Cloudy with a Chance of Meatballs poster
7.4
Arcplot Score
Unverified

Cloudy with a Chance of Meatballs

200990 minPG

Inventor Flint Lockwood creates a machine that makes clouds rain food, enabling the down-and-out citizens of Chewandswallow to feed themselves. But when the falling food reaches gargantuan proportions, Flint must scramble to avert disaster. Can he regain control of the machine and put an end to the wild weather before the town is destroyed?

Revenue$243.0M
Budget$100.0M
Profit
+143.0M
+143%

Despite a substantial budget of $100.0M, Cloudy with a Chance of Meatballs became a solid performer, earning $243.0M worldwide—a 143% return.

Awards

1 win & 14 nominations

Where to Watch
NetflixNetflix Standard with AdsAmazon VideoApple TVGoogle Play MoviesYouTubeFandango At HomeSpectrum On Demand

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m22m44m67m89m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.8/10
4/10
4/10
Overall Score7.4/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Cloudy with a Chance of Meatballs (2009) showcases meticulously timed dramatic framework, characteristic of Christopher Miller's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 30 minutes. With an Arcplot score of 7.4, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Young Flint Lockwood creates spray-on shoes in his basement lab while his town of Swallow Falls struggles with an economy based solely on sardines. Establishes Flint as an ambitious but unsuccessful inventor seeking his father's approval and the town's acceptance.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when Flint's latest invention, the FLDSMDFR (Flint Lockwood Diatonic Super Mutating Dynamic Food Replicator), malfunctions during the Sardine Land opening ceremony, destroying the park and humiliating Flint in front of the entire town, including visiting weather reporter Sam Sparks.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 20 minutes marks the transition into Act II, occurring at 22% of the runtime. This indicates the protagonist's commitment to Cheeseburgers begin falling from the sky. Flint realizes his machine works and actively chooses to embrace his success, taking credit for the food weather and positioning himself as the town's savior. He announces he can make it rain any food on demand., moving from reaction to action.

At 43 minutes, the Midpoint arrives at 48% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat Flint unveils his most ambitious creation yet: a massive food-themed amusement park made entirely of edible attractions. The town celebrates him as a hero. False victory: everything seems perfect, but Sam notices the food is getting larger and warns of danger, which Flint dismisses in his hubris., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 65 minutes (72% through) represents the emotional nadir. Here, Flint's kill code fails to stop the machine. The food storm threatens to spread globally. Sam, hurt by Flint's betrayal of their trust, leaves with her cameraman. Flint's father tries to connect but Flint rejects him. The town evacuates, blaming Flint for their destruction. Flint is utterly alone, having lost everything—his credibility, his friends, and the town's respect., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 70 minutes initiates the final act resolution at 78% of the runtime. Flint's father finally breaks through, texting Flint that he is proud of him and always has been. His father learned to use the computer to communicate in Flint's language. Flint realizes he must be true to himself—combining his scientific genius with newfound humility and connection to others—to save the world., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Cloudy with a Chance of Meatballs's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Cloudy with a Chance of Meatballs against these established plot points, we can identify how Christopher Miller utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Cloudy with a Chance of Meatballs within the animation genre.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Young Flint Lockwood creates spray-on shoes in his basement lab while his town of Swallow Falls struggles with an economy based solely on sardines. Establishes Flint as an ambitious but unsuccessful inventor seeking his father's approval and the town's acceptance.

2

Theme

4 min4.6%0 tone

Flint's mother tells him, "When you cast your line, you'll catch your dream," encouraging him to never give up on his inventions despite repeated failures. Theme: Believing in yourself and persevering through failure to achieve your dreams.

3

Worldbuilding

1 min1.1%0 tone

Adult Flint continues inventing in his lab above his father's tackle shop. Swallow Falls is introduced as a dying town where everyone eats sardines for every meal. The town prepares for the opening of Sardine Land theme park as a last-ditch economic effort. Flint is ostracized as the town weirdo.

4

Disruption

10 min11.5%-1 tone

Flint's latest invention, the FLDSMDFR (Flint Lockwood Diatonic Super Mutating Dynamic Food Replicator), malfunctions during the Sardine Land opening ceremony, destroying the park and humiliating Flint in front of the entire town, including visiting weather reporter Sam Sparks.

5

Resistance

10 min11.5%-1 tone

Flint retreats to his lab in shame. His disappointed father suggests he give up inventing and work at the tackle shop. Flint restarts the machine, which rockets into the sky and disappears into the clouds. Initially appearing to be another failure, the machine begins converting water into food in the stratosphere.

Act II

Confrontation
6

First Threshold

20 min21.8%0 tone

Cheeseburgers begin falling from the sky. Flint realizes his machine works and actively chooses to embrace his success, taking credit for the food weather and positioning himself as the town's savior. He announces he can make it rain any food on demand.

7

Mirror World

25 min27.6%+1 tone

Sam Sparks reveals to Flint that she hides her intelligence and nerdy interests (meteorology, science) behind a pretty-girl persona to be taken seriously as a reporter. Flint encourages her to be herself. This relationship becomes the B-story exploring authenticity vs. approval.

8

Premise

20 min21.8%0 tone

The promise of the premise: a town where food falls from the sky. Flint becomes a celebrity, creating elaborate food weather events (ice cream snow, spaghetti tornadoes, Jell-O). He bonds with Sam, forms a team with Steve the monkey and Brent, and gains the town's adoration. Mayor Shelbourne exploits the phenomenon for tourism.

9

Midpoint

43 min48.3%+2 tone

Flint unveils his most ambitious creation yet: a massive food-themed amusement park made entirely of edible attractions. The town celebrates him as a hero. False victory: everything seems perfect, but Sam notices the food is getting larger and warns of danger, which Flint dismisses in his hubris.

10

Opposition

43 min48.3%+2 tone

The food begins mutating and growing to dangerous sizes. Sam warns Flint to shut down the machine, but Mayor Shelbourne pressures him to keep it running for profit. Flint's pride and need for approval cloud his judgment. The machine becomes unstable. A giant tornado of spaghetti destroys the town.

11

Collapse

65 min72.4%+1 tone

Flint's kill code fails to stop the machine. The food storm threatens to spread globally. Sam, hurt by Flint's betrayal of their trust, leaves with her cameraman. Flint's father tries to connect but Flint rejects him. The town evacuates, blaming Flint for their destruction. Flint is utterly alone, having lost everything—his credibility, his friends, and the town's respect.

12

Crisis

65 min72.4%+1 tone

Flint sits alone in his destroyed lab, confronting his failure. His father attempts to communicate through metaphors about fishing, but they fail to understand each other. Flint sinks into despair, believing he's let everyone down, especially his late mother.

Act III

Resolution
13

Second Threshold

70 min78.2%+2 tone

Flint's father finally breaks through, texting Flint that he is proud of him and always has been. His father learned to use the computer to communicate in Flint's language. Flint realizes he must be true to himself—combining his scientific genius with newfound humility and connection to others—to save the world.

14

Synthesis

70 min78.2%+2 tone

Flint reunites his team (Sam, Brent, his father, Steve, Manny) and they fly into the food storm using his flying car. They battle sentient mutant food (pizza, chickens, roasted chickens) to reach the FLDSMDFR. Flint uses his rejected spray-on shoes invention to climb into the machine and destroy it from within with his USB kill code, nearly sacrificing himself.

15

Transformation

89 min98.8%+3 tone

Flint and his father fish together on a boat made of a giant hot dog bun, surrounded by the food-covered remains of Swallow Falls. Flint has earned genuine connection with his father and acceptance of himself. The town rebuilds together, and Flint continues inventing—but now grounded in relationships and responsibility rather than desperate approval-seeking.