels in the art scene and gets close to Maya. Jenko thrives with the football team and bonds with Zook. Both make progress on the case but grow apart personally, leading to jealousy and conflict.

9

Midpoint

56 min50.0%+2 tone

False defeat: Schmidt discovers Maya is Captain Dickson's daughter during spring break, creating a massive complication. Simultaneously, the partners' relationship hits a breaking point as they realize they've grown apart and want different things. Their investigation also stalls.

10

Opposition

56 min50.0%+2 tone

Schmidt and Jenko's partnership deteriorates as they pursue separate leads and lives. Schmidt deals with the Dickson/Maya situation while Jenko gets deeper with Zook. They have a major fight and "break up" as partners. The real dealers get closer to discovering they're cops.

11

Collapse

83 min74.3%+1 tone

Schmidt and Jenko have their final confrontation and partnership dissolution. Jenko chooses Zook over Schmidt. Schmidt is left alone, his partnership "dead," and he's also blown his cover with Maya. Everything falls apart personally and professionally.

12

Crisis

83 min74.3%+1 tone

Schmidt processes the loss of his partnership with Jenko. Both separately realize what they've lost. Schmidt understands he needs to let Jenko grow and have other friends. Jenko realizes Schmidt is his true partner despite his connection with Zook.

Act III

Resolution
13

Second Threshold

88 min78.9%+2 tone

Schmidt and Jenko discover that the Ghosts (Zook and Rooster) are the dealers. This revelation forces them to reunite. They realize they need each other and combine Schmidt's investigative skills with Jenko's physical abilities for the finale.

14

Synthesis

88 min78.9%+2 tone

The finale chase during spring break in Mexico. Schmidt and Jenko work together again, reconciling their partnership while pursuing the dealers. The action climax involves car chases, fight scenes, and the confrontation with Zook and the Ghost drug dealers, ending with their capture.

15

Transformation

110 min98.2%+3 tone

Schmidt and Jenko are back together as partners, but transformed. They've learned they can have separate interests and friendships while maintaining their bond. Captain Dickson gives them their next assignment, and they're ready - together but evolved.