Broken Arrow poster
6.8
Arcplot Score
Unverified

Broken Arrow

1996108 minR
Director: John Woo

"Broken Arrow" is the term used to describe a nuclear device that has been lost. In this movie, two nuclear missiles are stolen by rogue US pilot Deakins, but hot on his trail is his co-pilot Hale and a Park Ranger, Terry. The action takes place in Utah's canyon country; a high stakes game of cat and mouse.

Revenue$150.3M
Budget$50.0M
Profit
+100.3M
+201%

Despite a moderate budget of $50.0M, Broken Arrow became a box office success, earning $150.3M worldwide—a 201% return.

Awards

1 win & 3 nominations

Where to Watch
Google Play MoviesYouTubeApple TVAmazon VideoFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m27m53m80m107m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.7/10
3.5/10
1.5/10
Overall Score6.8/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Broken Arrow (1996) showcases carefully calibrated narrative design, characteristic of John Woo's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 48 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Christian Slater

Riley Hale

Hero
Christian Slater
John Travolta

Vic Deakins

Shadow
John Travolta
Samantha Mathis

Terry Carmichael

Ally
Samantha Mathis
Howie Long

Kelly

Threshold Guardian
Howie Long
Delroy Lindo

Giles Prentice

Shapeshifter
Delroy Lindo
Bob Gunton

Colonel Max Wilkins

Supporting
Bob Gunton

Main Cast & Characters

Riley Hale

Played by Christian Slater

Hero

An upstanding Air Force pilot who must stop his mentor from stealing nuclear weapons.

Vic Deakins

Played by John Travolta

Shadow

A brilliant but corrupt Air Force pilot who orchestrates the theft of two nuclear warheads.

Terry Carmichael

Played by Samantha Mathis

Ally

A tough and resourceful park ranger who becomes Riley's unlikely ally in stopping the nuclear threat.

Kelly

Played by Howie Long

Threshold Guardian

A ruthless mercenary and demolitions expert working with Deakins on the nuclear heist.

Giles Prentice

Played by Delroy Lindo

Shapeshifter

A corrupt Department of Defense official secretly coordinating with Deakins.

Colonel Max Wilkins

Played by Bob Gunton

Supporting

The military commander overseeing the response to the missing nuclear weapons.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Riley Hale and Vic Deakins engage in a friendly boxing match in the desert, establishing their partnership as military pilots and Deakins' superiority complex.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Deakins attacks Hale mid-flight, revealing his plan to steal the nuclear warheads. The trusted partner becomes the antagonist in an instant.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 28 minutes marks the transition into Act II, occurring at 26% of the runtime. This demonstrates the protagonist's commitment to Hale chooses to pursue Deakins and the stolen warheads through the Utah wilderness, actively deciding to become a one-man opposition force against his former partner., moving from reaction to action.

At 54 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat Deakins successfully recovers both warheads and demonstrates his willingness to detonate one underground, proving he'll follow through on his threats. Stakes escalate enormously., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 81 minutes (75% through) represents the emotional nadir. Here, Hale and Terry are captured by Deakins. He has the warhead, the detonator, and his enemies at his mercy. All appears lost as Deakins prepares his final move., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 87 minutes initiates the final act resolution at 81% of the runtime. Hale and Terry escape captivity and learn the warhead's destination. Armed with knowledge of Deakins' tactics and psychology, Hale commits to the final confrontation., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Broken Arrow's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Broken Arrow against these established plot points, we can identify how John Woo utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Broken Arrow within the action genre.

John Woo's Structural Approach

Among the 8 John Woo films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. Broken Arrow takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete John Woo filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more John Woo analyses, see Red Cliff, Paycheck and Red Cliff II.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Riley Hale and Vic Deakins engage in a friendly boxing match in the desert, establishing their partnership as military pilots and Deakins' superiority complex.

2

Theme

5 min4.8%0 tone

Deakins tells Hale "I don't know what's scarier, losing nuclear weapons or that it happens so often there's actually a term for it." Theme: the corruption of trust and institutional betrayal.

3

Worldbuilding

1 min1.1%0 tone

Introduction to the world of nuclear weapons transport, military protocols, and the relationship between Hale and Deakins. Establishes the routine mission parameters and security procedures.

4

Disruption

13 min12.0%-1 tone

Deakins attacks Hale mid-flight, revealing his plan to steal the nuclear warheads. The trusted partner becomes the antagonist in an instant.

5

Resistance

13 min12.0%-1 tone

Hale survives the ejection and crash, debates his options in the wilderness, and realizes he must stop Deakins alone. He encounters park ranger Terry Carmichael who becomes reluctant ally.

Act II

Confrontation
6

First Threshold

28 min25.5%-2 tone

Hale chooses to pursue Deakins and the stolen warheads through the Utah wilderness, actively deciding to become a one-man opposition force against his former partner.

7

Mirror World

32 min30.0%-2 tone

Terry Carmichael, the park ranger, represents civilian competence and moral clarity. She mirrors Hale's journey from institutional trust to self-reliance.

8

Premise

28 min25.5%-2 tone

The cat-and-mouse pursuit through Utah canyon country. Hale and Terry track Deakins' mercenaries while evading both the villains and misguided military forces. Action set pieces deliver on the premise.

9

Midpoint

54 min50.0%-3 tone

Deakins successfully recovers both warheads and demonstrates his willingness to detonate one underground, proving he'll follow through on his threats. Stakes escalate enormously.

10

Opposition

54 min50.0%-3 tone

Deakins consolidates power, eliminates loose ends from his team, and moves the remaining warhead toward his buyer. Hale and Terry face increasing danger as they close in.

11

Collapse

81 min75.0%-4 tone

Hale and Terry are captured by Deakins. He has the warhead, the detonator, and his enemies at his mercy. All appears lost as Deakins prepares his final move.

12

Crisis

81 min75.0%-4 tone

Hale faces the reality that his former friend and partner has become a monster. He must accept that Deakins cannot be reasoned with, only stopped.

Act III

Resolution
13

Second Threshold

87 min80.5%-3 tone

Hale and Terry escape captivity and learn the warhead's destination. Armed with knowledge of Deakins' tactics and psychology, Hale commits to the final confrontation.

14

Synthesis

87 min80.5%-3 tone

The finale aboard a train carrying the warhead. Hale uses his pilot skills and knowledge of Deakins to outmaneuver him. Physical confrontation and race against the warhead timer.

15

Transformation

107 min99.0%-2 tone

Hale defeats Deakins and secures the warhead. He stands with Terry, transformed from an obedient soldier into someone who trusts his own judgment over institutional authority.