An American Tail poster
6.6
Arcplot Score
Unverified

An American Tail

198680 minG
Director: Don Bluth

A young mouse named Fievel and his family decide to migrate to America, a "land without cats," at the turn of the 20th century. But somehow, Fievel ends up in the New World alone and must fend off not only the felines he never thought he'd have to deal with again but also the loneliness of being away from home.

Revenue$84.5M
Budget$9.0M
Profit
+75.5M
+839%

Despite its limited budget of $9.0M, An American Tail became a commercial juggernaut, earning $84.5M worldwide—a remarkable 839% return. The film's fresh perspective resonated with audiences, illustrating how strong storytelling can transcend budget limitations.

TMDb6.7
Popularity4.0
Where to Watch
Amazon VideoApple TVGoogle Play MoviesYouTubeFandango At HomeSpectrum On Demand

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-3
0m19m38m58m77m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8/10
4.5/10
2/10
Overall Score6.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

An American Tail (1986) showcases precise plot construction, characteristic of Don Bluth's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 20 minutes. With an Arcplot score of 6.6, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Fievel and his family celebrate Hanukkah in their home in Shostka, Russia. The Mousekewitz family is poor but close-knit, with Papa telling stories of America where there are no cats.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 9 minutes when Cossack cats attack their village, burning homes and forcing the mice to flee. The Mousekewitz family must leave Russia, setting the immigrant journey in motion.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 16 minutes marks the transition into Act II, occurring at 19% of the runtime. This reveals the protagonist's commitment to During a violent storm at sea, Fievel is washed overboard trying to save Papa's hat. He is separated from his family and presumed dead. Fievel enters the new world alone and lost., moving from reaction to action.

At 38 minutes, the Midpoint arrives at 48% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat False victory: Fievel thinks he's found Papa when he hears him playing violin in the street. He chases the music with renewed hope, believing reunion is near., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 56 minutes (70% through) represents the emotional nadir. Here, Fievel is trapped in a cage, about to be eaten by cats. He has lost Papa's hat (again), feels completely defeated, and despairs that he'll never see his family. Lowest emotional point - he gives up hope., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 62 minutes initiates the final act resolution at 78% of the runtime. The mice unite to build the mechanical mouse. Fievel realizes he must be brave like Papa taught him - synthesizing his Russian heritage with his new American reality to save everyone., demonstrating the transformation achieved throughout the journey.

Emotional Journey

An American Tail's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping An American Tail against these established plot points, we can identify how Don Bluth utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish An American Tail within the animation genre.

Don Bluth's Structural Approach

Among the 8 Don Bluth films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. An American Tail takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Don Bluth filmography.

Comparative Analysis

Additional animation films include The Bad Guys, The Quintessential Quintuplets Movie and Fate/stay night: Heaven's Feel I. Presage Flower. For more Don Bluth analyses, see Thumbelina, Titan A.E. and The Land Before Time.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.3%0 tone

Fievel and his family celebrate Hanukkah in their home in Shostka, Russia. The Mousekewitz family is poor but close-knit, with Papa telling stories of America where there are no cats.

2

Theme

4 min5.2%0 tone

Papa sings "There Are No Cats in America" - establishing the theme of hope, dreams vs. reality, and the immigrant experience. The promise of a better life motivates their journey.

3

Worldbuilding

1 min1.3%0 tone

Introduction to the Mousekewitz family in Russia: Papa, Mama, Tanya, and young Fievel. Their shtetl life, the threat of Cossack cats, Fievel's innocence and Papa's hat symbolizing their bond.

4

Disruption

9 min11.7%-1 tone

Cossack cats attack their village, burning homes and forcing the mice to flee. The Mousekewitz family must leave Russia, setting the immigrant journey in motion.

5

Resistance

9 min11.7%-1 tone

The family boards a ship to America. Fievel explores the ship despite warnings, dreams of the new world, and Papa continues to reassure him. Journey across the Atlantic with hope and uncertainty.

Act II

Confrontation
6

First Threshold

16 min19.5%-2 tone

During a violent storm at sea, Fievel is washed overboard trying to save Papa's hat. He is separated from his family and presumed dead. Fievel enters the new world alone and lost.

7

Mirror World

22 min27.3%-1 tone

Fievel meets Henri the pigeon, a French bird building a statue. Henri represents the idealistic hope of America and encourages Fievel to believe he'll find his family.

8

Premise

16 min19.5%-2 tone

Fievel explores New York: arriving in a bottle, discovering there ARE cats in America, meeting Tony Toponi and Bridget, encountering Warren T. Rat's sweatshop, learning the harsh reality versus the dream.

9

Midpoint

38 min48.0%0 tone

False victory: Fievel thinks he's found Papa when he hears him playing violin in the street. He chases the music with renewed hope, believing reunion is near.

10

Opposition

38 min48.0%0 tone

Fievel is repeatedly separated from finding his family - caught by Warren T. Rat, forced to work, escapes but keeps missing his family. Meanwhile, his family grieves him. The cats' threats intensify.

11

Collapse

56 min70.1%-1 tone

Fievel is trapped in a cage, about to be eaten by cats. He has lost Papa's hat (again), feels completely defeated, and despairs that he'll never see his family. Lowest emotional point - he gives up hope.

12

Crisis

56 min70.1%-1 tone

Fievel and Tony escape. The mice realize they must fight back against the cats. Fievel finds his courage and contributes the idea to use the Giant Mouse of Minsk - combining Papa's stories with American ingenuity.

Act III

Resolution
13

Second Threshold

62 min77.9%0 tone

The mice unite to build the mechanical mouse. Fievel realizes he must be brave like Papa taught him - synthesizing his Russian heritage with his new American reality to save everyone.

14

Synthesis

62 min77.9%0 tone

The finale: The Giant Mouse of Minsk chases the cats away. Warren T. Rat is exposed as a cat. The mice celebrate victory. Fievel and his family are finally reunited at the statue.

15

Transformation

77 min96.1%+1 tone

Fievel reunites with his family beneath the Statue of Liberty. He has grown from naive child to brave hero. Papa gives him the hat. The family is together in America - dream achieved, but with realistic understanding.