Deadly Friend poster
7.1
Arcplot Score
Unverified

Deadly Friend

198691 minR
Director: Wes Craven

Paul Conway and his mother Jeannie Conway travel to a new town where Paul will join the local university invited by Dr. Johanson. They bring the robot BB that was developed by Paul, who is a genius in robotics. Paul befriends the paperboy, Tom Toomey, and has a crush on his next door neighbor, Samantha Pringle, whose abusive alcoholic father Harry Pringle frequently hurts her. One day, Paul, Sam, Tom and BB are playing basketball and the ball falls in the field of their paranoid grumpy neighbor Elvira Parker who won't give it back to the teenagers. On Halloween, Tom convinces Paul to let BB open the padlock of the entrance to Elvira's house. However, there is an alarm system and Elvira blows up BB with her shotgun. Then Harry pushes his daughter down the stairs, and the doctors leave her brain-dead connected to life support. However, Paul convinces Tom to go to the hospital to rescue Sam, and then he implants BB's chip into her brain, resurrecting Samantha. But will she come back to life normal?

Revenue$9.0M

The film earned $9.0M at the global box office.

Awards

4 nominations

Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+2-1-5
0m22m45m67m90m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
3/10
3/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Deadly Friend (1986) exemplifies deliberately positioned dramatic framework, characteristic of Wes Craven's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 31 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Paul Conway arrives in a new neighborhood with his mother and his advanced robot BB, a brilliant teenager with a promising future ahead of him at the local university.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when BB is shot and destroyed by the paranoid neighbor Elvira Parker after wandering onto her property on Halloween night, devastating Paul and eliminating his prized creation.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 22 minutes marks the transition into Act II, occurring at 24% of the runtime. This illustrates the protagonist's commitment to Sam is thrown down the stairs by her abusive father and suffers catastrophic brain damage, declared brain-dead at the hospital. Paul makes the choice to steal her body and implant BB's chip into her brain., moving from reaction to action.

At 46 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Sam/BB escapes Paul's control and murders Elvira Parker in brutal fashion (the infamous basketball scene), revealing that Paul has created a monster he cannot control., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 69 minutes (76% through) represents the emotional nadir. Here, Sam/BB is shot by police and truly dies. Paul's mother confronts him about what he's done. Paul realizes his attempt to save Sam through science has destroyed everything he loved., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 73 minutes initiates the final act resolution at 80% of the runtime. Paul visits Sam's grave to say goodbye and accept that she is truly gone, ready to face the consequences of his actions and let her rest., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Deadly Friend's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Deadly Friend against these established plot points, we can identify how Wes Craven utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Deadly Friend within the drama genre.

Wes Craven's Structural Approach

Among the 14 Wes Craven films analyzed on Arcplot, the average structural score is 7.0, demonstrating varied approaches to story architecture. Deadly Friend represents one of the director's most structurally precise works. For comparative analysis, explore the complete Wes Craven filmography.

Comparative Analysis

Additional drama films include Eye for an Eye, South Pacific and Kiss of the Spider Woman. For more Wes Craven analyses, see A Nightmare on Elm Street, Vampire in Brooklyn and New Nightmare.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%+1 tone

Paul Conway arrives in a new neighborhood with his mother and his advanced robot BB, a brilliant teenager with a promising future ahead of him at the local university.

2

Theme

5 min5.8%+1 tone

Paul's friend Tom warns him about getting too attached to technology and the danger of playing God, foreshadowing the film's central question about the limits of science and love.

3

Worldbuilding

1 min1.1%+1 tone

Paul settles into the neighborhood, meets his neighbor Samantha Pringle who lives with her abusive father, befriends local teen Tom, demonstrates BB's capabilities, and begins developing feelings for Sam.

4

Disruption

10 min11.5%0 tone

BB is shot and destroyed by the paranoid neighbor Elvira Parker after wandering onto her property on Halloween night, devastating Paul and eliminating his prized creation.

5

Resistance

10 min11.5%0 tone

Paul grieves for BB while growing closer to Sam. Sam's abuse at home escalates. Paul considers ways to preserve BB's technology and intelligence, debating what to do with the chip.

Act II

Confrontation
6

First Threshold

22 min24.1%-1 tone

Sam is thrown down the stairs by her abusive father and suffers catastrophic brain damage, declared brain-dead at the hospital. Paul makes the choice to steal her body and implant BB's chip into her brain.

7

Mirror World

27 min29.9%0 tone

Sam awakens with BB's consciousness, representing Paul's attempt to merge love and technology, creating a new relationship that reflects his inability to let go.

8

Premise

22 min24.1%-1 tone

Paul hides reanimated Sam, tries to teach her and control her behavior, experiences brief moments of hope that she might return to normal, while her robotic and violent tendencies increasingly emerge.

9

Midpoint

46 min50.6%-1 tone

Sam/BB escapes Paul's control and murders Elvira Parker in brutal fashion (the infamous basketball scene), revealing that Paul has created a monster he cannot control.

10

Opposition

46 min50.6%-1 tone

Police investigate Elvira's death. Sam/BB becomes more violent and unpredictable. Paul struggles to maintain the illusion of control. Sam/BB kills her abusive father. The authorities close in on Paul.

11

Collapse

69 min75.9%-2 tone

Sam/BB is shot by police and truly dies. Paul's mother confronts him about what he's done. Paul realizes his attempt to save Sam through science has destroyed everything he loved.

12

Crisis

69 min75.9%-2 tone

Paul grieves and processes the full horror of his actions, understanding that his love and scientific ambition have resulted in death and tragedy rather than salvation.

Act III

Resolution
13

Second Threshold

73 min80.5%-3 tone

Paul visits Sam's grave to say goodbye and accept that she is truly gone, ready to face the consequences of his actions and let her rest.

14

Synthesis

73 min80.5%-3 tone

Paul confronts the aftermath at the cemetery where Sam's reanimated corpse emerges one final time in a nightmare sequence, forcing him to face the full horror of his transgression against nature.

15

Transformation

90 min98.8%-4 tone

Paul awakens or escapes the nightmare, forever changed by his failed attempt to conquer death through technology, having learned the cost of playing God.