Aliens poster
3.3
Arcplot Score
Unverified

Aliens

1986137 minR
Director: James Cameron

57 years after Ellen Ripley had a close encounter with the reptilian alien creature from the first movie, she is called back, this time, to help a group of highly trained colonial marines fight off against the sinister extraterrestrials. But this time, the aliens have taken over a space colony on the moon LV-426. When the colonial marines are called upon to search the deserted space colony, they later find out that they are up against more than what they bargained for. Using specially modified machine guns and enough firepower, it's either fight or die as the space marines battle against the aliens. As the Marines do their best to defend themselves, Ripley must attempt to protect a young girl who is the sole survivor of the nearly wiped out space colony.

Story Structure
Revenue$183.3M
Budget$18.5M
Profit
+164.8M
+891%

Despite a respectable budget of $18.5M, Aliens became a commercial juggernaut, earning $183.3M worldwide—a remarkable 891% return.

Awards

2 Oscars. 20 wins & 25 nominations

Where to Watch
fuboTVApple TVYouTubeSpectrum On DemandHuluAmazon VideoGoogle Play MoviesFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-2-5
0m22m45m67m90m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Experimental
2.4/10
8/10
2.5/10
Overall Score3.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Aliens (1986) demonstrates meticulously timed narrative architecture, characteristic of James Cameron's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 2 hours and 17 minutes. With an Arcplot score of 3.3, the film takes an unconventional approach to traditional narrative frameworks.

Characters

Cast & narrative archetypes

Sigourney Weaver

Ellen Ripley

Hero
Sigourney Weaver
Carrie Henn

Newt

Herald
B-Story
Carrie Henn
Michael Biehn

Corporal Dwayne Hicks

Ally
Love Interest
Michael Biehn
Paul Reiser

Carter Burke

Shapeshifter
Shadow
Paul Reiser
Lance Henriksen

Bishop

Threshold Guardian
Ally
Lance Henriksen
Bill Paxton

Private William Hudson

Trickster
Bill Paxton
Al Matthews

Sergeant Al Apone

Mentor
Al Matthews
Jenette Goldstein

Private Vasquez

Ally
Jenette Goldstein
William Hope

Lieutenant Gorman

Contagonist
William Hope

Main Cast & Characters

Ellen Ripley

Played by Sigourney Weaver

Hero

Sole survivor of the Nostromo who returns to LV-426 with Colonial Marines to confront the xenomorph threat.

Newt

Played by Carrie Henn

HeraldB-Story

Young girl and sole survivor of the Hadley's Hope colony who forms a maternal bond with Ripley.

Corporal Dwayne Hicks

Played by Michael Biehn

AllyLove Interest

Competent and level-headed Colonial Marine who becomes Ripley's ally and romantic interest.

Carter Burke

Played by Paul Reiser

ShapeshifterShadow

Weyland-Yutani corporate representative whose true priorities endanger the mission.

Bishop

Played by Lance Henriksen

Threshold GuardianAlly

Android crew member who proves his loyalty despite Ripley's initial distrust.

Private William Hudson

Played by Bill Paxton

Trickster

Loud-mouthed Marine who panics under pressure but finds courage when it matters.

Sergeant Al Apone

Played by Al Matthews

Mentor

Experienced Marine sergeant who leads his squad with confidence and discipline.

Private Vasquez

Played by Jenette Goldstein

Ally

Tough and skilled smartgun operator who never backs down from a fight.

Lieutenant Gorman

Played by William Hope

Contagonist

Inexperienced officer whose poor leadership decisions cost Marine lives.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Ripley drifts alone in the Narcissus escape pod, frozen in hypersleep after 57 years - isolated, traumatized, the sole survivor of the Nostromo. Her status quo is one of unprocessed trauma and solitude.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 15 minutes when Burke informs Ripley that contact has been lost with the colony on LV-426 - the families she warned them about are now silent. He asks her to return as an advisor to the Colonial Marines.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 28 minutes marks the transition into Act II, occurring at 21% of the runtime. This demonstrates the protagonist's commitment to The dropship descends through LV-426's atmosphere. Ripley commits to entering the nightmare world, crossing from safety into the place of her trauma. There is no turning back., moving from reaction to action.

The Collapse moment at 90 minutes (66% through) represents the emotional nadir. Here, The dropship explodes, taking their only means of escape. Hudson declares: "Game over, man! Game over!" The whiff of death: they are stranded with no rescue, surrounded by aliens, with a nuclear reactor about to explode. Hope dies., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 97 minutes initiates the final act resolution at 71% of the runtime. Ripley infiltrates the alien hive, finds Newt and other colonists, burns the egg chamber, confronts the Alien Queen, and escapes as the reactor explodes. On the Sulaco, the Queen emerges for a final battle. Ripley defeats her using the power loader, saying "Get away from her, you bitch!" - the mother protecting her child., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Aliens's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Aliens against these established plot points, we can identify how James Cameron utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Aliens within the action genre.

James Cameron's Structural Approach

Among the 8 James Cameron films analyzed on Arcplot, the average structural score is 5.9, showcasing experimental approaches to narrative form. Aliens takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete James Cameron filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more James Cameron analyses, see Titanic, Terminator 2: Judgment Day and The Abyss.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min0.8%-1 tone

Ripley drifts alone in the Narcissus escape pod, frozen in hypersleep after 57 years - isolated, traumatized, the sole survivor of the Nostromo. Her status quo is one of unprocessed trauma and solitude.

2

Theme

7 min6.0%-1 tone

Burke tells Ripley: "I don't know which species is worse. You don't see them screwing each other over for a goddamn percentage." The theme: institutional greed versus maternal protection, corporate exploitation versus human solidarity.

3

Worldbuilding

1 min0.8%-1 tone

Ripley awakens to learn 57 years have passed, her daughter has died, and LV-426 is now a terraforming colony. The company disbelieves her alien story and revokes her flight license. She works as a cargo loader, plagued by nightmares, isolated and powerless.

4

Disruption

15 min11.9%-2 tone

Burke informs Ripley that contact has been lost with the colony on LV-426 - the families she warned them about are now silent. He asks her to return as an advisor to the Colonial Marines.

5

Resistance

15 min11.9%-2 tone

Ripley initially refuses, terrified of returning. Burke and Lieutenant Gorman persuade her that this is her chance to face her nightmare. She agrees only if they promise to destroy the aliens, not study them. She meets the overconfident Colonial Marines aboard the Sulaco.

Act II

Confrontation
6

First Threshold

28 min23.1%-3 tone

The dropship descends through LV-426's atmosphere. Ripley commits to entering the nightmare world, crossing from safety into the place of her trauma. There is no turning back.

8

Premise

28 min23.1%-3 tone

The Marines explore the deserted colony, discover the colonists cocooned in the alien hive, and are ambushed by xenomorphs. Most of the squad is killed. The survivors barricade themselves in the Operations center, realizing they are hopelessly outgunned and awaiting rescue in 17 days.

10

Opposition

62 min50.0%-3 tone

The group discovers Burke's betrayal - he smuggled alien embryos to impregnate Ripley and Newt for the company. Aliens breach the facility. Bishop is sent to remote-pilot the second dropship for rescue. An alien is revealed to be on the dropship, causing it to crash and explode, destroying their escape. They descend to the lower levels.

11

Collapse

90 min73.1%-4 tone

The dropship explodes, taking their only means of escape. Hudson declares: "Game over, man! Game over!" The whiff of death: they are stranded with no rescue, surrounded by aliens, with a nuclear reactor about to explode. Hope dies.

12

Crisis

90 min73.1%-4 tone

Ripley and the survivors plan to wait for Bishop in the sub-level, but the reactor becomes critical. Then Newt is captured by aliens through the floor grating. Ripley faces her darkest moment: lose her surrogate daughter or descend into the hive alone.

Act III

Resolution
14

Synthesis

97 min79.1%-4 tone

Ripley infiltrates the alien hive, finds Newt and other colonists, burns the egg chamber, confronts the Alien Queen, and escapes as the reactor explodes. On the Sulaco, the Queen emerges for a final battle. Ripley defeats her using the power loader, saying "Get away from her, you bitch!" - the mother protecting her child.